Beta Race Learner 0.8.2

Autonomous racing with persistent vehicle/config learning , HUD controls and lap records.

  1. Saiyan
    image_2026-10-19_181909629.png
    Race Learner: Learning AI & Multi-Car Racing

    Turn your spawned cars into a learning race grid. Race Learner lets AI drivers practice circuits, build experience and compete for faster laps, with separate learning and records for each car, setup, driving profile and layout.

    Run a single car to explore its pace, or spawn opponents and watch them race.

    Choose how they drive
    • Slow: Starts cautiously, focusing on staying on course before gradually exploring more speed and track width.

    • Normal: A balanced approach to pace, learning and consistency.

    • Fast: Pushes harder from the opening laps and accepts more risk while learning where to back off.
    Switch profiles during a session. Each profile keeps its own learning.

    Build a race from your spawned cars
    Add spawned vehicles directly from the main HUD. Cars line up by measured engine power, share your selected driving profile and keep their own learning and records. Recommended 4 cars max for now because they will block each other from go fast.

    Faster cars attempt passes on suitable straights and gentle bends, check nearby traffic and merge back when clear. Every entrant is AI-controlled, including the selected vehicle. Switching between cars keeps the race running.

    Learning that stays with the car
    Race Learner adjusts local speed targets, braking and racing lines using completed laps and detected mistakes. Light scraping and normal jumps should not cause unnecessary penalties.

    Return to the same car, configuration, profile and circuit later—even after restarting the game—and its saved learning remains available.

    See where time is gained and lost
    • Live Why Slow explanations.

    • Eight-sector timing with faster/slower colors.

    • Incident markers for impacts and track-limit violations.

    • Separate lap records for each car, configuration, profile and layout.

    • Top-five results with an expandable full list.

    • Confirmed record deletion for individual layouts or all records.
    The first valid lap counts, even while the car is still finding its pace.

    Pick a layout and start driving
    Discover stock Time Trial layouts on the loaded base-game map, use supported reverse circuits, or record a custom route.

    Add the Race Learner and Race Learner Records HUD apps, choose a layout and profile, then Prepare and Start.

    Track support varies: some layouts need their native Time Trial setup or a manually recorded route. Learning improves from experience, but difficult routes, unusual vehicles and close racing can still produce mistakes.

    Images

    1. image_2026-10-19_181932131.png

Recent Reviews

  1. Salvo04
    Salvo04
    5/5,
    Version: 0.8.12
    awesome idea, can't wait to see what's to come.

    one thing though. currently it's not recommended to use it with mods like dynamic particle or dynamic fluid spills and also do not use more than 3 cars.

    the reason is the AI learns that at those places where e.g. the spill was to be more aware and it brakes so hard every time it gets to the place where the spill was, so that the racers behind it crash into the AI's car.

    basically it gets to the point where all 5 AIs of mine go unreasonably slow in not only curves, but also in straights, which is a bit frustrating when you think that you trained them a whole night long.

    but when that's fixed and the AIs are flexible enough, I think the mod really deserves the five stars not only for the idea.
    1. Saiyan
      Author's Response
      Will work on that. It remember the road hazard failure for too long. Thank you for the kind words.
  2. jedimetin
    jedimetin
    5/5,
    Version: 0.8.0
    I run a cop car (bastion?) 500 laps for 12 hours. It was the short one. I could only pass AI on the last corner (I think it is bugged, slows too much). I have the files if you want to look at https://limewire.com/d/QNi1u#2M4Rb46C6Q
    1. Saiyan
      Author's Response
      I found the issue, I'm working on patching it
  3. nachtstiel
    nachtstiel
    4/5,
    Version: 0.7.1
    Interesting concept, but if any part of a car aside from the tires touches the ground, it invalidates the lap and causes the ai to drive slower on subsequent laps. A pretty niche case of mine where I run karts that have very little clearance and vanilla courses are bumpy enough for it to scrape the frame on the ground.
    1. Saiyan
      Author's Response
      Noted and will be patched
  4. Shadow_Clan1965
    Shadow_Clan1965
    3/5,
    Version: 0.7.1
    Cool concept, but you cant tab away from the learning car to race beside and watch it. kinda boring watching it just drive itself.
    1. Saiyan
      Author's Response
      Noted, I will see if I can add a system for multiple cars and/or just be able to tab out of the car and it still runs its laps
  5. Dissivara Ashrend
    Dissivara Ashrend
    5/5,
    Version: 0.7.1
    It works good, it will attempt to drive literally any car I give it, even modded cars, and while it's slow (probably my fault as im not the brightest bulb in the box) it does work well, and I find it enjoyable to just give it a car, and have it be doing its thing in the background, helps with adhd and boredom, I can just watch it, and judge it.
    1. Saiyan
      Author's Response
      Exactly why I built it haha, I'm working on making it better.
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