an insane amount of detail and accuracy 11/10
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Roane County, Tennessee, USA 19.3.1
HUGE 175sq/mi, 193+ miles of roadway, US40 highway, 3 Towns, Signs, Working Traffic Lights, Trees
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eocbhafmis
- 5/5,
Am i impressed? Ya damn right i am.
5 stars because clearly this took time and it's taking me forever to even explore it. I love that.
My only request is that you do not stop modding beamng anytime soon.
cheers bby xx.-
Author's Response
Thanks!
You can explore for hours. This took *YEARS* to build.
It's a real place right here in Tennessee USA, too, on 94% IRL scale (just a hair smaller for RAM limitations so 8gb folks can run it okay).
I will likely keep this project going for a long time. There's a lot of fans of it. Trying to start a city map, game is fighting me tooth and nail - not a lot of 3d software out there, if you can't learn Blender3D to save your hide, will work with BeamNG.
There's almost 200 miles of roads (not counting parking-lots, and not counting divided roadways separately, if you did, it'd be closer to 250 miles), so there's *HOURS* of exploration.
Simulate being a delivery driver, or haul some pianos.
Have a derby in the Sprawl-Mart parking lot - you know you've always wanted to.
Haul pianos around until they crumble (could be a while, roads are pretty smooth in this map).
Chase the AI or be chased by it, until it gets confused and derps up, police chases can be fun too! Anywhere there's a road, the AI can go - most all of the major parking-lots also have paths for AI.
Stores of all shapes and sizes, HUNDREDS upon HUNDREDS of homes in 3 towns (2 at-least half complete, 1 about 25% complete), and many other places like industries or other misc industrial zones.
It really is a very large chunk of Roane County (with a small sliver of Cumberland County to the west), right here in the USA.
Don't forget to enjoy the improvised jumps that are quite often hidden around towns to enjoy. There's dozens of them.
--Cheers!
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beamng.lover
- 3/5,
You probably spent a lot of time creating this map, and it is good, but I've taken off 2 stars because it's understandably laggy, to the point where I can't play the map. It is a nice map, though.
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Author's Response
You won't be able to play the map on an old computer.
You need an Nvidia 1070 or 1080 or 1080ti to use reflections in this map.
Turn off the reflections for your setup. If you have an AMD FX processor or APU, turn off shadows. If you have a 486, you likely will have slow game-play and I can't do much about that. Make sure to try this map on medium or low if you only have 2gb or 1gb of video RAM (respectively).
I spent 2500+ hours on this map; if it doesn't run on your OLD computer, or on a pre-built (Dell, HP, Packard Bell, IBM PS/2, AMIGA, COMMADORE) computer, build a newer computer. My 3.5 year old computer runs this wonderfully, now that it's optimized a bit more.
Make sure you read up on how to increase performance, as this game is enjoyed by folks with even integrated video on Skylake series CPUs (yes, even this map).
Besides, if you set the settings right, and have a half-decent modern computer, you won't have to play games in black and white anymore! :)
--Be Well!
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BillyBones
- 5/5,
The map is very large and very realistic. This map is great for people who like long drives.
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Author's Response
Thanks! That is exactly why this map was made and exactly what I like to do with it for the most part.
With over 175 square miles, and almost 200 miles of road here, there's plenty to offer. For example, the road (Roane Street for it's majority, also Gateway Drive when it runs through Rockwood) that runs through both Harriman and Rockwood is 18.5 miles or so long. That's still almost 10 minutes of driving at 100mph - if you can maintain that speed through the sweeping curves of some portions of the road interspersed by many long, slowly sloping straights. There's also about 5~6 miles of fairly straight and flat Decatur Road which is immediately south of Kingston (~1 mile south of the U-Pump-It in Kingston, go over the bridge after a mile and you're on Decatur all the way to the southern map edge). Only right after you cross the bridge, for about 2 miles is hilly, then it goes down and flattens out. River road out (splits off Decatur at the top of the hill) here also has quite a bunch of snake-like turns if you want some contrast. This south-eastern portion of the map (where these roads are) is pretty cut-off from the rest of the map but still has many fun miles of road to drive, so don't miss out. It's super-easy to get lost if you're not from the area, so don't forget to read the signs, they actually do point you the right way. They'll tell you how to get to the nearest town, and occasionally how to get to the US 40 highway also, from which you can easily traverse/access the rest of the map.
From dense towns/small cities, to rural winding country roads less traveled to crazy hidden/improvised stunt-jumps, this map has a little something for everyone while not forgetting the main goal of the game, superior car accident simulation and driving experience.
