Dismiss Notice

In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.

Roane County, Tennessee, USA 19.3.1

HUGE 175sq/mi, 193+ miles of roadway, US40 highway, 3 Towns, Signs, Working Traffic Lights, Trees

  1. seanf5599
    seanf5599
    5/5,
    Version: 0.72
    I have a laptop with 16 GB of ram, 2.6 clock speed, 400 gb ssd, intel i7 vpro, windows 10, and 64 bit
  2. emersonDAbeast
    emersonDAbeast
    5/5,
    Version: 0.72
    I have an intel i5 6400 and 12 gb of ram and no gpu and It runs alright. one weird thing is that my pc never goes over 55C, even at max CPU!!
    1. bob.blunderton
      Author's Response
      You may have the mind to have already set the GFX memory high enough in BIOS, and also have the video settings set accordingly, so your luck was better than those that neglected to do so with the same hardware.
      Good job! Makes my life easier. Rest assured knowing even with dedicated video you would only end up raising the settings and be in the same boat fps-wise.
      Your CPU is http://ark.intel.com/products/88185 and hence only 65 watts, so it won't roast you or the PC's innards to death, and with integrated video being only a few watts at most, video isn't really contributing to the heat much at all.
      Enjoy the map and thanks for writing in as always!
  3. Derek Weston
    Derek Weston
    5/5,
    Version: 0.72
    I love it my 1TB computer runs it amazingly well. Great Job on this map, fun realistic if only it were completely finished. Been waiting for an update and it finally came by!!!!!
    1. bob.blunderton
      Author's Response
      It will have more updates in the future, and I will get fixed the oddball car-wash-sign-appears-where-it-shouldn't bug, and the spawn-point 'odd behavior' in which sometimes spawns work fine for other's they do not work at all and dump you at the default. Go figure. Welcome to alpha pre release software and a beta map version / Work-in-Progress. The towns will be completed first, while the square grass will stay on the rural routes until tiled terrain support comes to Beamng.drive (which means more terrain detail per square meter, actually).
      --Keep an eye out for monthly updates & See you then!
  4. piefail
    piefail
    5/5,
    Version: 0.72
    gives my pc a stroke 10/10
  5. MNM23!
    MNM23!
    5/5,
    Version: 0.72
    Im rating so i can ask if its a good idea to run this map lol. giving it 5 stars from what i seen from the pics and as a 3D designer myself something on this scale is fairly complicated and well very tedious. Anyways i have win 10 8gb ram ddr3 (cant remember i know its 8gb) intel core i5 6300hq, shitergrated graphics, nvidia gtx-960m 4GB, 1tb ssd and a ext. 500gb ssd. im sure i can run this on low. i run beam on 1600x900 on med-high with 40-100+ fps. i dont mind running on 1280x720 reso. or even lower lol
    1. bob.blunderton
      Author's Response
      Medium detail to high detail textures, no reflections (disable them!), shadows *should* be fine but see if turning them to player-only helps.
      You should be fine with those specs on medium so long as reflections are *OFF*, I still have to turn them off on my Rx 480 8gb video card (so don't feel bad or left-out).
      --Best of luck.
  6. SeanFaith_
    SeanFaith_
    5/5,
    Version: 0.72
    Excellent map, good optimization for map with these big dimensions, and many roads, trees, bushes, buildings just everything.(now the fun part and i put this here not into discussion for purpose ) Well, I don't know where to start, maybe with my PC spec. don't laugh to me, so CPU: i5-4460(Haswell Refresh), graphics card: GB GTX 750Ti 2GB, RAM: 8GB DDR3 1600Mhz CL11, storage: Kingston HyperX Savage SSD 240GB(overkill :) ) paired with WD Blue 500GB 7200RPM HDD and GB H97M-D3H Mobo running with Windows 10. Now for the game(this mod), run between 43-93 FPS(what i noticed) on Normal settings with most stuff turn off like AA, ... . Loading take 7,6GB of RAM(with windows, steam, task manager and MSI Afterburner) after load it drop down around 5,6GB with one vehicle and page file usage around 16GB, after hour+ playing even with 3cars, two run by AI RAM was about 6,5GB and page file usage about 20GB. So for me no problem at all and i would like to say or ask other peoples what crap Windows or hardware they using?!
    1. bob.blunderton
      Author's Response
      This is all running optimally for you, page-file included. You have the appropriate settings for your hardware. Thank-you for an honest review and including your specs, and having sense enough to use appropriate settings for this map which was originally just a large-scale-open-world proof-of-concept, which ended up being turned into a fully-fledged map due to demand.
      The Kingston Hyper X is a good SSD, even if you don't have it on a sata III port (I have used it in machines such as an athlon II 2.9ghz dual core with sata II only, boots Win 10 in 4 seconds from bios to desktop). It has great IOPS and good read/write speed to MLC nand which lasts a while.
      The 2gb VRAM on your graphics card really saves you pain here, most 1gb 750's are dead in the water, or stuck with low settings these days.
      I have run page-file on my SSD's for 3+ years and my SSD's have 88% life left for drive c:, so no worries here either, and it's normal for Beamng.drive to use a lot of that with this map as there's lots of physics and model data here - 144 sq/mi of it, not including the background mountains for a "fake sky-box".
      Not to sound the least bit condescending - but some people can't be helped, no matter how much you try, where others can make the most out of little hardware they are given, for many years.
      That doesn't mean I won't go out of my way and try to help everyone, though, for they all deserve a chance and it's not my role to judge others.
      It's all about what settings a person uses in this pre-release software in Alpha stage, on a WiP monstrous map. Thank-you for giving an honest, detailed, and very useful review. --Cheers!
  7. MrEthan520
    MrEthan520
    5/5,
    Version: 0.72
    Love this map, but I have a GTX 650 and a FX-6120 D: RIP
    1. bob.blunderton
      Author's Response
      Shadows off, Reflections off, you should be fine for Low~Medium to maintain a HIGH FPS or at-least darn playable.
      My 4790k 4.4ghz cpu & Rx 480 8gb goes to 27fps in downtown Harriman if I have everything maxed out, so don't feel too bad buddy.
      Pick up a Ryzen *anything* (plus a motherboard and some FAST ddr4) and a 1050ti 4gb and you should be back in the game, when money allows of-course. Beamng.drive loves Ryzen processors and performs well on them.
      Glad you had a good time --Cheers!
  8. zschmeez
    zschmeez
    5/5,
    Version: 0.72
    Absolutely love this map. I can just drive and drive and drive.
    1. bob.blunderton
      Author's Response
      Yup, it's very good at that. It's nice to just cruise, and the roads are generally very forgiving, by design. Keyboard drivers rejoice!
      As more detail gets added, some places will be less forgiving, but that's a while away for most spots. It's a labor of about 2000 hours, this map.
      Glad you enjoyed it and can run it decently.
      --Cheers
  9. Codeslamer
    Codeslamer
    5/5,
    Version: 0.72
    Great for entering readline RPMs.
    My computer fans, that is.
    1. bob.blunderton
      Author's Response
      Yes, it can do this, this will use your CPU and GPU quite well. I blew up one of my GPU fans in the process of making this and the Tail of The Dragon map. XFX had to send me new one (and after 10 days, actually did), thank goodness for hot-swap-able fans, didn't even have to close the editor down.
      Glad you enjoyed it though, and can run it. This will handily test any overclock you may have for max thermals reached, too. --Cheers!
  10. supra4life
    supra4life
    5/5,
    Version: 0.72
    OMG haha! I was just thinking about downloading this map again when it updated! yay!
  11. buddy boyo
    buddy boyo
    5/5,
    Version: 0.72
    Impressive stuff
  12. ThatCarGuyDownTheStreet
    ThatCarGuyDownTheStreet
    5/5,
    Version: 0.72
    Rip computer 2014-2017
    1. bob.blunderton
      Author's Response
      To get:
      More FPS from GPU = turn reflections off, turn texture detail down a bit.
      More FPS from CPU = turn shadows to player or off (this looks ugly, but it surely works if you're CPU limited, especially those with AMD FX or APU).
      For those hitting a wall of RAM limitation (0xFFFFFFFF error), use LOW detail when booting this map and make sure you haven't run other maps before this one.
      I feel your pain though, my PC is from exactly 3 years ago this month, my 4790k might be getting long in the tooth, but it still runs this quite well with the video card I dropped in here a year ago (RX 480 8gb).
      Those needing a video card, an Vega 56, Nvidia 1050ti 4gb or 1060 6gb will run this quite decently for the price of entry. Sorry I can't make this run better, I am a modder not a pro-game-developer that's paid to do this - we can't have everything, all the time.
      --Cheers and best of luck roaming!
  13. jschadle
    jschadle
    5/5,
    Version: 0.72
    I am amazed by the progress you've made in this update. I love the new store fronts and details that make this so realistic. This map really shows off the game's potential.
    1. bob.blunderton
      Author's Response
      That is 100% what I've been going for, thank-you. I just need time, that is all, lots and lots of time.
  14. ChristopherJT92
    ChristopherJT92
    5/5,
    Version: 0.71
    Absolutely Incredible detailing. However i had the same issue as most people likely have. My game crashed after it hit 2 TB on the pagefile.
    1. bob.blunderton
      Author's Response
      2TB??? WHOA! Holy smokes. Nothing here has gone over 34,330MB (34GB) of pagefile usage, in weeks, or a month, or however long it's been since I've restarted (many other games have run, also, not just this simulation).
      There should be an achievement for it somewhere.

      Turning off the UI apps, like the mini-map is recommended if you get lag and such, however, leaving the:
      speedometer (default!),
      odometer (to measure miles driven), and
      AI app (not in cockpit view, but it's there, for what it's worth)
      And again, make sure the *HUD* mini-map is closed, the one on the Beam Navigator device that sticks to the dashboard is fine.

      For some reason, this game consumes an ENORMOUS amount of ram *RANDOMLY*, so if you can help us in the discussion forum, listing your system config, then post a screenshot of the HUD (in the same setup as when RAM use goes through the roof, don't leave it on your game for too long though), I might be able to find the common denominator.

      Glad you enjoyed it, you'll have to check out the new version tomorrow or Tuesday when it goes live (though I am sure that random RAM-munching bug may still be in, there's more detail in the map).

      --Thanks for writing in!
      Oh, and again, Feel free to join us in discussion forum on the tab above to send in your hardware configuration etc, and I might be able to figure out what game 'bug' or 'map bug' is doing what (this is THE largest map, data-wise, size-wise, and road-mileage-wise).
      Log files (beamng.log in documents\beamng.drive) folder help too.
      That goes for anyone reading this, send in a log file to me, either in the discussion forum or in private message me on here, thanks!
  15. konstadogas774
    konstadogas774
    5/5,
    Version: 0.71
    I love this map!!! really! good job! be the same!
    1. bob.blunderton
      Author's Response
      Yes thank-you, It's a real area about 30 minutes from my house. I am working on getting a new version out sometime soon so keep an eye out for it, it will be version 0.8 or something like that.
  16. BeatPlay
    BeatPlay
    4/5,
    Version: 0.71
    A really well made map, loaded in under 30 seconds, runs smooth on highest settings and RAM usage is under 7GB (BeamNG alone), but still it went over 130GB on the pagefile and crashed after 2 minutes, is there something i can fix about this?

