My only thing against it is no idle tuning, I would like the ability to tune where the idle is so I can have it higher for better off the line performance
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
Latest Reviews
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adv.013
- 4/5,
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Karollo_04
- 4/5,
This map is propably better on better PC's, but not on mine, beacouse its like 45 minutes since i starded loading the map and it still havent loaded yet. There are some moments when I can get up to 2 FPS! but its very rare, even legendary to get on my PC. Like, I am patiently waiting for it to load, but on West Coast USA i am max getting 40 fps, so this map and 3 other maps at once... not a good idea. Can you please create a potato version of this map? pwease?
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Author's Response
This is most likely related to all the broken textures. This causes endless loading of the map. Please try the new version, as soon as its released and check again.
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For IPSM Pack in Mods of ModsLorinspaze
- 1/5,
THE DOORS JUST OPEN on the Mk2 wagon body. Please fix this!
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Author's Response
the only correctly working body is the 3-D hatch since they changed how door latches work, i will DM you once the update is about to roll out, please make sure to update your review once its fixed ;)
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For Group 5 Moonhawk in Mods of Modsgkovalski58
- 3/5,
bring this back! it's the most beatiful moonhawk mod i've ever seen!
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SynthethicMorgan?
- 5/5,
camo skin when? i mean, those things that roam through the roads and nurburgring
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For GD808 JAS Hypercar in LandRegular_K
- 2/5,
If you are asking for people to pay real money for this, it should at least be on par with the base game Scintilla in terms of customisation, but this has very little customisation and the paid race version doesn't bring it even halfway to being worth it.
As it is, this free version handles bad, has very little customisation and imo looks silly with the giant ducts.
It's not a 1 star mod, but it has a long way to go before even the free version has enough content to make it worth considering the paid version. -
For GD808 JAS Hypercar in LandShelbyiris
- 4/5,
it looks great, albeit steering can be a bit odd at low speeds. + lack of front turn signals, which i can't tell if its on purpose or not (the rear ones work just fine). and a few imperfections, mostly with the way the model deforms during a crash. oh, and also the automatic gearbox likes to somewhat hang around at the redline, causing it to get stuck at around 60 km/h.
with that said, i actually like the idea of real life designers using beamng to show off their designs. seriously, your designs are awesome. -
For Beta Builderz in ScenariosVantello
- 5/5,
Would be nice if you could add it to West Coast and implement it into career mode.
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Author's Response
Hi ... I will be releasing a West Coast configuration a bit later, and other maps, too. As for career mode ... that is something I've thought about as well, something to look into later.
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For GD808 JAS Hypercar in LandNazu
- 5/5,
person below me wasted their entire afternoon shitting on someones first mod LMAO
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Author's Response
added it to my to do list
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For GD808 JAS Hypercar in LandCY80RG-4UT0-C45C0
- 2/5,
I hate to say it but it just ain't good at all. The only good part about this mod is effort put into design but even that's strongly compromised by long list of issues.
Jbeam structure:
- there are a lot of unnecessary collision triangles while some important ones are missing (windshield, parts of the roof etc.)
- jbeam is really unstable. relation between weights and beam stiffness of suspension nodes is all wrong, which causes constant vibration and movement of suspension nodes + insanely high stationary forces (if you drive forward and brake, something "collapses" in the car structure and static forces go into 90kN, where they shouldn't exceed 10N while stationary).
- vibrations mentioned above cause alignment to shift independent of suspension position during driving and messes up with spring stiffnesses and damping (this will be relevant in later part of the review)
- chassis is really soft but not in realistic way. It just doesn't want to be there and tries to shake itself to death under high speeds/g forces. You can see interior and body bending and twisting during driving.
- tyre dimension doesn't match visual model
3D Model & design:
- Design overall is unique and there's visible effort and experience put into 3D model of a body and interior. Sadly Design also doesn't make any sense when it comes to aero, especially compared to car's "stats" and lore explanations in description. But this is something that can be excused as "design study". I don't like the design but I appreciate work put into it.
- Suspension design is one of the worst crimes against structural design and good engineering practices out there, even if we don't consider next point
- Some suspension parts are not connected - there's missing front tie rod, visual springs have insane motion ratios which wouldn't matter, as they aren't even mounted to the body (springs are connecting lower and upper wishbone which makes no sense at all)
- There's a lot of clipping all around the car - suspension clips into the "turbines" and floor. Different parts of optional aero clips through each other. Engine clips into subframe + some exhausts lead to nowhere.
Dynamic/kinematic design and setup:
- Without rear wing, downforce is insanely front biased to unacceptable degree. With rear wing, downforce is still front biased which doesn't make sense considering how the car is designed and is something that is avoided in performance cars with only exceptions being specific autocross machines and high performance FWD racecars. It is neither of those.
- Weight distribution of nearly 50:50 makes no sense for dimentsions, overall weight and engine placement of the car
- With mentioned weight distribution, having such staggered tire widths is detrimental, even with insane power this car is capable of
- Suspension kinematic design is highly compromised. With insanely grippy tires this car has, it shouldn't have such high rear roll center
- Even on default (highest allowed) ride height car scrapes constantly
- Camber near 0 on all 4 corners is just awful. Any deceleration causes rear wheels to go into positive values. With really high rear roll center and no rear toe in, it just means constant instability of the rear axle which is masked by aero induced understeer with wing options and massively wider rear tires
- Car feels strongly underdamped for its' performance but that's propably caused by "Hub Node 1" vibrations.
Driving experience:
- Really not good. Ballance is not there, car feels really compromised in its' handling and is only "bailed out" by insane aero and tires.
- Shift logic is broken, making car refuse to upshift in automatic mode when near full throttle
- Going over any terrain imperfections cause car to shake violently and lose stability.
- Handling is really inconsistent, as wheel loads shift with "collapsing" jbeam
Overall: There's clearly effort put into this car but it doesn't translate to good mod in the end. There are issues with the very basics which are causing snowball effect, ruining aspects of things that matter most - actually driving a car. Right now the only positive of this car is that it looks nice on screenshots. -
For Beta Builderz in ScenariosYeetyBoe
- 4/5,
So cool, also love the ''branding'' with the added Z
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Author's Response
Thanks! Hope your having fun with the mod.
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For GD808 JAS Hypercar in LandCYBORGDRIFT
- 1/5,
This thing handles awfully and shakes loads at high speeds. not to mention its design looks strange and its justa scintilla underneith the bad looks
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For 1960s Ford Mustang in AutomationCOR
- 5/5,
very good just work on making one more factory look!
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