I got sponsored for Maya LT recently, so I am learning this with much success, so look for more custom models in the future in this and other projects. Woohoo!
--Do enjoy!
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dukeoblivious
- 5/5,
This still remains my favorite map for BeamNG.drive. You get hundreds of miles of road to just... drive. I've loved following the development, and I cannot wait to see the final product. Oh, and thanks for the free frames. :)
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Author's Response
Well glad you enjoyed the faster, better optimized version that doesn't do much to trash the detail. The new 25~50% faster version actually exceeded my set goal of up to 30~40% increase. I took 17~24FPS and turned it into 28~36FPS or something around that amount. I didn't think I'd be nearly this able to make such an improvement but the results of testing made this an endeavor worth doing twice over.
--Happy Beam-iNG!
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BeamCarHomeTrade
- 4/5,
i5 3570k,Gigabyte GA-Z77P-D3H,Gigabyte GTX650ti boost,32gb ddr3 1866mhz,2tb 7200rpm hdd+256gb ssd
Still runs better than West Coast USA,although this map is bigger :/
30-55fps on maxed out settings-
Author's Response
Clear cache and download the new 0.9 version if you haven't, it just came out a few days ago (Wednesday or so?).
Make sure mini-map is off, and don't use reflections unless you have a 1070 or better video board or an AMD VEGA dedicated GPU.
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TheUKGamer
- 3/5,
Before I start I must note that beam NG runs rather bad on my high end PC for some reason (i7 4790k, 16gb RAM, GTX 1080 SLI). The map is great but the apps, such as the RPM counter, turbo pressure and navigation only updates every few seconds so if I am revving the car, it will say I am at idle power for a few seconds before it updates and the navigation jumps around. Also my games distance is set to the maximum but the view distance in this map is very low unlike the screenshots. I don't have either of these issues on any other map, not even your other maps.
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Author's Response
Try the 0.9 version if you haven't, it's much better optimized.
The newer version has up to 50% better FPS.
It's not as sunny or having as long of a view distance as in some of the screenshots, a few versions ago I added more depth fog and then set the sun to 'overcast' a version or two later. I haven't taken the time to update the screenshots. You won't see more than half a mile to a mile ahead due to the cut-off in the view distance, which is hidden by somewhat realistic fog (unless you change it). Don't change the fog etc or it won't look good, this map has been around on the repository for almost 2 years now and in development since February or March of 2016. This is long before being able to change many of these settings except maybe the weather.
Remember this is a work in progress map, that is *FREE*. I have spent thousands of hours on this, yet you rate it with 3/5 stars. Sure, you have GTX 1080 SLI, but SLI means nothing to this game (isn't used) and isn't supported widely or very useful in many games of today (I know, I had SLI back about 12 years ago up until about 7 years ago, support was batting pinatas in the dark at best). Your best bet is to use one single card unless you're living in a very cold climate and live down the road from the town's Nuclear reactor. You only need a 1 1080ti with 4gb of RAM or more, to run the max details decently and maintain full motion. My RX 480 only drops below 30fps in one spot on the new 0.9 version, in downtown Harriman (but it's barely half as bad as it was previous to 0.9 map version).
I've spent north of 2500 hours on this map alone, and hundreds upon hundreds of hours making other maps. I've also spent a good 100~200 hours making textures and re-skinning existing models. I spent 20+ hours optimizing models for this map for this version update alone. I hope you'll appreciate the work that went into it.
The laggy UI is because since version 0.9 or 0.10 (likely 0.10) the mini-map HUD doesn't handle the large amount (3000 or so) of roads here, and can't draw them all so well, gets overwhelmed, and lags out the entire HUD. DO NOT USE THE MINIMAP. Use the GPS on dash if you must. I wanted to replace the mini-map with a graphic that says LAGMASTER 9000 or something to the effect, but haven't gotten around to it yet. I can't fix the hud issues currently as it's a bug or general inefficiency within the game engine that developed after the map was initially released.
Try to appreciate what's here and that it works well enough as-is, for free; and next time, read the release notes, if it's still possible to find them in the mess that is the description.
I made this to show what the game can do. Technology isn't quite there yet to render a 175 square mile map perfectly, but it's close. It was a proof of concept that grew into THE largest map on Earth for Beamng. Enjoy it for what it is, take the good with the bad, and everyone gets along just fine.
Most importantly, I made it because I enjoy doing this and have a lot of spare time being physically disabled and stuck in the house a lot, especially during the cold months, when I do nothing but writhe in sheer agony, from having nothing left of my joints and a really bad back. There's days I can't even sit in this chair anymore, and long-gone are the days I can lift the 85lbs computer tower I built myself 3.5 years ago.
