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Roane County, Tennessee, USA 19.3.1

HUGE 175sq/mi, 193+ miles of roadway, US40 highway, 3 Towns, Signs, Working Traffic Lights, Trees

  1. Rolph
    Rolph
    5/5,
    Version: 0.1
    Nicely done, hope I'll be able to run it on high settings
    1. bob.blunderton
      Author's Response
      4gb of GDDR5 VIDEO memory = high settings
      Adjust reflection, shadow detail/distance, and texture detail accordingly if you have less. Reflection (for mirrors) has a very hard hit on FPS, so I don't have it cranked all the way even for a Radeon Rx 480 8gb I just bought. It takes a 980ti/1070 geforce card to get good reflection detail AND good FPS.
      Just make sure you have VIRTUAL MEMORY enabled on your system if you don't have a LUDICROUS amount of system RAM.
      Otherwise you should be fine.
  2. deathskull451
    deathskull451
    5/5,
    Version: 0.1
    Okay, this map is the best map ever, very huge and very well detailed, i love flying through the map in fast cars, and just doing whatever you can think of in this huge playland. but you need a pretty good rig to run this. At max setting with reflections off, Fps ranged between 18 at the lowest and 60 at max, id say my average fps is about 40. using msi afterburner and vsync on and no ai or other vehicles.
    and when i went to switch to a different vehicle the game crashed! windows said i was super low on memory. so yeah, like i said, you need a strong pc for this map. great job on the map :) cant wait to see other updates.

    heres my specs,
    CPU-Amd Fx-8320 no oc Cooler-h60i water cooler
    GPU-EVGA GF GTX 970 SC
    Ram-16 GB ballistics
    MotherBoard-Asus m5a97 R2.0
    PSU-EVGA 600b
    2 Kingston 120 gb ssds
    1. bob.blunderton
      Author's Response
      Thanks. Please make sure your VIRTUAL MEMORY is enabled when running this map. While you should have no issue with 16gb of memory, please consider the fact that this is a pre-release early access game title with a 'beta' map, so memory use might not be 100% optimized yet. I have seen my 16gb-of-RAM PC here I made this one use 90+ % of memory (up to 99%!) while simultaneously using 24gb of VIRTUAL memory on drive c:. Using Virtual memory on a modern (or even semi-modern) SSD will not noticably lower the lifespan of it, despite old rumours (they're more reliable than hard-drives and have wear-leveling protocols built into the drive). So yes, DO use Virtual memory - look up a google tutorial of this on the internet for your version of Windows. 16~20gb of virtual memory should be enough for almost anyone who's not editing maps pulling all-nighters.
  3. Zero
    Zero
    5/5,
    Version: 0.1
    5 stars, no doubt! I went to test it. After bit over an hour, I was still cruising all over the highways, and enjoying the quality of the very simple thing as a highway. I cannot wait to try out the rest of the map, it's certainly bigger than I thought.
    The other highway maps I tried before, has usually been quite boring and I just used them for crash testing. But this is so much different, the amount of detail, and quality put into the road and the system of it is just amazing. I didn't get bored at all.
    I didn't experience any lag at all. The only lag related issue I had, was a few spikes at the beginning, and then they happened rarely after that but I had a solid FPS rate so no problem.
    Even AI with 3 cars on the highway, was no problem at all.
    I've waited a really long time for a map just a bit like this, and it just had everything I wanted about realism.
    I might seem to be overreacting, but the quality is just breathtaking. It's so visable that there's been a lot of work, and tears into this. Just everything from the small details with a small height difference between the road and the dirt, road texture, and just every corner looks like it was ment to me. Not some pure randomness.

    Conclusion: This map definitely sets a whole new standard for not only map mods, but the whole modding of the game in general.
    If I didn't know it was a mod, I could easily have imagined this map was default in the game.
    Good job guys, you deserve credit.
  4. Skabelse
    Skabelse
    5/5,
    Version: 0.1
    Oh my god. Really huge map. Runs around 60fps, with few lagspeaks on all graphics on max, expect dynamic shadows.
    My pc: i7-6700k 4.5Ghz, MSI GTX970 and 16gb ddr4.

    I encountered with few issues like lagspeaks (game strats to run around 40 fps). Also the car vibrates when stopped/ is moving for some reason.
    1. bob.blunderton
      Author's Response
      The car will vibrate most near the edge of the maps on the north, east, and west side of the map, as the world-center is actually just slightly south of the actual terrain center. The further you go in a torque3d (Beamng's parent engine) game, from the world center of 0,0,0 coordinates, the more the visuals will be 'less precise'. This is not a bug with the map, nor does it affect the car/crash physics, it's merely visual and it's engine-related. This also happens on @Nadeox1's SSRB map, which is about 50 miles (or 50km) of road-length of long, straight highway, as you can notice. Since this is the largest map in Beamng.drive, you're most likely to notice it here first. Rest assured it's on superficial/visual and does not affect gameplay at all. Thanks for the compliments!
  5. jackjackow
    jackjackow
    5/5,
    Version: 0.1
    This map has to be THE best I have seen so far, and I`ve seen a LOT of good ones. It just looks SO epic, and the vacationing bit of description would work well with the ETK 6000 & 4000 Series.
  6. jensowin
    jensowin
    5/5,
    Version: 0.1
    Best map in the game. If he is not on the dev team, i would be surprised, as he has (with help) created a map on a scale not seen before in Beam. There is nothing that is like it in the base game, or of the magnitude, and therefore it is instantly unique. As well as being unique, it is well made/designed and there are few flaws that I have noticed.

