I clicked on this thinking it would be for the 210 saw the major update part and got excited for no reason. This mod is good too though
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
Latest Reviews
-
For Satsuma Expansion in Mods of Modsbussin.buses
- 5/5,
-
-
BiscuitTheCollie
- 4/5,
Overall the mod is great with very nostalgic designs reminiscent of Hot Wheels cars. Only real complaint is that it conflicts with JAVI's CEEP where it breaks all liveries for the D-series (even with the mod conflict resolver). Hoping this could get resolved in the future as I love both mods and would be sad to remove either from my mods list.
-
the spy
- 4/5,
if there was a convertible version of the burnside I know what I would make
-
phivealive
- 5/5,
Flows well, the rock crawling sections are some of the best in any BeamNG map imo, and each section of the track is unique. It's long and challenging but not grueling. Each section has its own feel and challenge. Maybe one day I'll be able to complete a lap without having to reset. Pairs well with the DW Ultrabump mod.
-
Author's Response
Slap that bad boy in low range and take your time and it'll live no problem haha
-
For 1990-1999 AW T-Wagen Demo in LandDerNiloy
- 5/5,
I always pay for mods if they're worth it, and this mod is one of them :)
-
For Fuel Economy in User Interface AppsRyben
- 5/5,
Everything is great, but the average L/100 km doesn’t seem accurate. I’m not sure how it’s currently calculated, but I think it should work like this:
Normal average L/100 km: total fuel used ÷ total kilometers driven (since the last car reset).
Trip average L/100 km: fuel used ÷ kilometers driven (won't reset after car reset).”
Or maybe you did it this way but beamng is stupid idk-
Author's Response
Thank you for the feedback!
I have sent you a message with a more detailed explanation. TLDR: Starting with version 1.0.11, the option to select the algorithm for calculating AvgConsumption will be available ;-)
-
Mega_Elite
- 5/5,
PLease update the mod :( please i beg you. the mods is soo detailed but there some part of the map that are empty. Please update the map :) thanks
you and i hope your doing well
:)-
Author's Response
Update will come :-) I'm working hard on it. Please be patient.
-
-
Author's Response
blur vs oasis..
-
-
For Hirochi Outlaw in LandRedEyes
- 5/5,
I've been exclusively riding and tuning the outlaw over the past week. once you fix the suspension, there really is no other comparable experience
this goes above being just a bike mod. still wish the rider tuck worked. -
For EMP System in Mods of ModsLegThePeg
- 5/5,
I can't wait to take out fleeing racers with this!
-
-
For EMP System in Mods of ModsAverageGameEnjoyer_
- 5/5,
Great mod! It also works with modded vehicles btw
-
-
For Burnside Windsor in LandNathanMahoney4884
- 5/5,
Best approximation of a lore-accurate Lincoln Town Car I've ever seen for BeamNG. Fun car, and the limo configs are like nothing else in the game.
-
-
For EMP System in Mods of ModsWhere's my barstow?
- 5/5,
Beamng Hot Pursuit is that you?
-
-
Author's Response
its out there
-
-
-
variousartists_
- 3/5,
Dont know what it is about this mod but for some reason switching to the bolide breaks the glass texture on the bastion and i can confirm this occurs with only this mod enabled and cache cleared. Other than that good mod
-
Author's Response
Issue has been tracked and fixed I will release a bug fix shortly
Page 4 of 45