    Also like on all big maps my UI seems to be bugging around a bit
    1. bob.blunderton
      Author's Response
      130gb!??? That's absolutely nuts. I thought 10~24gb was a lot of pagefile use for a big map.
      There is an issue with the UI trying to keep up even on my system on the map, it just can't handle all the data from what I gather, and also, there's a memory leak especially when I leave the editor on overnight. It will hog 12gb of RAM for the UI alone. I will speak with the developers on it as it's been bugging me out over here during long editing/testing sessions.
      Glad you still liked the map, work continues, so look for an update within the next month or so.
  17. Serialjwalker00
    Serialjwalker00
    5/5,
    Version: 0.71
    i love trucking and ai chases / top speed pulls. This map is just the perfect thing i could spend as much time driving around as you took to build it he he. the work you've put in is just overwhelming. i downloaded this and altitude at the same time. you both have made me very sad that i'm so bad with the editor i want to make a map so much but theres just so damn much to learn.
    1. bob.blunderton
      Author's Response
      Thanks, it's made for AI chases and cruising. Choose the AI destinations from real-life roads listed in the AI destination UI app (you have to add it in, in UI config menu, comes with the game). Almost all major roads are named. You may have to enlarge UI dialog box to see the full road-name.
      Cruising about (more-so in real-world than in video games) can be a 'calming' thing especially if you've got a music player going in the background, mentally. Sometimes it's the simpler things in life that are so rewarding as you get older. The map is also made to demonstrate that Beamng.drive can handle a large open-world map as well as any other modern game. This map was originally only a test.
      Don't feel bad if you're not so good with the editor, you'll get better in time. Just don't start with a flat terrain, and you should get off to the right foot. You learn by just doing things over and over until you get it right. It took me 18 months to be able to map like I am now (from Jan/2016), and I am still bested by the likes of a few souls on here. I just keep sinking time into this time sink...errr I should say time BLACK HOLE. I could work on this 8 hours a day (and often do) and still not be done by the holidays. I just keep adding more as we get more features, like future tiled terrain support, then the pesty things like low-res (overly stretched) terrain will be history. This also helped the developers to diagnose game-engine streaming deficiencies - which they've made leaps and bounds of progress in. The next version of this map will surely not disappoint. Check out some of my other maps if you just want some high-mileage cruising maps & enjoy highway cruising.
      The new version of this should be out in a few weeks to 1.5 months.
      --Thanks for the review!
  18. A Furry With A Lead Foot
    A Furry With A Lead Foot
    5/5,
    Version: 0.71
    Holy shit sticks on a bun, I was expecting big but not HUGE....like WOW HUGE. This is like the map I've always dreamed of for beamng. It even takes a while to get around with the free cam on full speed lol. runs smooth on almost ultra for me except around the default city you spawn in,Still playable but there are quite a few lag spikes. Other then that amazing frigging job.
    1. bob.blunderton
      Author's Response
      Glad you enjoyed the map! This was definitely received with open arms by many folks - the developers included. Thank Synsol for finding a few bugs I missed - which without his watchful eye would have caused an issue.
      This game was too realistic and awesome not to have this snake-like road that's about 2 hours from my house here in rural mid-Tennessee.
      Lag spikes usually only happen the first time you get around the map, usually they're gone the 2nd and 3rd times you're on it. It's just the game streaming in data/assets and such (like for example, when you get within a mile or two of the dam), so naturally you'll get a little jump now and then in the FPS. Not too bad considering how many (bleeping) trees there are, it is a real forest after-all (except when you get 1000ft from the road, heh). I will most likely take some more time to optimize this map when I do things to keep it fixed up & working between game-version updates (I do make a commitment to maintain my creations).
      Anyone with a recent gaming computer built in the last 2~4 years and a video card no older than 2 years old will run this great. Even my Rx 480 8gb does 60~100+ fps here, (my previous performance quote was in-between times of having the editor open and hence wrong, which does seem to slow it down vs just loading the map and driving around). So it's pretty good for what it is. So any 1060, 1070 or better should fly with this map, easily. Video Ram use on high was no higher than 3~4gb.
      --Thanks for the review, and keep an eye out for my future endeavors, as this is FAR from the last.
  19. GodThreeShanks
    GodThreeShanks
    5/5,
    Version: 0.71
    The shear amount of time that this must take...is immense.... There's still a lot to work on, obviously, but this is and will be my all time favorite "driving around" map. Especially when it gets some TLC on the little things. But all in all, fantastic!
    1. bob.blunderton
      Author's Response
      Yes, you're not pulling any strings - there's quite a bit I have to take time to finesse. What's the hold-up? Well, eventually the game is supposed to get 'tiled terrain support' so it won't have one big stretched (and hence low-detail) terrain. I have some software that can help with that process here WHEN the game supports it (the feature is on the game's development road-map). However, you couldn't be more right with the map's purpose. Just driving about and / or having some car chases or a RACE or two with the AI is one of the fun-points. You can go in one town, pick an AI target to race to, do a dry run and see where it leads, and have a good race after resetting everyone. The AI isn't 100% flawless but it should pass muster an overwhelming majority of the time. Racing from "East map edge u-turn" to "West map edge u-turn" is also fun as it invokes a race condition up Route 40 (The main east-to-west highway). There's also a north and south map edge turn around on Roane st, which runs between Harriman and Rockwood and beyond, with jumps at both ends (that the AI is oblivious to and hence will nail @ full speed) for fun, which can be used in the same manner, or any combination there-of.
      So yes, while it needs work, and lacks complete-ness and detail in many spots, it's still a hoot for just 'driving around' to clear your mind (yes, to an extent, that's viable in a simulator like this), it's also great for crash recreation and AI chases.
      I am glad you enjoyed a map I made of an area rather close to home - it's quite fun remaking something that truly exists in real-life. It shows just how close technology is getting. Glad you enjoy this for what it's made for, to say the least. It was a lot of work - 1250~1600 hours estimate. There will be more of this map in the future as the game progresses along, so do check back monthly especially when a version update lands.
      Oh, and the train tracks work too and there's almost twenty miles of them! You may have to use the editor to spawn the train properly on the track though.
      --Cheers
  20. ThePigeon
    ThePigeon
    4/5,
    Version: 0.71
    Roads look good although some parts are too "fresh", map is big but not detailed. Groundmodel is messed up in some places, groundcover is too dense and has sharp edges. Overall it's good.
    1. bob.blunderton
      Author's Response
      Can't do anything about the SHARP edges, for now. In future when we get TILED terrains with collision, I'll have that nicked.
      Some of the pavement uses the newer looking asphalt, I have some newly created asphalt textures to add in yet that'll replace a lot of that.
      More detail will come in the future, after I am done with the DEAL'S GAP / TAIL OF THE DRAGON map.
      I've already put over 1500 hours into this map. I will add more detail again as the game version progresses and updates are required. It is far from abandoned, however, it takes much work to make something so huge, so it's going to have corners cut somewhere.
      Thank-you for taking the time to write an honest review.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice