Beta Race Learner 0.8.2

Autonomous racing with persistent vehicle/config learning , HUD controls and lap records.

  1. Yellow Flags, HUD Refresh & Performance

    Saiyan
      • Drive or watch proper races: added a race-event prototype on West Coast’s main track, Long Race Circuit 1. Choose 1–20 laps, spawn your opponents, then drive against them or watch the AI compete. Cars form a power-ordered grid with a shared countdown. Continuous racing remains available.

      • Race timing and results: added ordered checkpoints, optional gold checkpoint markers, live standings, completed-lap counts, finishing times and results. Watch mode lets...
  2. 0.40 Update

    Saiyan
    Making it compatible with 0.40
  3. Multi-Car Racing, Overtaking & More Tracks

    Saiyan
    ## 0.8.1 changelog

    - Added multi-car racing to the main HUD. Spawn opponents, add them to the race,
    and use one shared driving profile with independent learning and records.
    - Order the starting grid by measured engine power, strongest first, with
    separated positions and staggered starts.
    - Faster cars attempt passes on either side of slower opponents, including on
    gentle bends. They check approaching traffic, hold their side while alongside,
    wait for a clear merge and reconsider...
  4. Race Learner 0.8.0 Circuit Fixes, Driving Improvements & Sector Timing

    Saiyan
    • Added reverse circuits with separate learning and records.
    • Fixed Medium/Short routing and the final pit-entry corner.
    • Improved racing lines, momentum preservation and ABS-aware braking.
    • Improved manual/sequential shift timing using telemetry.
    • Added sector timing, colored comparisons and incident markers.
    • Added pace explanations and improved failure classification.
    • Light scraping no longer...
  5. More features, QOL and removed bugs

    Saiyan
    Race Learner — Changelog

    v0.7.1: Profile selection (Slow / Normal / Fast) and other HUD options are now proper clickable buttons, matching circuit selection.
    Live mid-race profile switching fully supported via the new buttons.

    v0.7.0: Added shared circuit library: repeated clean laps improve a common racing line that new vehicle setups can start from (restrained blend).
    Speed and braking estimates remain vehicle-specific.
    Existing per-vehicle learning...
  6. v0.5.8 — Alternate-layout routing overhaul

    Saiyan
    • Reworked alternate-layout routing to find a continuous closed loop through the checkpoints.
    • Added forward-start direction checks and support for one-way roads.
    • Improved handling of merged road junctions and overlapping route sections.
    • Added route diagnostic files when preparation fails.
    • Kept the established Long Race Circuit route unchanged.
    • Changed validation to check actual checkpoint areas instead of...
  7. Collision Safety Margin Adjustment

    Saiyan
    Barrier contact now teaches a saved local clearance margin, pulling subsequent laps farther from the rail—even with speed mode Off. Repeated touches increase that margin.

    A mirror strike still invalidates that lap, but the learner now adjusts instead of repeating the same line.
  8. Clearer Instruction

    Saiyan
    Cleared some instructions
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice