Road Atlanta is a 2.5 mile (4 km) road course located just north of Braselton Georgia. Home to the Petit Le Mans, as well as AMA motorcycle racing, and smaller events throughout the year. It has 12 turns, including the famous "Esses" between turns three and five; and Turn 12, a downhill, diving turn.
Now you'll get precise apples-to-apples dings in your pickup with super realistic terrain based on LIDAR. Re-imagined with BeamNG.drive in mind, so it looks and functions great and runs fast. The graphics are new and optimized to run nice at below the game's minimum hardware specs, but a budget gaming setup is still recommended for some features.
The AI has also been "persuaded" to follow the best line around the track and will cut across curbs and travel realistically as possible; no guarantee for their driving quality but 0.11 and future AI updates should make this concept even more functional.
Cinematic preview by: Gigawert
Silky smooth pavement overlaying the hilly real life terrain.
All new detailed 3D elements; mesh curbs, walls and crash fencing.
Miles of paved service roads frame the venue.
Includes additional track side objects from past past rFactor releases and many improvements to mine; including crossable bridges and detailed platforms.
Dynamic night lighting, for 24 hour racing.
Plenty of me trial scenarios with reverse and rolling starts for limitless possibilities.
An exciting campaign and scenario pack by RyvyLo
Here's an add-on for real world banners, for a more authentic look.
- Around the release of 0.12 I will redo the AI paths, especially at turn 6 (the stop bug) and 9 (slow)
- some graphical improvements.
- Longer "race season" campaign
Level building, new TSOs and textures: Ewanc
Scenarios, campaign, and initial lighting setup by: RyvyLo
Beta Testers: RyvyLo kllf70, and Daniel W. (MJ4Lyfe)
Original TSO's and textures (I'm using a handful of old assets) by my buds from rFactor: Thunderchild, Pandamasque, and any others may have forgot.