Deadly good map !
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In the upcoming weeks mod approvals could be slower than normal.
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Roane County, Tennessee, USA 19.3.1
HUGE 175sq/mi, 193+ miles of roadway, US40 highway, 3 Towns, Signs, Working Traffic Lights, Trees
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MultiGamerClub
- 5/5,
Works great, fps drops in some areas but that are to be expected when im only having a 2080 super ;)
Great progress from the last time i visited this map and i must say i still love roaming the endless roads you have set up for us!-
Author's Response
FPS drops will happen due to CPU on DX11 games now and then such as:
This game in maps such as Roane County, Italy, West Coast, Los Injurus, and American Road, and some others
Microsoft Flight Simulator 2020
Fallout 4 in downtown Boston areas and other built-up places.
A few other titles also that weren't worth listing.
This happens due to all the different surfaces that need to be rendered, and the fact that every render call the GPU gets must go through the CPU first. DX 11 generally only handles draw calls on a single core of the CPU.
In this game, whenever the map scene hits 4000~5000 draw calls, slowdown can be expected. So lots of complicated different models can cause slowdown without very intense work in optimization.
DirectX12 and Vulkan both fix this by having multi-threaded draw calls pretty much standard.
So while I can't really remedy this at this point, I can plan around it with future maps.
Still, I am glad you enjoy the map and wish you much enjoyment on your relaxing (or invigorating) drives around Roane County.
--Cheers!
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Author's Response
They said a map this large couldn't be done.
They said it's too much and would hitch... (streaming improved in game versions 0.7, 0.8, 0.9 and up).
They said there were too many map limitations (object limit at 2048, then raised to 4096, then NO object limit after much badgering by me).
They said the AI couldn't handle it (Limits were raised from 65536 nodes to several times greater, including me finding and removing bugs in the process).
They said it'd require too much (16gb) of RAM to even be playable (I downsized the forest areas considerably lowering the physics collision data footprint of RAM, from 10gb to 5gb avg used at load).
They said it'd be way too slow (so I lowered the draw distance artificially and raised it back later as PC processors became more powerful).
The rural areas are very featureless, boring, dated-looking expanses surely.
But it's here, and it's huge (the largest for the game), and it certainly will provide you a bevvy of driving experience for the awesome price of 0$.
The towns provide plenty of hidden jumps and fun packed in without out-right killing the realism. It's based on real terrain in Tennessee, too.
Don't let anyone stomp out your dreams. If you try hard enough, you can do it. So if you enjoyed this map but want more, check out Los Injurus City Map project, which gets a public update in just a few days.
Thank-you for the kind words, it means so much when maps like this and Los Injurus literally can soak up 5000+ hours a piece and still not be done.
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Author's Response
Give it a little time to load in if you don't have an SSD. The terrain doesn't draw in right away but if it's not there and everything else already is, something else went wrong (this map works for others).
If you have 8GB or less of RAM, make sure to close other things out before you load this map (such as web browser, other games, you do not have to close your virus scanner though, leave that one go).
If you do not have a 4GB video card, put the texture details to medium (for 2~3gb video cards) or to low (for 1gb video cards). For video cards with less than 1gb please set the game to 'very low' detail. 'Mesh Detail' can be set by how good your processor is, otherwise left alone (it doesn't help much unless your CPU is very very old). This map requires a 4GB video card to use highest detail textures, and may require even more than that if you have a bunch of cars loaded (I never 100% checked that, but it required 3870mb with 1 vehicle loaded, so it's very close).
If you still cannot load the map, clear cache and try again.
If that does not work, re-download the map; since it is a large download it will quickly show any issues with your internet connection - especially when using wifi. Use a LAN cable while download if you have one (you get often get a short 3~6 foot one at a thrift shop for a pittance).
Get back to me in the discussion forum, with as much info about your hardware configuration as possible, and I will look into it if you cannot get it fixed on your end. Otherwise, the map should be 100% okay.
--Good luck!
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Cornmealcart
- 5/5,
The fact that I live like 10 minutes away from Roane county and looks just like it is amazing. Its kind of SWAG.
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Author's Response
I just drove through it the other day when I went to get a new motherboard for my Ryzen computer (I gone-done blew up the PC, thank-you power failure & TN power grid of not-so-good-ness). Is kind of strange driving through my map in real life I will admit. I did know where I was at all times though.
Looks like I have a bunch more random road-repaving sections to add, and a third lane heading from 27 east-bound to Ruritan Rd or Mid-town exit on 40 (I have to check). They're still constructing it, but I'd reckon they finish the real thing before I get it in the map (though it's a likely addition when I have to fix the map next).
The area sure makes a good map though, as it was only supposed to be a open-world concept I spent a few weeks on... Oops!
--Glad you enjoy it!
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LolzMajorasMask
- 5/5,
I have done over 1,000 hours on this map. It makes great practice for the real thing; also with the AI being a little weird I think I've learned some extreme crash avoidance skills. Love it though!
