@Hank_Montgomery outdated, last update was in 2018
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
Latest Reviews
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For KLJP in Mods of Mods2021maddock
- 5/5,
Love this mod, however the doors on all unibodies this mod has(Aeroback, Miami, and AWD) will not shut.
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For ETK900 Fake Muffler in Mods of ModsMyvixx
- 5/5,
to the person below me, can someone make a mod and not have the non-creator bitch about it?
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Spi-Z
- 4/5,
Decent mod, but not seeing any F1 or F2 cars despite promising the "next three steps". I am seeing a lot of f4 equivalents though lol. Very good quality though, love it nonetheless :)
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An Exquisite Beef Stew
- 5/5,
Its a great map, especially so for how long its been about, but unfortunately, the 'No Texture' issue has come back as of 0.36. It may have only been fixed recently, but here's hoping it can be again!
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Psy185
- 4/5,
Thanks for mentioning my original AC track... I've spent several months of work in this and you did a nice conversion! Unfortunately there are a lot of missing textures in version 0.36. For example fences and walls!
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For GD808 JAS Hypercar in LandLouie's Workshop
- 2/5,
Really bad deformation. 8-speed DCT doesn't shift past 1st gear. It's really weird that it just uses the Scintillia engine.
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For GD808 JAS Hypercar in Landibishucovet1987.txt
- 5/5,
I absolutely love this thing. This should not get this many 1 to 2 stars just because they found that one issue or the fact there's a config locked behind a pay wall. It's a way of how you support the creator of this design car, and it should be that way considering how original this is.
It's cool to see a vehicle designer coming up with a BeamNG mod using one of their designs and ideas, it's awesome. It does have a few faults, yes, but that doesn't make it less enjoyable. People just don't realize this thing's design is completely original, and using some components borrowed from the other vanilla cars to finish the look... just like you'd do in real life with borrowing parts from other cars.
I love how it's extremely fast, extremely easy to turn at super high speeds and it has such powerful braking, i think even that the shaking thing it has going on helps it stop even faster, but it could be just my brain tricking or it's really doing it. Regardless, it's absolute fun of a car to drive on the track.
I was kinda shocked to discover this initially existed as a SAAB concept... and even more to see a lot more of these SAAB concept cars... and more stuff you design (i love the AiroX concept car by the way.)
As a small modder myself and reusing the similar quote given by LucasBE in his review, welcome to the community, man. We'd be glad to see more of your designs made into a mod if you plan to do it. -
JLove945
- 5/5,
mod is cool, much easier to randomize cars without repeating. is there a way to get the mod to tell me what config i spawned with the randomizer?
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Author's Response
Maybe I'll add a display of the configuration name in the next update
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cookiecrumbs669
- 5/5,
this is the best Japanese map on the beamng forums ever. keep up the great work man
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For GD808 JAS Hypercar in Landzenithspeed
- 4/5,
I think the reason why people are hating on this so much is because it is one of their first times driving and experiencing a hypercar in BeamNG.
Until this point, the only time users could have driven vehicles of this caliber in the game before are 1. some Automation mods 2. some of the more extreme Scintilla configs 3. that FFE Motorsports V10 race car on the repo, (and 4. if they dare to use those, third-party non-repo mods)
For someone who *has* used hypercars in this game before, however, I myself can confidently say that this does drive and feel like how I'd expect a vehicle like this to behave. Hell, I'd even say that it drives GOOD in spite of not having ESC! Acceleration and handling are all good
Of course, it is not flawless, and that's why I'm only giving it a 4/5 rating. Keep in mind that that I don't hate this car at all, I'm just trying to give constructive criticism and advice.
- Many have mentioned the bouncing during braking or intense driving, and while I haven't felt it that much, it should probably be addressed in some way or another if this many people are complaining about it.
- Limited customization is fine with me, I won't expect much from a first mod, but I do think the addition of slots for ESC, additional modification, and some specific components (e.g. more wing options) would be nice to have at the very least.
- The rear lights are also strange in my opinion, based on their positions the two outer lights should be combined tail- and brake lights, the small ones below them could be marker lights, the middle one as a constantly-on DRL or position marker of sorts, and the two central lights on the exposed engine piping components should naturally be brake lights only. Setting up independant foglights on the front would be nice too.
- As for it being a Scintilla meshslap, that is, to me, expected. I do dabble in third-party non-repo mods, and have a Jesko, Venom F5, Devel Sixteen, McLaren F1, alongside other fast cars, from those shady sites. And let me tell you: THEY'RE ALL SCINTILLA MESHSLAPS. Of course, for those on the safer side of BeamNG modding (which I'd say is a majority of the people who play this game with mods) this may be new to you, so that's another reason why people may be surprised and/or confused, something which can quite often lead to negative opinions.
- I cannot properly say anything about the paid version, as I don't have it, but from what I've seen the BeamNG community gets *very* sour at paid mods, though this isn't as prominent here since a free version is available.
Beyond this, I cannot say much else. In short, this mod is well-made, but is currently held back by the issues it does have. With improvements made I would very easily give it the full five stars as it definitely has the potential to be a great mod. -
For Midsize Pack in Mods of ModsRichard Brooks
- 5/5,
tbh the back of the wagon could be rounded a little more (if there were a discussion thread i'd show an example
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Author's Response
I know, waht you mean, but I currently have neither the plans nor the time, to change the design. But thank you for the review :)
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Author's Response
use the gen 1 pessima and find an i6 mod. classic skylines were not AWD and it didn't come until the R32.
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For GD808 JAS Hypercar in LandxIceCreamGod_
- 3/5,
Looks phenomenal! I can't get enough of this thing's beautiful styling and functions.
It could use some serious handling adjustments, though- it bucks too hard under acceleration and understeers like nuts.
I also hope to see a custom engine model and custom exhaust sound at some point, those would be sick.
I can't wait to see this thing improve in further updates, I'm looking forward to it. Keep it up, OP, you've come out the box swinging.
(Idk what was up CY80RG's ass, though... mf thinks he's an expert in this subject) -
SuperEmbracer
- 5/5,
A nice truck mod! But the third-person camera is a bit... off. It needs some minor adjustments. Other than that, it's a great mod!
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Author's Response
Thank you! I will fix it. :)
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