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Road Atlanta - LIDAR Edition 1.67

The LIDAR version of this beautiful US race track

  1. Ewanc
    Road Atlanta is a 2.5 mile (4 km) road course located just north of Braselton Georgia. Home to the Petit Le Mans, as well as AMA motorcycle racing, and smaller events throughout the year. It has 12 turns, including the famous "Esses" between turns three and five; and Turn 12, a downhill, diving turn.

    Now you'll get precise apples-to-apples dings in your pickup with super realistic terrain based on LIDAR. Re-imagined with BeamNG.drive in mind, so it looks and functions great and runs fast. The graphics are new and optimized to run nice at below the game's minimum hardware specs, but a budget gaming setup is still recommended for some features.

    The AI has also been "persuaded" to follow the best line around the track and will cut across curbs and travel realistically as possible; no guarantee for their driving quality but 0.11 and future AI updates should make this concept even more functional.




    Silky smooth pavement overlaying the hilly real life terrain.
    1Essesold.jpg

    All new detailed 3D elements; mesh curbs, walls and crash fencing.
    2closecurb.jpg

    Miles of paved service roads frame the venue.
    3RoadAtlantaAmbulance_sourceimg.jpg

    Includes additional track side objects from past rFactor releases and many improvements to mine; including cross-able bridges and detailed platforms.
    4overbridge2.jpg

    Dynamic night lighting, for 24 hour racing.
    5RoadAtlantaEndurance_sourceimg.jpg

    Plenty of time trial scenarios with reverse and rolling starts for limitless possibilities.
    6RA_Rally1.jpg

    An exciting campaign and scenario pack by RyvyLo
    7RoadAtlantaBarberSkill_sourceimg2.jpg

    Here's an add-on for real world banners, for a more authentic look.

    Next up:
    • Around the release of 0.12 I will redo the AI paths, especially at turn 6 (the stop bug) and 9 (slow)
    • some graphical improvements.
    • Longer "race season" campaign

    Credits:
    Level building, new TSOs and textures: Ewanc
    Scenarios, campaign, and initial lighting setup by: RyvyLo
    Beta Testers: RyvyLo kllf70, and Daniel W. (MJ4Lyfe)
    Original TSO's and textures (I'm using a handful of old assets) by my buds from rFactor: Thunderchild, Pandamasque, and any others may have forgot.
    Def2004, MrAngry, Temsku and 12 others like this.

Recent Updates

  1. Texture fix
  2. Fixes

Recent Reviews

  1. erikv82
    erikv82
    5/5,
    Version: 1.67
    Unfortunately the asphalt turned green and purple after 0.30...Would be awesome if it got fixed...I love this track, it it the best!
  2. locualo
    locualo
    5/5,
    Version: 1.67
    sadly most of the scenarios are broken, the only one i could do is the one with the driving the three wheeled car over the bridge, rest is ok and is a nice map
  3. JlnPrssnr
    JlnPrssnr
    5/5,
    Version: 1.67
    Still my favorite real track in Beam.
  4. NOCARGO
    NOCARGO
    5/5,
    Version: 1.67
    Thanks so much for updating this map !
  5. randorecruit12
    randorecruit12
    5/5,
    Version: 1.67
    Man am I happy to see this track back.
  6. Andryusha
    Andryusha
    4/5,
    Version: 1.666
    Great track, it's unfortunate that the trees are orange now
  7. Meanie
    Meanie
    5/5,
    Version: 1.01
    Fantastic work, such an iconic track! I'm really hoping for more US tracks, Virginia International Raceway (VIR) wink wink? :) I'd pay money for that track, it's so underrepresented in any sim/game. Thank you very much for your effort on this track!
  8. Pixel131211
    Pixel131211
    4/5,
    Version: 1.01
    great map to race on, However, the scenario's I've played dont work very well.. It's probably just the AI, but in the scenario "track showcase", the AI car you're supposed to follow spins out after the straight. he also doesn't corner too well. and the "overtaking challenge" is nearly impossible, yet set to medium difficulty. you have to cut every corner and race 60% of the race on grass to even stand a chance, and even then, by the time youve caught up the last car will be spawned just after the straight.
    1. Ewanc
      Author's Response
      Thanks for the heads up, the AI worked fine when I released it 2 years ago so its news to me. There's been many AI updates to the game that have broken it. Ill give it a look-see soon - having free time for the first time in 3 years.

      Be safe out there everyone!
  9. JlnPrssnr
    JlnPrssnr
    5/5,
    Version: 1.01
    Wow dude, how did I only find this now? Great version of the track, do you have plans to port more real race tracks?
    1. Ewanc
      Author's Response
      Thanks I'm glad you enjoyed it. Of course, hehe. Every year I plan at least one big project. Ive been plugging away at my latest one since I finished this track.
  10. Theosevis_
    Theosevis_
    5/5,
    Version: 1.01
    I've been to this track and all I can say is it looks spot on!
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