If my 3.5 year old i7 4790k with fast DDR3 memory and Rx 480 8gb card can run this, so can your more powerful (at-least GPU-wise) computer.
It's been given a boost as of 0.9 map version which was just made available around Wednesday or such. So do try it out. My apologies if I sound like I am roasting you, I'm not, just keep in mind this is my hobby, I give my work away for free, there's nothing quite like this in Beamng. If you show up late to the show and roast my 2000~2500 hours + map project, I might fluff up my fur, arch my back, put my ears back and growl a bit, this is only to be expected. This map is here because people love it, moderators/developers included, it wouldn't be here (being almost double the file-size limit) without their expressed blessing, either.
Enough ranting, re-download the map, clear your cache (so that you have the benefit of the new models), and in a few moments you'll be enjoying a now-playable map.
--Cheers!
P.S. Not trying to sound hostile, just keep in mind, this is my main project, and I'm in my late 30s and have sunk considerable effort into this.
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remko.eijling2
- 5/5,
This map is very well build.
About the system requirements you are giving are FAKE.
I have tested this map on a pc which meet the minimum specs of beamng drive on a 32 bit windows 7 machine and i'm running this map without any issues!
Specs of the tested pc:
intel cor i3 2300.
4gb ram
nvidia gt 8600
120gb hdd.
loading time off the map is about 50 minutes.
But on top of all, thats a testing rig and i'm gaming on high end stuff, so for me this map is no problem running 50 fps over here.
Very well done.-
Author's Response
Thanks, glad you noticed the years of hard work that have gone into this.
The fact that you actually managed to get this to load on anything less than 6~8gb of RAM actually is a testament to the game engine updates, I would have to say. Heck, you need 4GB of Video RAM just to load all textures & a car or two on high detail. Yes, it's pushing 38xx MB just on high detail with one car, and system RAM usage comes in at 5.5gb on load up to around 6.x GB after having driven around a lot (dozens and dozens of miles, for an hour).
So, no, no the RAM requirements aren't fake, but it'll only take just over a minute to load on a modern system (or just under a minute) on a high end machine. A hard drive-based machine will take up to 3~5 minutes to load, after-all, unpacking an almost 1gb zip file and then loading almost 2gb of data can take quite a while (plus the first-run of cached-model generation).
So yes, I still stand firm on the requirements, it's no shoe-box panorama for sure, it's an open world so large it could fit all the GTA's in (or darn close). It's a proof of concept that was demanded - by many users of the rather sad-looking early version, to be completed. Hopefully I live long enough to complete it.
When the mods get around to it and haven't kicked the server out of anger and frustration in a while, a new version will appear, that has much (25~50%) better FPS but still doesn't change the RAM requirement.
So thanks for reporting that. Surprised the 4gb & 8600GT gets anything (gaming) done today actually, that's some 10 years old stuff there, that's an ERA in PC time. Good you can still make use of it though.
--Cheers!
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IsaacVeyron
- 5/5,
Question, will a GTX 1050 TI, i5-3450, 4 cores and threads, 32gb of DDR3 and a 128gb SSD do the trick to run this map?
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Author's Response
You'll be just fine with that.
Medium texture detail for a 2gb 1050 Ti, High texture detail for 4gb 1050 Ti. You have *plenty* of RAM in there and the i5 should be a high enough clock speed to give you good FPS at-least on par with the 1050 Ti. I would very highly recommend you keep REFLECTIONS off though or on bare minimum. The map is very, very detailed / complex and so it puts a LOT of strain on video hardware. This is where all the 1080 ti and Titan whatever edition buyers come to drink away buyer's remorse, of taking a second mortgage, or selling their wife/children/kidneys to buy that expensive of a GPU in today's market. Okay, maybe not that drastic, but yeah, GPU's are expensive, so the new version that's coming around *eventually* *cough* will be even better on FPS but for now use medium unless you've got 4gb of video memory on that card. For what it's worth, the default spawn in Downtown Harriman is the SLOWEST point in the entire map.
--Cheers!
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Author's Response
TY, new version on the way which has some better FPS, and only a handful of new buildings (actually, you'd be hard pressed to find them, but they're there). Whenever the moderators get around to it and the server maintenance is done with. Glad you enjoyed what I poured thousands of hours into (no, not kidding, 2500 hours plus).
--Cheers!
