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Roane County, Tennessee, USA 19.3.1

HUGE 175sq/mi, 193+ miles of roadway, US40 highway, 3 Towns, Signs, Working Traffic Lights, Trees

  1. warkraken04
    warkraken04
    5/5,
    Version: 19.3.1
    I am very excited about this map! as soon as i can upgrade my pc i will get it.
  2. DilutedDanny777
    DilutedDanny777
    5/5,
    Version: 19.3.1
    I have İntel i5 2400 | AMD Radeon R7 200 | 8 GB RAM, I also play on Lowest settings so fps shouldn't be too bad I hope...
  3. DODGE RAM MAN
    DODGE RAM MAN
    5/5,
    Version: 19.3.1
    Amazing map with so much stuff to do. You could explore this for hours and only explore 10% of the map. Amazing job! One thing I must ask is that you add in the Rockwood lookout tower.
  4. fmol00
    fmol00
    5/5,
    Version: 19.3.1
    Hi bob! Your map is great! I have an idea how to impruve rails in it. I corrected the ends of the rails in *.dae models, so now the rails connect to each other more smoothly than before.
    I corrected only two dae files because I have no much time for it. But these 2 files cover half of the map so now the train moves noticeably better than before. You can edit the remaining dae files in the same way.
    I would be pleased if trains appeared in the map:
    1) The place, where we could spawn the train
    2) In one place the overpass passes too low over the railroad tracks so the train cannot run under it.
    3) It would be better if there were no sharp vertical angles between the rails. Maybe it would be better to add some dae rails with rise.

    I can send you these files if you want.
    1. bob.blunderton
      Author's Response
      Thank-you for your efforts.
      You may attach corrected DAE's to the forum and when I have time to update this map a bit I can check them out and add them in.
      You will be credited when they're used. Thank-you and glad you can enjoy the map.
      The issue with the rails is that all the placement is done using float numbers, e.g. rounded numbers, not medically precise. Everything in this game that has to do with physics, locations, etc, is all done on the math floating point unit / processor, so there's always a little variable to this. This causes misalignment that gets progressively worse the further you get from Rockwood (the center of the map is just south of Rockwood and a little bit east, there's a mark on the map actually where this is).
      So sometimes you have to check it out before you load the map as sometimes things move an inch or two here or there.
      Again, thanks!
  5. ilikepie 2
    ilikepie 2
    5/5,
    Version: 19.3.1
    I love this map it is the best, and biggest, but the screen shakes a bit when you are driving and it is kind of annoying.
    1. bob.blunderton
      Author's Response
      I can't fix the screen shake, that's just the price you pay for being 'the biggest map'.
      The further you get from the center, the larger the rounding you get on float numbers. Float numbers are just that - rounded imprecise math - but it's very fast. This is the only way current PC's can do physics reasonably. The further you get from the map's actual center (south of rockwood), the more it'll shake. So while you won't notice it in Rockwood, if you drive out to Kingston by the interchange, your car will look like it isn't running right. That said, either drive an old beater, or try to ignore it. It's just part of the show (and I can do nothing about it).
      Do try to enjoy the map though. I'll have time to update it some day.
  6. Colin Poirier
    Colin Poirier
    5/5,
    Version: 19.3.1
    Best map to chill on
  7. umustbeloggedintododat
    umustbeloggedintododat
    4/5,
    Version: 19.3.1
    I love this map, but the traffic lights need to be updated for the new traffic update.
  8. Garry5351
    Garry5351
    3/5,
    Version: 19.3.1
    when I flew the camera on this map my game broke
  9. Allots
    Allots
    5/5,
    Version: 19.3.1
    This is a wonderful map, there are multiple towns to explore and an interstate that allows for serious speed. There is one slight problem however, it seems like the grass is a little too green in general, it's like the grass you see at golf clubs. Other than that, it's really good, it would be fantastic to see you working on another map in the US if you have the time.
  10. Zer0_Sub
    Zer0_Sub
    5/5,
    Version: 19.3.1
    Pretty good and big map, but it needs water on some areas though. My setup can run this at 60-70 fps pretty good on medium settings. A bit of lag spikes but it's managable.
    1. bob.blunderton
      Author's Response
      Use VULKAN, it'll partially get around the draw-call (CPU) spikes you get when using DirectX renderers. DirectX 11 uses a single-core path to send render data to the GPU via the CPU. Vulkan uses a multi-core path to send render data to the GPU via the CPU. This is obviously superior, though how much so is dependent on how far the renderer is along in progress (they're working on it with each version). So sorry about that one, but I learned a lot of lessons - many things good and bad - so that I can make sure Los Injurus doesn't do this too.
      This same issue plagued early versions of MS Flight Sim and even Fallout 4 in downtown Boston (especially with scrap mods).
      Lag spikes are worst in Harriman by the big bridge, with an honorable mention going to a spot in the middle of Kingston's main commercial row.
  11. kingpover1964
    kingpover1964
    4/5,
    Version: 19.3.1
    I can't find the police department, but I really love your map and you're great
  12. Matt_890s
    Matt_890s
    5/5,
    Version: 19.3.1
    This map is HUGE!! So much to explorer, looks very realistic. I really like the burger shop banners :P
    1. bob.blunderton
      Author's Response
      Lots of stuff to Explorer, and lots of mountains to Mountaineer too.
      So enjoy the Excursion from typical Suburban life and Escape to the wilderness that holds entire Enclaves of trees (and probably, Bugs).
      "Heh"
  13. Manuqtix
    Manuqtix
    1/5,
    Version: 19.3.1
    Railroad not perfect trains keep derailing
    1. bob.blunderton
      Author's Response
      The train feature is a bonus and not really something intended for extended use. The lack of precision in floating-point coordinates (float = rounded) means the tracks can move an inch or two this way or that between run-times of the map (times it's loaded up). So even if I had them perfect, the size of this map + floating point coordinate issues = fail.
      Please stick to using the roads only, and only using the tracks to crash trains into cars. Sorry but there's nothing I can do about the trails derailing.
      The precision issue is magnified by map size, the larger the worse it is. So the tracks should work fine in Los Injurus if you need to use them badly.
      I wish I could have given you a better answer, but this is inherently a limitation of the game engine and nothing I can fix within reason.
  14. Leon_Rot
    Leon_Rot
    5/5,
    Version: 19.3.1
    Really good Map, love it, just awesome with the big Size and it still gives fairly good Performance!

