This could be the mod of all mods with a tiny implementation. Its great driving around in the Player car but with AI included they get to the first checkpoint and say route done. If you could get the AI to race checkpoint to checkpoint with the Race to Route Option it would make the mod perfect, its all its missing, good work.
Latest Reviews
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simeon-readVersion: 2.0- 4/5,
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For Alpha Gavril Heavystar II in LandKawasakiDude636Version: 1.0a- 5/5,
Overall very very nice. Way better than I thought it would be for an alpha stage. Keep it up! I do have a question though, will AC unit models be added in the future, as well as different skirt options for the bus? (low and mid, the current skirt is a high skirt). Great job and I can’t wait to see where this mod goes!!
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Author's ResponseThanks, Yes, AC units will be made for the buses & reefer units will be made for the box upfits on the trucks. As for the shirts, I am not sure yet as they are tied to the body (I'd have to make copies of the bodies for every single specific setup, including things like under-body storage compartments). I definitely want to but it may be awhile considering I did a lot of bus body work not long ago :)
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ProudIndonesianVersion: 5.3- 4/5,
Hello! i have a problem with the tanker trailers, they have no skins please help!
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For Belasco LEOA Project in SkinsworoVersion: 1.24.- 5/5,
for the review below, that's the barstow IV by lucasbe
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Author's ResponseIdk I didn't report But ty for review!
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For Belasco LEOA Project in SkinsAbel712Version: 1.24.- 5/5,
Okay so theres a car labled "muscle" theres one config for it and its a BCSO Skin but its not lined in the mods you gave so its just not working and it looks nice you even put a screen shot of it in ur pictures
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For Alpha Gavril Heavystar II in LandBob99999994gVersion: 1.0a- 5/5,
Wasn't expecting much judging on the thumbnails and the mod still being in alpha, but spawning it in game exceeded my expectations. Love seeing more buses and emergency vehicles in the game. Looking forward to seeing the future of this mod
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Author's ResponseThanks. Yeah things will get a lot better over time, no doubt about that.
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GalaxyWolf2112Version: 1.1- 3/5,
How do you disable it, there is no buttons or anything that says how to
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Author's Responseyou can only change the steering angle
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GoliathVersion: 1.0.0.0- 5/5,
this runs better than i expected. i have a ryzen 5 5600, 12gb 3060 and 32 gigs of ram and i can run it at around 100 fps on medium, although i haven't been in any cities yet, i imagine those are going to tank my fps.
also for anyone having trouble loading the map and the game freezing, just try and give it some time, it unfroze after like a minute for me -
Denis RmanVersion: 1.0- 5/5,
Its a good map but for those who cant find it, you need to open the ZIP folder and grab the conklin_airport folder out and put it into the levels folder in the BeamNG folder
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For Testing Cirno fumo car in Landhamster081Version: 1.0- 1/5,
It's Slop; get yourself a copy of Automation; you can build mods
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Bombine33 (Ger)Version: 2.3- 4/5,
I have used this mod in the past and it is really nice to see that it got an update.
With that said a feature that I really liked seems to have disappeared. In the past when linking trucks with the front hitch the rear one would mimic throttle input AND steering of the first truck, but now it only mimics the throttle input, the steering stays straight.
I would really like the previous steering following behavior, or a mix of the two, where the rear truck only has 50% of the steering angle of the first truck.-
Author's Responseyeah I know, it's a lot of fiddling around. There is no good way to make it act like in spintires or snowrunner
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