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Roane County, Tennessee, USA 19.3.1

HUGE 175sq/mi, 193+ miles of roadway, US40 highway, 3 Towns, Signs, Working Traffic Lights, Trees

  1. gamerjoey369
    gamerjoey369
    5/5,
    Version: 0.71
    WOW, This is the Biggest map in BeamNG I've ever seen! It actually feels like you're driving in american country-side. Also, great to explore!
    1. bob.blunderton
      Author's Response
      This IS the biggest earth-based map in Beamng.drive. Sure, Nadeox1's SSRB is possibly longer, though it has no terrain, it's just a bridge, and there's a space map out there that's even more huge, but this IS the largest earthen map for Beamng.drive right now. I am glad you enjoy this, as it's modeled very closely to the real ROANE COUNTY (and a slice of Cumberland County on the west side) here in eastern-mid-Tennessee.
      Roads are where they're supposed to be, and towns also, which one are done anyways. Most every road is in, about 90% of them, so do enjoy, there's over 163 miles of road to keep you busy.
  2. Benni_Boss
    Benni_Boss
    5/5,
    Version: 0.71
    Love this map. Even after hours you still discover new areas.. A bit more detail would be nice, looking forward to an update! :)
    Runs pretty smooth on Ryzen 5 1600 16GB Ram and RX 470 4GB
    1. bob.blunderton
      Author's Response
      Enjoy the new Ryzen, it should serve well. Keep a watch for bios updates on it with new AGESA code for RAM speed increase, it's on the way if your motherboard vendor doesn't have it online already.
      Thanks for the review and glad it works well on your PC. More detail will be added in time. It can take several days just to do a few square blocks. Downtown Harriman took over a month straight and that was after the main street was done and roads mostly laid out.
      Again, more detail will come in due time. PC's are catching up to this map's processing weight nicely, and game asset streaming is much improved in Beam 0.9.x so yes, more detail is on the way. It's not done, and it won't be done for a little while though.
  3. charith055
    charith055
    5/5,
    Version: 0.71
    Huge map but can you also add bus stops it will be good idea :D
    1. bob.blunderton
      Author's Response
      Bus stop model is in, it's infront of Burger World in Kingston. I haven't put more of them yet, will be in during final detail pass/phase of things.
      Thanks for reviewing / writing in & glad you enjoyed all the effort that went into this monster of a map.
  4. Mewtzie
    Mewtzie
    5/5,
    Version: 0.71
    I love this map. I don't really have that much to say about it to improve on. Maybe more floods on the side of roads and a rainy version of the map?
    1. bob.blunderton
      Author's Response
      There will be a few more roads near the water level, but it may take some time to discover these roads, as they're not the major thoroughfares, just rural country lanes, akin to what Jungle Rock and Dry Rock offer. Out by the airport/waterfall section of the map (NW corner) is anything but done, west half of the map is still very very empty and many roads missing. Should be another 20~30 miles of roads in atleast by the time I get close to adding all of them in. Don't know about a rainy version, sure someone can do it after the next update.
      More detail will be present in the next version, I am trying to find time to get more of this done before adding new things. There's just so much to do yet and I've already sank 1200 hours into this map, or close to it. It's definitely over 1100 hours by now, might be 2000 hours by the time it's 'done' or close to it.
      Thanks for writing in!
  5. OneSpecialDonut
    OneSpecialDonut
    5/5,
    Version: 0.71
    Amazing map my specs are
    Core i7 6700k
    8gb ddr4 ram 2133mhz
    Intel 530 Graphics
    2 250gb old laptops hdd
    runs well on lowest settings at 38-45fps but drops to 20-30 fps when loading in more of the map, but i am very happy with the map :-D
    1. bob.blunderton
      Author's Response
      Surely, better pc parts will come in due time, until then, you surely have enough fun to keep you busy. Atleast you won't have buyer's remorse if you do spend money on the pc, though, there is always that saving grace.
      You are most likely video limited, but the integrated video is pretty good on Skylake, even better than many APU's from AMD (never mind the processor you have is atleast twice as good as any APU). Drop the screen resolution and then you'll surely have a smoother time unless it's loading.
      Thanks for writing in though, and yes, this is playable on the Skylake integrated graphics 530 setup (Iris pro gfx also runs this, if I recall correctly), PC specs are always useful when making a map, to know who I am making it for all the better.
  6. toddpatterson
    toddpatterson
    5/5,
    Version: 0.71
    Wha.. How.. I am.. stunned....
    1. bob.blunderton
      Author's Response
      They said it couldn't be done. I did it. They said you shouldn't have done that, but I did. So I showed what I did and it was publicly agreed it should go public so - here it is - 1100~1200 hours of my life... but it CAN be done, and it will run on a mainstream gaming rig fairly well, so do enjoy, the first true open-world map with towns and such for Beamng.drive, and the largest map (on earth anyways) for the game. This map also helps the developers optimize their game streaming code for over-the-top amounts of data like this map's uncompressed 1.72GB of data :)
      It also turns out to be a super fun stress test for your PC hardware with lots of cars in play (watch that RAM amount).
      --Glad you enjoyed it, and keep a watch, eventually I will have an update for this...a few more until it's done anyways, surely.
  7. The Real Mettaton
    The Real Mettaton
    4/5,
    Version: 0.71
    It is a good map, but when I run over an area where the sidewalk crosses the road, every tire that goes over it pops.
    1. bob.blunderton
      Author's Response
      avoid turning harshly or slamming the brakes over a driveway apron (where you cross the curb to enter a driveway, parkinglot, business etc). then your tires shouldn't pop. Even if you're flooring the gas, if you drive pretty straight over the it's all good. Unless you can model every curb with collision for me, for the whole map, I can't change this aspect of the map. However, I can drive for hours and it doesn't happen to me, though that being said, it has happened if I drove recklessly into an apron or sliding sideways into it will trigger that. It's how the game engine handles the edges, though it really doesn't detract from the whole map much.
      I wish I could do more about it, but if that is the biggest complaint or only complaint, then I would surmise you had a good time with this. I do what I can, and this map I can do, but make better curbing, I most likely cannot do. Some of the more common ones will get some helper pieces later-on down the line though so it happens less.
  8. Benny89
    Benny89
    5/5,
    Version: 0.71
    Best scape of roads yet - Well done and implanted ; I could almost picture the idea that this is very similar to a place i have not yet visited =p very cool!
    I5- 4660 @ 3.80ghz
    16GB DDR3 @ 1500 mhz
    480 RX 4 GB
    Win 10 64bit

    Averaging out at 70-130 fps
    1. bob.blunderton
      Author's Response
      Thanks, this area is the Kingston, Harriman, and Rockwood area of Tennessee (eastern/middle Tennessee). It does exist, with route 40, and a bunch of others in there (you'll have to look at the signs, which ones are in yet). Do enjoy though, there's a lot of road to cover and lots of hidden jumps everywhere especially in Harriman downtown.
  9. brett1819
    brett1819
    5/5,
    Version: 0.71
    Have not tried it yet but since I live in Knoxville I feel it mandatory I give it a drive. Looks awesome tho!
    1. bob.blunderton
      Author's Response
      Yes, welcome to virtual Tennessee! Kingston, Harriman towns are already in, as is Route 40, along with around 150 other miles of various roads, from Kentucky street in Kingston on the east side, to Westel road on the west.
      Rockwood isn't very populated yet, and Cardiff, Westel, Midtown and Glen Alice don't even exist yet... they will in time though!
      In the future I will make other sections of route 40 between Cookville and Knoxville, as it's quite fun to drive when the weather permits.
      I am also currently in the progress of making Tail of the Dragon / Deal's Gap.
      --Cheers
  10. Trin32
    Trin32
    5/5,
    Version: 0.71
    Great HUGE map :)
  11. Mr.Bot
    Mr.Bot
    5/5,
    Version: 0.71
    Its awesome! but the signs and traffic lights are missing the textures and already downloaded the file for it and it still the same thing! Do I have to re download the mod?
    1. bob.blunderton
      Author's Response
      Check for old or conflicting mod versions, in your mods directory. The signs and traffic lights do work, if the bezel (surrounding fixture) of the traffic light itself is orange NOTEXTURE and the light itself works (where it shows green red or yellow signal), that's the old version and was fixed shortly after 0.9.x came out due to a conflict between forest-object name and texture name (texture + object sharing name = conflict!).
  12. dukeoblivious
    dukeoblivious
    5/5,
    Version: 0.71
    Outstanding map! You know it's realistic when you have Google Maps open for finding directions.
    1. bob.blunderton
      Author's Response
      Most certainly, I used a second screen for plotting the roads accurately. Google may track everything you do but certainly is useful for re-creating terrain in-game. Keep an eye out for summer's update to the map (in a month or two), after I finish Tail of the Dragon, as it will flesh out the detail some more on this map.
  13. AmbitiousVicious
    AmbitiousVicious
    5/5,
    Version: 0.71
    testing out thx looks amazing I love these massive types of maps. Like Cali, Nevada, Wish someone could do Arizona!
  14. CTG
    CTG
    5/5,
    Version: 0.71
    Fave ever map! Just wondering, everything is shaky like a mini earthquake, is that an issue?
    1. bob.blunderton
      Author's Response
      This is floating point math in action. Floating point physics work with your processor in a dedicated section of the CPU, called the FPU (Floating point unit). Floating point works by just slightly rounding off the numbers it's using for physics, for a mega speed boost (it's exponentially better speed-wise, then standard arithmetic logic unit ALU for running a real-time sim that doesn't need NASA precision). FPU's have been part of cpu's for roughly almost 25 years now, they work great from games like MS-DOS DOOM, all the way through to Beamng.drive. Great for handling AI and software drawn 3d to applications, and lots of physics. The shaking you see is the imperfections - visual only - the actual physics is NOT negatively affected by imperfections introduced by the rounding. When you're driving at speed, you won't see this, and it happens more towards the edges of the map. Closer to the map center (where you'd always be on a smaller map compared to this map), you won't see this shaking as much, this center is somewhere just SE of ROCKWOOD spawn point (the town is not finished yet, but you can spawn there), you won't see the shaking here much / at all. Shaking gets worse towards the world edges, but if we avoid using the edges we miss many fun things we could fit into the map!
      So yes, while it does shimmy like it's got a vacuum line knocked off the engine or some old stale petrol, it's merely visual and won't be detrimental to the game-play in any way besides doing the 'Shimmy-shimmy-shake'.
      So rest assured the game will continue to function as normal. This isn't the only map it happens on, but it's the largest terrestrial map, so it will be noticed here more easily than others. There really isn't anything I could do to fix it, it's more a peculiarity to the game than a bug.
      However, we folks here at the fictitious 2Big_for_the_game_engine_but_still_fun_maps_incorporated really thank you for writing in :)
  15. nick83racing
    nick83racing
    5/5,
    Version: 0.71