    Only issue im having is that the View Distance seems to be really low, when i drive down a Highway i can see the Trees and Mountains showing up slowly.

    Other than that, easily 5/5 :D
    1. bob.blunderton
      Author's Response
      The low visibility keeps the FPS up. I wish it did not have to be like this (and in the future, I will re-do the map once Los Injurus is close to done or completely done, to help this), but it must be like this to keep FPS high in such a large map.
      Doubling the view distance makes the FPS dive to about 1/2, or less FPS, as the amount of distance is a radius around the player. That mean things in the mirrors, things in-front of you, and things to the sides (what is still in view anyways) are all being drawn 2x as far out. This adds A LOT of work for the CPU (not as much for a GPU oddly enough) due to all the extra render (draw) calls, causing FPS to drop and the CPU usage to spike. Downtown Harriman is already possibly the worst-performing spot on any map in the entire game, and this is the only thing that saves the bacon.
      In the future I may be able to remedy this, but it will be after Los Injurus is completed and I will then be porting models from that over to this map as they're more optimized for speed.
      --Glad you enjoyed the map. An update to THIS map may be posted Mid-July or so. This date is not set in stone however.
  15. Drivesafe4
    Drivesafe4
    5/5,
    Version: 19.3.1
    Love this map, love this game, but these updates really get on my goddamn nerves at times. Now the roads have "NO NORMAL" written on them for some reason. This map worked perfectly back in March.
    1. bob.blunderton
      Author's Response
      The March 2021 update caused the old 2016-era texture normals (bump mapping) and possibly a few specular mapping textures to break, but the main visible (diffuse/colormap) texture works fine.
      So the map works, but the extra texture layers broke due to no longer supporting the old PNG normals. That's alright though, it is over-due for an update and will get it this summer, though it's only going to be a patch for compatibility reasons (not a map progress update).
      Do know an update is coming sometime possibly by mid-July.
  16. miann.channel
    miann.channel
    5/5,
    Version: 19.3.1
  17. Jared Gavin Besanceney
    Jared Gavin Besanceney
    4/5,
    Version: 19.3.1
    Great map, very nice easter eggs, almost Grand Theft Auto esk. I love going around and cruising just having fun. The only issue I have found is cars kind of shake. It seems like everything in the car is shaking, on all models. If that ever gets fixed, it would be an absolutely perfect map!
    1. bob.blunderton
      Author's Response
      The shaking is due to inherent limitations of floating point processor operations / design of the game & physics engine. Normally, you don't notice this, but get a few miles out from the center and you'll see a tiny bit of vibration. Go a few miles more and it's a notable shake. Go a few miles more and it's really starting to look like the vehicle is on it's last legs - or is that wheels? Continue for about 100 miles in the same direction away from the world center (which is what matters) and the vehicle will be all over the screen!
      Floating point operations are exactly that: a FLOAT, or rounded numbers; not medically precise like an arithmetic logic unit (ALU, a standard CPU core) would put out. Though, that being said, ALU operations take much longer VS FPU operations - which is why we can simulate 2 vehicles per modern 4+ ghz core VS a slide show.
      The vibrations are only visual, there is no detriment to the physics engine.
      So basically, while you love the map, and I've put thousands of hours into working on it; please do not dock the review over something I have no ability to change/fix/do anything about.
      I do appreciate you taking time to review, however.
      --Cheers!
  18. Train Fan
    Train Fan
    4/5,
    Version: 19.3.1
    can be 5 but have 1,1 GB :D
  19. RWG88
    RWG88
    5/5,
    Version: 19.3.1
    1. bob.blunderton
      Author's Response
      Thanks for going the extra mile - literally!
      I will check the video out when I have some free time, and a decent internet connection. Thanks again and feel free to make some Los Injurus videos if you have the desire to!
  20. kHawks1357
    kHawks1357
    5/5,
    Version: 19.3.1
    Seems like a great map, only problem is it crashes my game while loading. It says cannot resize 1440 2560.

    I am using an intel i3 9100f and an AMD rx590 for a house. I have 16gb of ram so I am not sure what the issue is.
    1. bob.blunderton
      Author's Response
      Might be a game engine bug, not my map. Consider setting your resolution to 1920x1080 or 1920x1200 (whichever suits your monitor best), and then trying. That should fix your issue. I will let the developers know of this bug as it's likely not my map.
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