B-Series on a budget (or maybe more expensive idk)
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
Latest Reviews
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For 6x6 T Series in Mods of ModsFrailTactics
- 5/5,
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MK4FR3AK269
- 4/5,
love this mod man, was wondering if you could master this craft with the MD series so we can have slammed scooool busses
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For GD808 JAS Hypercar in LandTheRealSimu
- 2/5,
Nice to finally have a lroefriendly hypercar, however this car is very poorly made and the jets make it look so silly. Crashes poorly, some key things are missing, barely any configs, manual transmission makes 0 sense. Thumbs down
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ClayRoark9526
- 4/5,
Loved. :3
btw, there's no single wheel hub option in "Lifted Airbag Single Suspension" on 1.1.4 :] -
Mustang_Boss302m
- 5/5,
This is one of the most fun cars I've ever driven in this game! Just, such a delight!
Also, the Protogen does improve it even more. :P ^^ -
For GD808 JAS Hypercar in LandPinkEvo
- 1/5,
Not trying to be rude or anything, this is a great picture car and nothing else,scintilla underneath and somehow the mod is very large in size,handles poorly (and dont do the camber adjustment google spiel on me) i want my money back and i got thi for free
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Luxedo3313
- 5/5,
I am looking forward for a big update for the Jin-Hai Ibishu Bolt especially with missed things like fade animation on lights and front Pessima fog lights. Overall, an amazing mod!
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For Beta Ibishu Covima in Mods of ModsLuxedo3313
- 4/5,
Overall, it's a great mod. I've always wanted a covet sedan, and here I found it, but I think it needs some of the things and improvements:
- Front Bumper Trims (should be matched (aligned) with the body trim
- Halogen Lights Fade Animation (as 0.35 brought these to some of the official cars)
- More configs based on the official Ibishu Pessima 89'
- Rename the name "Covima" to "Pessima Covet" because it sounds a bit weird and "Pessima Covet" sounds more realistic
If you think I am right, please do make an update! -
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For GD808 JAS Hypercar in Land_Rob λ
- 4/5,
What's the point of having an auto gearbox that doesnt shift to second until 8000 rpm?
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For GD808 JAS Hypercar in LandB727ClassicFlyer
- 5/5,
For a BeamNG mod designed by a concept car designer that worked at Saab before it went belly up is very nice.
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Luxedo3313
- 4/5,
I love this mod, but since you rebadged to Bruckell, this mod's USDM features like USDM lights needs to be added. Hoang Sean made a mod with USDM lights for the Cherrier FCV. Ask that person if you could use those lights! There is another bug I've seen which is from the TrailSport config: The rims (when the config is loaded), are being replaced to Cherrier Steel rims. Perhaps a mod that includes the wheel shown on the thumbnail? And also the Rustler EV Config does not exist.
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For GD808 JAS Hypercar in LandGarryx215
- 5/5,
Outstanding work, honestly, one of the fastest, yet exciting, grippy cars i've driven on BeamNG, ideal for race tracks. Gorgeous concept car from Saab
Of course there are a few faults, like when you brake, the car shakes more than an earthquake, when you accidentally hit Q twice, its stuck on the first gear, which makes you gear change manuall on the keyboard on the automatic gearbox. But despite these nigly little faults, its an awesome car and I hope you keep on working on this mod or make other concept Saab cars-
Author's Response
Thanks. I’ll try to address these issues in the next update.
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For Beta Builderz in Scenariosbencorse
- 5/5,
thanks for the update. it is a really good mod. wish there were more mods like this. it is fun and more polished than I thought it would be.
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Author's Response
Thank you for the comments, I'm glad your enjoying the mod. Please look forward to full GA release with a lot more building to raise, and new maps, too!
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For GD808 JAS Hypercar in LandAlbertoHG
- 1/5,
the mod sucks quite bad, i like the gray designs style not my style but its ok however its really bad tunned and very wobbly if you want a five star review fix the wobbliness and add more suspension adjustment as now it still is too soft at max settings also the engine is taken from the scintilla wich makes intercoolers visible through the "jet engines" and add a standard steering rack beside of a quick ratio so controller players can use it without having to adjust their settings as for everything else its ok, not good, ok
EDIT:
also abit of a missconception about the mod dev "arcade" doesnt mean low quality, you are even charging money for one of the versions so i spected better quality from this version. Also about contact patch it doesnt matter in this game yo can have 15x1 or 15x999 width wheels but wider wheels doesnt mean more grip as what gives the grip is the compound of the tyre + the wheight over it, wider tyre more contact patch with less wheight overall slimer tyre less contact patch but with higher grip -
Aud4rs
- 5/5,
Love the track! Even on alpha this track feels really good. I love that u can do lots of things on this map!
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kman33
- 5/5,
i love maps like these where i can just cruise through trees and suburbs...my only suggestion is i hope you make more maps like these
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For GD808 JAS Hypercar in LandIcedRoad
- 2/5,
I really hate to be critical here, because the car's body itself is absolutely GORGEOUS, but the problems it has are too obvious for me to ignore.
The strangest part about this car to me is the discrepancies between this model and the original model under the Gray Design website. The website's model has a part that the intake tubes actually lead into, and the car is also missing the fins meant to be located within the rear air tunnels as well as its original suspension mounts and arms. Why were these existing parts of the 3D model not used in this mod, and why use 3D models from the base game instead?
When looking at collision triangles, there were far too many gaps. Some parts- particularly the glass ones- have no triangles whatsoever. This means these parts aren't aerodynamically simulated at all, which is a massive concern- at least to me- since the car's main selling point is ***aerodynamic design and function.*** Unfortunately, the parts lacking triangles INCLUDE the aerodynamic tunnels located on all corners of the car, the front grille piece (named the bumper), and the tailcone.
And then when I had a peek internally, I found a .DAE file (jasfree.dae) practically holding two entire Bolides worth of mechanical parts, which ultimately contributes to file bloat. If existing vanilla parts are to be reused, then please remove what you don't need in order to strip down the mod's file size to improve loading times within the game.
This car ultimately doesn't feel complete. Please continue polishing and working on this car. Become more familiar with BeamNG's car structure. There is quite a lot left to be learned and accomplished, but once these things are met, I'm certain this could be one of the best hypercar mods on the repository. If you need help building this car, I'm sure you'll find the help you need. Just look around and reach out.
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