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Author's Response
The AI sure has it's 'idea-light went out' moments, that's for sure, no denying that one bit. I seem to correct it a little more with each revision. I am waiting for the game engine (and the AI brain) to mature a little more before I go ahead and do anything more to it... no sense doing double work that I've already re-done a few times (the map is on at-least it's 3rd AI revision currently).
This map is both a boon to locals, and a major time-sink for anyone who just wants to cruise.
So if you just want to drive around for a while, or speed down streets with AI enabled and find out what happens when you go over the speed limit or run red lights while not going to prison or the hospital, this is a good place to do it.
The crash avoidance skills you learn in this simulation may aid you later in life. They are invaluable. Just remember the big thing - don't panic & don't HAM on the inputs, and you should be much better off. Honing reaction-time down is just as important as both predicting other drivers and always having that 'plan B' escape route if that fails. An experienced driver tries to never put themselves into a position where there's no plan B escape route, too.
I drive an older paid-off Toyota that I fix/maintain myself, so yeah Amen to crash-avoidance... my car will probably be eligible for antique plates before I decide to get another. It's not my dream car, but I'm okay with it, and getting into an accident in real-life isn't my idea of a good time.
--Cheers & Drive safe (in real-life at-least)!
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Author's Response
This map is back-burner material while I work on my main project, Los Injurus. When Los Injurus is done, then some of those models will be back-ported to this project and I will pick this mod back up.
This map will only receive maintenance updates to ensure it stays working if it should break, in the time-being until then.
If you should find severe map-breaking or otherwise detrimental bugs, please submit them in the discussion forum so that I can add it to the 'Honey-Do' list over here and get it fixed next time it's required.
--Enjoy the map!
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posopop11
- 5/5,
big map, can be ran at usual fps by my shit laptop, looks good, much to drive, really nice, i love it!
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Author's Response
Just make sure you're plugged into the wall, and you're good to go.
While it doesn't require high specs, it's been out a few years so tech has had a chance to catch up. Now the majority of folks with access to decent tech can run this with most off-the-shelf hardware (especially now that the bar of entry is lowered since the game-engine is updated and hence more efficient with less resources required).
I am glad you enjoyed the map, the very purpose of this map is the very reasons you and many many others enjoy it.
For those of us who just love to cruise along and just go for a drive, without a care in the world, this is the chief go-to.
This map will be maintained for at-least few years yet. So if it ever bugs out and doesn't run, I can back-burner my current workflow and take a few days to iron out bugs. Cruise with confidence my friend.
--Do enjoy!
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DriftingAddict1
- 5/5,
Excellent map! I've always wanted a map where I could explore and roam around and sort of "relax". Other maps being a lot smaller I would get bored running into the same thing over and over again but this map fixes the problem. Runs extremely well on my i7-3930K, R9 280x and 32GB 1866mhz ram. My gpu is lagging behind a bit, but I will be upgrading to 3000's series graphics card so I should be fine. Overall really good map and I highly recommend it to everyone!
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Author's Response
First, thank you for the kind words about the map.
Rest assured that your quibble about many of the earlier stock maps and most all of the user-created maps being too small (and hence easily played out) was a large part of what made this concept a reality.
Originally it was created just as a tech-demo, a concept with a few major roads, so that it could test the game-engine's streaming and handling of large map data sets. The fans however upon seeing it and trying it demanded I finish it at-least to it's current state, so who was I to beg to differ.
Do not be in such a rush to upgrade your video board. Your processor will quickly become the bottleneck shortly after anything more than a 1070 Ti / 1660 Ti / 2060 or so *IF* you run 1080p. Your processor has years more of service life at 1440p or 4k however. Only at 1080p will have see performance become more cpu dependent. That isn't to say there's anything wrong with your machine - you could keep it going another 5 years yet without too much issue if you wanted (or at-least until games designed for the next gen consoles fully saturate the market after a few years post-console-release, causing PC versions to require similar hardware as the next-gen consoles have).
That said, if you feel you're using up all your video memory (on high this map will ask for around 4gb with one or two vehicles in play, Los Injurus will easily shoot past 5~6gb with just a few vehicles in play), and especially if you run resolutions beyond 1920x1080, I am sure you will get some mileage out of a video board upgrade.
You have plenty of RAM and I believe what is a 6 core 12 thread cpu (enough for about 10~12 vehicles with good sustained playable fps in most any map), so don't consider ditching that machine anytime soon.
The above-mentioned cpu bottleneck will only be present in areas of DX11 and under games (this one included) when there's LOTS of stuff on the screen at once.
To test:
Hit CTRL+F twice anytime in game. The first time an FPS counter and a WAIT FOR GPU counter shows up. If wait for GPU is 1 or greater, a video card upgrade will help. If wait for GPU is 0.1~0.4 or so, upgrading the gpu may help little to none at all *for the current scene*.
