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Road Atlanta - LIDAR Edition 1.01

The LIDAR version of this beautiful US race track

  1. Ewanc
    Road Atlanta is a 2.5 mile (4 km) road course located just north of Braselton Georgia. Home to the Petit Le Mans, as well as AMA motorcycle racing, and smaller events throughout the year. It has 12 turns, including the famous "Esses" between turns three and five; and Turn 12, a downhill, diving turn.

    Now you'll get precise apples-to-apples dings in your pickup with super realistic terrain based on LIDAR. Re-imagined with BeamNG.drive in mind, so it looks and functions great and runs fast. The graphics are new and optimized to run nice at below the game's minimum hardware specs, but a budget gaming setup is still recommended for some features.

    The AI has also been "persuaded" to follow the best line around the track and will cut across curbs and travel realistically as possible; no guarantee for their driving quality but 0.11 and future AI updates should make this concept even more functional.

    Silky smooth pavement overlaying the hilly real life terrain.

    All new detailed 3D elements; mesh curbs, walls and crash fencing.

    Miles of paved service roads frame the venue.

    Includes additional track side objects from past rFactor releases and many improvements to mine; including cross-able bridges and detailed platforms.

    Dynamic night lighting, for 24 hour racing.

    Plenty of me trial scenarios with reverse and rolling starts for limitless possibilities.

    An exciting campaign and scenario pack by RyvyLo

    Here's an add-on for real world banners, for a more authentic look.

    Next up:
    • Around the release of 0.12 I will redo the AI paths, especially at turn 6 (the stop bug) and 9 (slow)
    • some graphical improvements.
    • Longer "race season" campaign

    Level building, new TSOs and textures: Ewanc
    Scenarios, campaign, and initial lighting setup by: RyvyLo
    Beta Testers: RyvyLo kllf70, and Daniel W. (MJ4Lyfe)
    Original TSO's and textures (I'm using a handful of old assets) by my buds from rFactor: Thunderchild, Pandamasque, and any others may have forgot.
    Def2004, MrAngry, Temsku and 12 others like this.

Recent Updates

  1. Fixes

Recent Reviews

  1. JlnPrssnr
    Version: 1.01
    Wow dude, how did I only find this now? Great version of the track, do you have plans to port more real race tracks?
    1. Ewanc
      Author's Response
      Thanks I'm glad you enjoyed it. Of course, hehe. Every year I plan at least one big project. Ive been plugging away at my latest one since I finished this track.
  2. Theosevis_
    Version: 1.01
    I've been to this track and all I can say is it looks spot on!
  3. HighDef
    Version: 1.01
    Still loving this great track. I am gonna make another video now that I am better at everything. Very good use of LIDAR. An environment that feels complete and fit for purpose. It can accommodate many things and is overall very authentic feeling.
  4. rexregum93
    Version: 1.01
    Wow, I've played this track is Forza and it looks spot on.
  5. Holiace
    Version: 1.01
  6. Aldibar
    Version: 1.01
    This is fantastic!
  7. User_229644
    Version: 1.01
    Even better than the earlier version!
  8. DinoTrollerino
    Version: 1.01
    you did an amazing job on this one, the track feels just like it felt on Forza. There are a couple of curbs in the last section of the track that sometimes pop the tires, otherwise it is basically perfect.
  9. Clippy With A Gun
    Clippy With A Gun
    Version: 1.01
    wat does lidar mean?
    1. Ewanc
      Author's Response
      LIght Detection And Ranging. Basically, its a landscape map made from a 3D point cloud . Its a free resource; check out my forum signature for a link to my LIDAR map building guide. The data is acquired from an air plane at high altitude, so there is some noise and its not perfect and it creates rough bare ground at best. I still had to combine it with my 3D model of the race track to get even banking, curbs and walls.

      It's also called as laser scanning; the big game companies use specialised LIDAR equipment to record replicas of roads, cars people, etc at very high precision.
  10. Spec Racer Z
    Spec Racer Z
    Version: 1.01
    Excellent job on this. I haven't been to this track in real life, but it looks authentic and on par with the most up to date versions of it in iRacing and Forza Motorsport 5 onwards. Only minor issues I had, the curbs around the back straight and last esses can eat tires sometimes, especially if you go past the edge into the grass at all. The track lighting at night also tanks performance, though not sure there's anything you can do to optimize that more. I see you have plans to upgrade the textures, would love to see that.

    I made a showcase video of all of the scenarios plus a separate video for the endurance race.
    1. Ewanc
      Author's Response
      I was surprised how well it turned out too. Not having to engineer every bump is nice. Yep, the tires in this game are amazing but they hate curbs. I've designed them to be tire friendly and still give FFB a neat buzz. It's a bad spot because your car is skidding constantly through the chicane.
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