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jojos38
- 5/5,
Nice map, huge map, i like it. But the fps are pretty horrible... BeamNG dev's need to do something with big maps
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Author's Response
When this updates (whenever that is - days, weeks, etc), re-download this.
I have a version 0.9 that has up to 25~50% better min-max FPS; it's been pending for, oh a good WEEK now or so. They're doing some server maintenance, so whenever that's done with, this will be updated. Did what I could to help the FPS, but I am afraid there isn't a whole lot I can do with such a huge, intensive map.
So yeah do check it out when it is updated, and for now, just shut off reflections as even a 1080ti isn't going to be 60fps in downtown Harriman with reflections on.
--Cheers!
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lyingchristiaan
- 5/5,
i was thinking while looking, nice map with good highways for me to cruise around. then i looked at the 914 mb's in this map for 10 seconds and thinking. how long did that ever take
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Author's Response
It's taken well over 2000 hours. Most of this time I was not running the game from Steam so it didn't record all my time, every time I ran the program (so people's names didn't end up in screenshots, that's just tacky).
I have a performance optimized version incoming, it's being closed-beta tested currently and should hit the Repository this week, unless something really nasty comes up.
Performance is up 20~50% better in the new up-and-coming version depending on your machine configuration (helping machines struggling with GPU bottleneck situations the most), though those that are CPU-limited may still see some notable improvement.
Thanks for checking out the map - and yes - this is *THE* one-stop destination for 'just cruising around'... in-fact, that's entirely what it's made for. The AI is also fully implemented but is currently easy to confuse on some of the divided roadways as of current, due to some up-and-coming feature upgrades to the game regarding the AI. Look for more usability in that department in the future for the Roane County TN, USA map.
--Cheers!
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TurboedRx7
- 5/5,
thank you i have been waiting for something like this for a long time a good highway and all of that i think you should be a beamng drive dev for maps
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Author's Response
Thanks also, and you're quite welcome.
I actually visited the area this map is made to duplicate yesterday while I was out shopping (hey, it was 75F outside and sunny, it was a 'get the heck outta the house day' for sure). It's very strange driving around in Roane County in reality, after you've spent thousands and thousands of hours designing and driving around inside a simulation of it. *cue Twilight Zone sounds*
Entirely that. Had to say it.
Long story short, I will say we're currently beta-testing a closed private beta of a performance-increasing version of this map, if it makes the cut, you'll see it soon right here within a week. It's version 0.88.9 code-named "Roane Racer". Hopefully all goes as planned and it works out!
So for all the people who had performance issues, it may be almost ready!
--Cheers!
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Author's Response
Many have tried to make a larger earth-based map, all have failed.
The reason this map isn't bigger, is due to the fact, that any larger, and 75% of folks would not be able to run this map. The memory footprint is too large, and the game-engine gets sloppy-looking (and the AI may refuse to work in chase mode) when you make any map larger than 15~25km x 15~25km. You should spend time putting polish on your existing American Road map/textures etc, as people will enjoy that more.
I would highly suggest you wait for tiled terrain support if you even want to attempt to make something bigger.
In fact I highly recommend against doing something larger, as it will take 1000's of hours to do, I already have 2500~3000 hours on this map alone, and it's barely 'half done', if that.
However, that being said, it's a free country/world, you may do as you like, but be warned, it's not as easy as it may seem. The larger you go vs this map, RAM use increases (in a finished map or mostly detailed one) EXPONENTIALLY. The scale of this map is about 0.94:1 due to that very reason (RAM use), though it's almost unnoticeable. The more detail, objects, etc, the more RAM you're going to use for textures, models, AI/pathfinding, and most of all, map-wide collision models.
My work on this map is often mundane and monotonous, I wish it was only just the hand-placing of the 10,000's of models you see everywhere in this map - but that is merely taciturn compared to the behind-the-scenes stuff. Never-mind how many times I've broken the map in some way/shape/form working models in a text editor (about 4~5x last week).
Best of luck either way, and thanks for writing in!
P.S. I'd sure love to play it, if you pull it off, and hence would be rightfully impressed - you have my word - But it will not be easy!
Sincerely,
--The Bob.
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Kingswood_Grunt
- 5/5,
Thanks bob.blunderton. This is a real testament to what you can do as a BeamNG enthusiast. This also shows just how great the BeamNG community is, for the combined efforts make this by far my favorite map. I built my PC around this game and this map! Yes it uses a lot but its worth it as the quality is excellent and it keeps getting better. So thank you bob.b and thank you to all the contributors.
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Author's Response
Well wet your chops as next update brings 35% more performance to the more dense areas of the map (on my RX 480 8g card), though not much new content (a few new businesses are built though).
