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Quick & go Roadblock hideout / Called in for work Scenarios 1.0

Adds 2 long and fun scenarios in West Coast USA

  1. Gamergull
    Gamergull
    4/5,
    Version: 0.8
    Nicely done! I didn't expect the run to be over 6 minutes long. There were quite a lot of interesting sections to drive through. I had a few issues, though. I had trouble seeing the barriers at a few of the intersections (near the diner), so I pretty much ran into them. Maybe add big signs there? Also, I got lost after the canals, I had to spin around to find that the next waypoint was behind me. Overall, I had fun. Keep working at it!

    By the way, take a look at BeamNG's Dam Jump scenario .json file to find out how to do a selectable vehicle.
    1. RayznGames
      Author's Response
      Thank you!, Nice thanks for letting me know your experience!will move a bit the canal checkpoint as you said you can't see it so its basically a choice you do 50% will add some signals as well to let people know there are barriers! Next update is the major 1.0
  2. PolishPetrolhead
    PolishPetrolhead
    4/5,
    Version: 0.8
    The layout is enjoyable, but the story makes it feel unnecessary. If you're called in for work you would take the shortest route, not a detour around the entire map through the tightest and most inconvenient spots. I'm also not a fan of the self destructive jumps, the one on the highway and the jump down to the water canal. Overall fun tho
    1. RayznGames
      Author's Response
      Thanks for your feedback! Understand, i know it feels unnecessary, i just try to keep people engaged about going quick, anyway, im updating the file to 0.9 adressing major problems with jumps As you said its stupid to go all arround i know i was intending to block everything but I don't have enough time may do it in a few days., and thanks I may think about creating an open version as you said to choose yourself the fastest path its easier than his version. Have a nice day!
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