    To anyone who is thinking about the size of the map, it literally goes further than the eye can see, even without hills in the way, and you cannot fit the whole map in from above before it goes out of sight. It took me a solid minute and a half to get from one side of the map to another in camera mode with the speed turned all the way up.

    Brilliant.
    1. bob.blunderton
      Author's Response
      Thanks for the compliments. There's a few bugs, that's why this is technically beta 0.5 (but it's the first PUBLIC beta not limited to the forum thread for it that's rather buried). I will work out these bugs in time, mostly console errors (unfinished unused assets that I will tidy up as I use them more or delete if I don't use them), non-dds textures (just a very few left!), non-power-of-2 textures (railroad crossing light), etc. Most of the glitches I know about but they're being worked on. Feel free to put more detail in the matter on the discussion forum attached. -Cheers!
  7. waffles245
    waffles245
    5/5,
    Version: 0.1
    I wish I can play this map... I'll download it when I get home from vacation. Hopefully it'll run on a computer with an i7, integrated graphics card, 1TB HDD and 16gb ram
    1. bob.blunderton
      Author's Response
      i7 and a 16gb set of ram is what I designed this on. It will run beautiful once everything is loaded up (this may take a few minutes on a hard drive on the first run, less on subsequent runs). It may get temporarily a little choppy the first time you look around and as you drive the first two miles it may do some loading but by then everything should be loaded up. If I drive north from BURGER WORLD spawn everything usually is fine by the time I've merged on the highway. It's a HUGE map.
  8. Jamie599
    Jamie599
    5/5,
    Version: 0.1
    YES!!!! BEST MAP EVER!!!!
  9. Blijo
    Blijo
    5/5,
    Version: 0.1
    A great map to play on!It runs fine on a 17 6700hq, 8gb ram, ssd and a 4gb 950m OC :)

    It is also very funny to try to deliver couches in a D-serie while being chased by the AI (who work perfect)

    BLIJo
    1. bob.blunderton
      Author's Response
      Who ever thought a few pickups and an equal or greater amount of couches could be so entertaining for so long, right? There will totally be a bunch of couch hauling missions. This will be both fun and a test of patience, but eventually, when the missions are out, there will be not just that but racing, car chase missions, and escape the corrupt informant missions too!
  10. jdbensch
    jdbensch
    5/5,
    Version: 0.1
    Probably the most extensive map on BeamNG made by a very dedicated person. It's a pleasure to help you test this map, and fun to cruise around on it (if the FPS is good). Hopefully BeamNG will put some more optimizations in place for maps as large as this. Great map Bob.
  11. synsol
    synsol
    5/5,
    Version: 0.1
    Finally on the repository , i love to cruise on this map , excellent job Bob :)
    1. bob.blunderton
      Author's Response
      My way of giving back to the Dev-Team and community for this wonderful game. It's totally awesome to cruise in this GAME so I thought I'd take my 20~22 years of game-mod-making (seeing as I'm physically disabled), and DO SOMETHING with it. This map has been in development for NINE months but it's about 75% done, so I figured time to stop hiding it from the rest of the world. To you Synsol, to Meywue, and to all the other folks in the BeamNG developer and Moderator community, my most sincere regards to an over-the-top-game and WELL DONE!
  12. KKG Clan
    KKG Clan
    5/5,
    Version: 0.1
    This map is AWESOME !!!. Also it runs good on my pc setup without dynamic reflections. Great work put into it
    1. bob.blunderton
      Author's Response
      Ah yes, thankyou. Reflections do nail performance, by as much as 200% the cost to render, sometimes more. Not everyone realizes this, especially on large maps, that just turning reflection resolution down a bit REALLY helps. I have 1080p reflection resolution (or somewhere around that) enabled on water, for the beauty (it isn't the 1990s anymore ya know) of this game & environment to really show. That coupled with mirror reflections being on can really CLOBBER your FPS. Somewhere, there is a balance, that relies on the user to know just where to set the reflection resolution slider. Sometimes it makes the biggest difference on memory-bandwidth constricted (or shader-constricted) cards such as a 750ti or 950/960 nvidia card, where as it won't so much say on an older Radeon 7850 as that has 256bit memory and an okay amount of shaders.
      Even my Rx 480 8gb I just bought (was tired of 30fps in my games) after 3 years+ on the old card I had (the 7850 2gb above) still struggles on super-high reflections at times.
      Thanks for taking the time for an honest review.
  13. MxT333
    MxT333
    5/5,
    Version: 0.1
    ONLY RATE IF YOU CAN SUCCESSFULLY RUN THIS MAP, OTHERWISE, CONTACT ME IN DISCUSSION TAB/FORUM OR PRIVATE MESSAGE ME.

    Nobody will read this, and even if they do, we cannot go just pass by without giving credit where credit is due. This is a masterpiece! Keep doin these maps! Very well done, im downloading now!
    1. bob.blunderton
      Author's Response
      Not only have you read it, you thankfully posted this for everyone to (hopefully) see yet another time. This is always GOOD. Thanks for taking the time to do this. While it undoubtedly will still eventually happen, maybe, somehow, it will help :) Thanks for taking the time to do THAT and try this.
  14. Spencer Johnson
    Spencer Johnson
    5/5,
    Version: 0.1
    First One To Review xD Anyways, AMAZING MAP!!!! HOLY SHIT!!! HOW LONG DID IT TAKE YOU TO MAKE THIS!!?!?!?!?
    1. bob.blunderton
      Author's Response
      Upwards of approx 1000 hours to make the map - over the last nine months. This was only a proof-of-concept and large-map-game-engine-test for the first 2~3 months until I realized that it worked fine for the most part, and was entirely plausable. After that I put considerably more effort into it and opened it up to alpha, and then beta-testing.
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