Random Failure App 1.1

Trigger a random failure on a timer or at the press of a button.

Tags:
  1. Dirt 2
    You can now trigger a random failure on a timer or at the press of a button. With Random Failure App, your crash is ensured!

    Inspired by the mechanical failure app by Agent_Y, the main focus of this mod is catastrophic failures, simple UI, control of which tires get effected, and the ability to collapse the settings.

    Start/stop and instant trigger can be bound to keys in Options > Controls (search for "failure").

    Failure types:

    - Tire pop
    - Slow puncture, using the game's own spike strip logic: a hiss, a gradually softening tire, flat in about 40 seconds
    - Brake failure (Either the front axle or all wheels. The handbrake keeps working)
    - Stuck throttle, pinned wide open for 15 seconds
    - Steering failure: the wheel in the cabin keeps turning, the wheels on the road stop listening
    - Wheel detachment
    - Engine explosion (kaboom with fire)
    - Rear wing detachment
    - Engine lock-up
    - Oil pan leak
    - Radiator leak
    - Fuel tank rupture

    Let me know if you have any ideas for other types of failures!

    To follow development or help out, join my discord server! https://discord.gg/xdnz796wnK

    ScreenshotFrom2026-08-1414-48-21.png

Recent Updates

  1. v1.1 - new failures and some polishing

Recent Reviews

  1. HighPolyHaze
    HighPolyHaze
    5/5,
    Version: 1.0
    Absolutely amazing, Thank you so much for this, Gives me so much more to do, But I do agree with the other review, Should add a way to have Shock/Spring failure, Or even a piston ring failure option so It starts burning oil, Same with a headgasket failure, Other than those 20/10 mod!
    1. Dirt 2
      Author's Response
      Thank you! Ill look into those failures types
  2. sakuwish
    sakuwish
    5/5,
    Version: 1.0
    the mods great but i would like if there was a a suspension failure or something like that but overall the mods great
    1. Dirt 2
      Author's Response
      Thanks, i will look into a suspension failure again (i tried it before in development, but it is really difficult to do)
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