    Amazingly well done, been waiting on this update! But I do have a question. I live in western NC and I never remember seeing any desert-like mountains or bare mountains on the section of I-40 you're rebuilding. Maybe I just wasn't looking hard enough! But i just remember everything being lush and green
    1. bob.blunderton
      Author's Response
      I did stray from the perfect 100% a bit with the bare sandstone mountains.
      I am not entirely sure if I will forest them or leave them as they are.
      Attempting to forest the entire length of the mountain will both hurt FPS quite a bit (it's 14 miles long), it will also increase the RAM requirement of the map (by way of increased forest objects and collision model for it).
      I will most likely revisit this when I have the map in a more completed state after the towns are 'furnished' up a bit more than they are now.
      Glad you enjoyed the map and thanks for writing in!
  16. JakePriestnall
    JakePriestnall
    4/5,
    Version: 0.71
    Looks amazing well done, shame my PC inst powerful enough
    1. bob.blunderton
      Author's Response
      Well if you upgrade or get a new one, you'll surely have something to compare it's performance to. FPS will for the most part only get better as the game gets optimized more and more, and technology in computers advance. Hopefully it shouldn't be too much worse when the map is fully furnished (it shouldn't be). Thanks for the review and for writing in!
  17. Heart__Broken_X_
    Heart__Broken_X_
    5/5,
    Version: 0.71
    I love it! Even if it is still unfinished it's still a cool map and can 't wait to see it finished.
    1. bob.blunderton
      Author's Response
      Thanks, it'll be a WHILE before this is done, heck the game might be finished before I get finished with this map even. However, even after spending over 1000 hours making this map, there's still plenty of 'furnishing' (decorating) to do, to make it look like a finished product. Thanks for writing in, and if you have suggestions, feel free to chime-in on our discussion forums using it's tab at the top of this page.
  18. ThatCarGuyDownTheStreet
    ThatCarGuyDownTheStreet
    5/5,
    Version: 0.71
    Its a really Great map overe all, very well dtailed. Takes a while to load but my comnputerb isnt that great so...
    1. bob.blunderton
      Author's Response
      Long loading times do stink, but once it's loaded, you won't have to see a loading screen for a while as there's hours of cruising even at 60~70 mph, the 163 miles of roadway will keep you busy for a while. After that, there's also plenty of jumps, and the ever-present AI feature.
  19. Leo_03
    Leo_03
    5/5,
    Version: 0.71
    Amazing, good job. If only my computer were better so I can set higher graphics...
    1. bob.blunderton
      Author's Response
      Well, all in due time, wait for more mainstream AMD Ryzen processor releases to 'normalize' processor prices a bit, and a bit of time for newer next-gen mainstream graphics cards to come out (within the next year) and there should be something reasonable in each department for about 150$ (USD) or less (still a lot, but much better than what it was last year), that will get you plenty of graphics and plenty of processor power for not so much 'dough'. If you're a LEO as the name suggests, do enjoy the AI ability of this map to practice chases and PIT's, as it is full AI-enabled, setting AI's SPAN setting on the AI APP will make it use the whole map.
  20. MadzRanger
    MadzRanger
    5/5,
    Version: 0.71
    Insane work, Love it, lot of detail lot of road and nice layout interesting for long smooth ride in a regular car or hooning between stop sign

    for the info I get between 35 and 50 FPS (normal ?) at full detail with reflexion with
    I5 3570K
    16gb DDR3
    Asus Strix GTX 1080
    Raid 0 ssd Intel520
    Windows 7 64bit

    some road might need some smoothing
    map take about between 80 and 90 seconds to load which is good for the size and amount of content

    1 annoying bug the camera in all position but mostly the cockpit is slitly hopping constently but not in other BeamNg map
    if the author want to see I can post a video no problem its the only reason I dont play a lot this map
    1. bob.blunderton
      Author's Response
      If you mean the shaking, it's merely visual and does not affect the working of the game. The math used for physics is floating point, the numbers are approximate. This wouldn't even be visible if it were the size of say 4x4 miles. The further out you go, the more it shakes. Again, it's merely visual, it doesn't affect the physics, it just wiggles a bit, but I can't do anything about it from here as a mapper. Glad you liked it. Lower reflections for more FPS if you feel you need that, but you should be good to go with that system. --Cheers and TY for the performance data.
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