The second time you hit CTRL + F you'll get a larger window (that blocks play a bit, hit ctrl f again to turn it back off), this has a field called DRAW CALLS, if these go over about 4000~4600 on your system configuration, you'll get near to or below that 60fps number. Over 5000 (and it gets high like that in downtown Harriman at the default spawn looking south / southeast), and you'll possibly be down closer to 40fps. The higher the number of draw calls, the more the GPU will loaf around on each frame not being fully used while it waits for the CPU to tell it what to do.
This map has high draw calls, worse than Los Injurus (and not unlike Fallout 4's downtown areas, which is why those are slower, too).
High draw call areas (where 'wait for GPU' figures are less than 0.5~1) are limited by the generation of CPU, the speed of the CPU, how fast the memory connected to the cpu is (and also how cool it's running). If you see that wait for GPU figure high but draw calls are below 3500 - then you could benefit from having a better GPU *for the current scene*.
All is not lost however, so don't hesitate to pick up a 4k or 1440p possibly high-refresh rate monitor (if that's your thing, high refresh won't get used much in BeamNG) to go with your new GPU and you will be a happy camper (where having a slightly older model CPU won't matter and you can keep your machine for a few years yet).
Sorry for the length of this response but I wanted to warn you before you spent big bucks, if you saw the low FPS in downtown Harriman (or other built-up areas) and thought a new GPU would be a 100% cure-all.
--Do enjoy and don't forget to try Los Injurus if you haven't already!
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Wyatt850
- 5/5,
Love it! Looks great and is very detailed. There's almost too much to do...
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Author's Response
Yes, there's plenty to do and see for sure! This was a large-map or open-world type concept to see if the game engine could handle it (and also to help test content/asset streaming in large maps with this game engine, which did see lots of improvement over the development cycle).
Thanks for enjoying the map, and do check out Los Injurus sometime, which is a real metropolis in a "GTAV sized" map, currently being created.
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PotatoCubes
- 4/5,
Why does it feels like the map has an earthquake lel...
Cars are vibrating-
Author's Response
There's little to nothing I can do about it.
When you drive out to Kingston the cars will shake a bit, especially towards the north portions of it near the highway overpass.
The vehicle shakes because of floating point physics. This is the same type of floating point (rounded) math that, when you get further from the center of the game-world, will start to show the 'rounded' numbering that is non-medically precise floating point, and will show up as a shake. This is due to just slightly different positioning for each rendered frame. It shows up as what looks like a poorly running / vibrating old vehicle, but it's completely harmless and does nothing detrimental to the physics or interaction of vehicles with each other or the environment. It is noticeable when you get about 6~8 miles from the game-world center of 0,0,0. Since most maps aren't more than 12 miles wide, you don't usually see it.
Basically, it's an only-huge-map side-effect. Normal maps won't have this as you won't be able to go that far from the center.
I had a truck falling for a good week's worth of editing (it fell out of the map when I edited it, unbeknownst to me), it was all over the screen when i found it, in what would have likely been China by then!
So, do enjoy the map, just ignore the small amount of vibration you get near Kingston. Drive around near Rockwood if it bothers you, as that's about where the map center is.
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jj_oskar
- 5/5,
after downloading from beamng repository, the game does not show where other maps are
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Author's Response
Please post this issue in support. This is not an issue with my map, it is an issue with the game or is case of a bad download (try download again).
The game should never have any issue with one map causing others not to appear unless they share path names.
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Author's Response
Yes, 95% or more of it should work okay.
This was still in development when the traffic tool was being introduced as a mod at the same time. This map also pushed a few other limits regarding AI, too. There may be a few bugs, and the AI likes to munch on the stop signs due to how intersections are made, but otherwise it should work okay. The AI also may just drive carelessly over jumps built into down town Harriman (the default spawn is here), as if it's just a normal road. This is intentional and not a bug - all that is required to you after driving to a jump is to sit back and enjoy the fail that will be AI going over jumps.
Please be aware, that if using a bunch of AI (or more than 3~4 of them plus your vehicle), that 8gb of RAM is the bare-minimum, and that 16gb is recommended when using more than a few cars, to alleviate lag / hitching / odd crashes (very rare but still possible).
Please do not use reviews for questions, where there is a discussion forum available.
If you like this map, please look up Los Injurus City Map project, as you'll enjoy that as much if not more.
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SedanTheMan
- 5/5,
Hello, could you maybe make it a little more friendly for low end pcs? like a smaller ver. or sumthing? Pc: Dell Latitude 7400, no mods
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Author's Response
That is precisely the polar opposite of what this map is for.
There's lots and lots of small maps, but few large ones the size of an entire rural county. So please upgrade or replace your system with a newer model, to fully enjoy this map. It will be worth it if you enjoy driving/crashing in this game.
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Author's Response
Thanks, do check out my other maps if you enjoyed this one. There's lots more fun to be had and plenty more miles to drive.
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Author's Response
I do my best. It's here for exploration, or to give your vehicle a long-term road test without being exceedingly boring in the process. Enjoy the adventure.
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