Glad you like this game and this map, for those that can self-occupy, this obstacle of mine provides hours and hours of fun, and can truly be the gift that keeps giving.
It's also a great performance/stress test for your PC, not necessarily by accident either.
Thanks for the kind words, I am glad you like it as much as you do, and are appreciative of the thousands (yes) of hours I have put into this.
From high-speed cruising down the 18.x miles of Roane Street, to it's over one dozen miles of real Interstate 40, to crashing into a Chicken Munch or Burger World restaurant, to finding one of the many hidden jumps and stunts, this map provides lots of fun for many hours, to those who can afford the slightly steep price of entry (PC hardware-wise).
--Cheers!
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Fightin'Steel45
- 4/5,
This map is fantastic and for how big it is, it doesn't take very long to load. The only big issue for me is the FPS drops steeply when driving through the urban areas. Still love the map though!
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Author's Response
Thanks!
GREAT NEWS!
I am (right now) working on an update that *COULD* improve urban area FPS by as much as a whopping 35%. I've already brought max-detail performance on my RX 480 8gb card up from 17~22 FPS (with car in view, reflections MAXED out!) in the absolute worst spot in the whole map (downtown Harriman *cough cough*), up to 24~31 FPS.
Yes, it's due to the sheer mass of models all over the place.
I am working feverishly upon this very subject right now. So yes, expect the new version of Roane County (coming up in a few weeks or less!), to have more satisfactory performance in the heavily developed areas. The more there is in the area, the harder it is to process, but the more 'wiggle room' I have for improvement.
Folks who participate on the discussion thread can participate in the up-and-coming closed beta I will be privately hosting, by sending me a private message with their system specs and by titling the message 'Roane County Closed Beta' or something specific.
The closed beta should go out before, during, or just after this weekend. I have to work around my migraines, bad back, and other duties, so I don't promise hard deadlines here (I've learned the hard way I can't always meet them). If all goes well it will be quickly shaped up into an update.
I can't make any promises it will improve performance for EVERYONE, but I can say that some folks will see a very big improvement, like the kind of improvement you get from shutting the reflections off completely. However, even if you don't use reflections at all (I don't unless testing), you will still see a HUGE benefit. In-fact, Main street in Harriman (the main route - Roane Street) through downtown, is 55~60FPS without reflections right now!
My main goal is to never let it fall below 20FPS, at the bare minimum, on my graphics card @ 1080p, maxed reflections, maxed detail. 30~45 FPS bare minimum is the goal, though this may not be realistic, as there's just so many roads, so many things, so many lots of houses, etc, that it's not a realistic expectation to have a rendering of a REAL town - the ENTIRE TOWN, be 100% 60fps all the time.
This is not a simplified version of a real place, it IS the real place (where I've completed it, you can find your way around using google maps, actually, aside of the occasional missing cross-street). This is NOT a fictional setting, you're really driving around Roane County, Tennessee, USA. So do enjoy!
Just know I am doing my absolute best to work the FPS up better. Earlier I thought I had the reflections off while driving near the stuff I just built on Roane Street by the highway for the last update (fast food places, etc), as it was so smooth, but here they were ON, upon looking at the car to see. Yes, it's working.
So yes folks, it will be handled, as much as I know how without making the map look like "Rubbish" as Clarkson would say.
Next update won't have much new content, just FPS update.
--Cheers!
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Author's Response
Noticeable map optimization and BUS ROUTE(S) coming by the end of the month, for the next update (but not a truck-load of content). Mostly behind the scenes fixes.
--Glad you enjoyed this work-in-progress.
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Elmfuzzy
- 2/5,
Tire marks cause a massive FPS hit and I fall through all the bridges. I've already cleared the cache, restarted, and reinstalled.
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Author's Response
Your installation either:
Has something wrong with it
Has corrupted files (either this map or in the game, try re-downloading)
Has not enough RAM to load everything properly
Has collision disabled
Has too slow of a CPU (should not be a problem with i5/i7/newer)
Please re-download map, clear cache, the try first when you just start the game. There have been no other reported issues like this, this is 100% something on your end. Skidding causing slow-down is system-specific and it has done it maybe once out of the last 50 times I have played this map - that's a game bug but it SHOULD NOT be every time every place.
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dylanthegreat13
- 5/5,
Awesome map plenty of real estate to mess around in and how he gets a map of this caliber to run heaps better then west coast usa i dont know its very nice and equally as fun.
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Author's Response
It will run even better on the next update. Somewhere around 35% improvement in towns.
--Cheers!
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