Good detailed map,fun to drive very quickly :S
Ps:Why wouldn‘t it run on pirated Beamng and/or Windows? What does it have to do with a Beamng map?
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Roane County, Tennessee, USA 19.3.1
HUGE 175sq/mi, 193+ miles of roadway, US40 highway, 3 Towns, Signs, Working Traffic Lights, Trees
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Beam NG Driver
- 5/5,
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jronny2
- 5/5,
hmm i have an answer:
whit-
8GB ram
intel I3 1.8 GHz
nvidia gforce GT 740M (2GB dedicate ram)
SDD
runs at 20/30 fps ¿will run at more fps if i turn off vsync? ¿or its better run whit vsync?
for teh rest... ILOVE THIS AWESOME MAP
11/10 IGM (I Got Maps)-
Author's Response
Heehee thanks. I have an update for this that *should* go live before/after the weekend that adds detail and kills off grass-shadow (to help FPS).
Turn off shadows (your pc is 1.8ghz, this will help cpu with FPS)
Turn OFF reflections completely, period (if they aren't already off).
Try low detail if you're on medium, or if you hate low, run medium at whatever-by-720p (1366x720p is common). See how you fare.
Some mid-range 7xx series cards will have trouble with the sheer amount of detail, so lowering the resolution a bit will help the gpu lots.
--Thanks for writing in and posting system specs, it helps me know the demographic that run this map & it helps others (players, and mappers) know what hardware is common.
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krusty0921
- 5/5,
Love this map ! ,biggest map i have lol
runs ok on my laptop
amd a10-8700p apu with r6 graphics
8gb ram
2tb hdd
win 7 pro
just brilliant, keep up the good work !-
Author's Response
Turn off shadows if possible, to help CPU speed increase. Make sure to get next week's update, as it'll be about 20% faster in the city areas and have a whole lot more homes (I've worked about a month straight on it, every day, almost the entire day, 6 days a week).
Trying to do the best I can here for everyone, though I will be honest, it certainly takes a decent/recent PC to run it - but that is par-for-the-course on a pre-release game that's not even on BETA stages yet.
Do enjoy and look for the 2nd Kingston Update being posted next week (or this weekend).
--Thanks for writing in and I can assure you progress will continue.
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the fail man
- 5/5,
Just a great map but as u know there is an fps problem.
Im runing a Ryxen 7 1800x 3.9ghz ,16gb 2660mhz ram, two gtx1080 2ghz,(i know tha game so far can only use one) still only geting 25 ish fps in the town.
other then that one of the best maps in the game 10/10-
Author's Response
Thanks, turn down your reflections as it will help, there's A LOT more detail (exponentially more) then in most maps - not so much the quality, it just goes on for blocks, and blocks, and blocks, and blocks!
So if you put reflections on minimum you should be fine.
You shouldn't have to turn down or off the shadows with your Ryzen CPU.
You'll be pleased to know that I've brought the FPS up in towns (Rockwood and Kingston) up by up to 25% or such, compared to the current version, averaging 20% on the money in the most-dense parts of town.
Yes, this map is 144 square miles, and it's not 100% optimized yet. It's still an in-progress thing, but in a week, or there-about, things will be a little smoother!
You can use the 10kb patch if you know how to modify the zip-file on the last page of the discussion forums. Look for the 2nd or 3rd last post by me (today, 10/30/2017) and find the groundcover.zip.
This patch when extracted and applied to the proper directory in the zip file will bring FPS up considerably by disabling the grass shadow (it's not needed on simple grass!), and by making the two most-commonly used 3d grass bits go 2d a little sooner as you drive away from them. This wasn't an issue before but as more detail was packed in, to a realistic level, it became an issue of juggling SO much data by the CPU, and it just gets a little in over it's head. I am getting 36FPS in the slowest spots now with a Radeon Rx 480 8gb, 1288mhz core clock, a 4790k 4.4ghz, and 16gb 2400mhz DDR3, so your results should be better.
Just turn those reflections down, and look for next week's content update that should be out just before or just after the weekend.
--Thanks for checking out the map, it's over 2500 hours of work!
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Mrle
- 5/5,
I am aswell rating from what i've seen. I'm here to ask you if i can run this at all above 30 fps
HARDWARE :
PROCESOR - AMD Athlon X4 845 quad core 3.50 GHz
RAM - 8 gib
GRAPHICS CARD - AMD Radeon R7 360 series
NO SSD
1 Terrabyte of hard disc space stuff. But theres about 50 gig of it free ( i know...i know )
Let me know if you need more information.
I am running the game on low purely cause i'm going with FPS over LOOKS.-
Author's Response
It should run on medium, low, or very low. I'd advise low, if that doesn't give you good FPS save for one spot that gets a bit slow in downtown Harriman, I am not sure what to say. The processor is a bit on the old side, but if you turn off shadows, it will save on the cpu a bit. 8gb of ram is just enough so close out web browser etc before loading the game. You may get some loading lag periodically using a hard disk drive, but if that is all you have, then it is better than not having a PC. Very Low detail will keep areas with GRASS from getting too slow as it forgoes displaying it entirely, but it looks like a 1990s game then, but you can still play it just fine.
Save up for one of those new AMD APU's that have ZEN cores, and VEGA iGpu's, they'll be out within the next 2~3 months under the new APU lineup for laptops and desktops and should be very reasonably priced.
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jtreign9097
- 5/5,
I noticed in the description in game it listed Midway and Cardiff.. are these in the game? i know midway is off 321.. can i get there ? curious
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Author's Response
The location is there, the buildings and town are *NOT* there, it's in the South-East-most corner of the map (less than a mile from the east edge, about 500 feet from the south edge).
You can start in Kingston and continue heading south and keep on going south, until you cross a long bridge, then it becomes four lanes then two lanes after a while (it is 3~4 lanes for some time as it goes over the hill and where River Road splits off). After it's two lanes again, the second road on the left (45 degree angle, it's ONLY on the left, no road to the right here) should get you there. That road - Loudon Hwy, is the last road on the left side of Decatur Road heading south - if you hit the south edge of the map you went too far. Take it for a good mile or such, something like that, and you'll end up seeing a road on the left, stop there & free-cam about, and you'll see some writing on the terrain in white stone just south of your position that says 'MID TOWN', that is where I will one day build the town. Be aware there's nothing but roads, trees, land and water out there, and the map edge of course, it's very very unfinished.
I just checked and there should be a MANUAL AI DESTINATION/TARGET of 'Loudon_Hwy_To_Midway' so pick one of those it should get you close. The AI should have no issue driving there unless you're on one of the side-streets in town and it hits a stop sign.
There's a few Loudon highway pieces so maybe try a few of them, they're all the same road, just different sections of it.
If you have any issues feel free to join in on the discussion forum on the tab above, it's rather active with new posts daily.
Thanks for checking out Beamng.drive's largest map.
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MrLeRien
- 5/5,
Excellent map! So many roads to explore! Really huge for a Beta map! Do you plan of doing a LITE version of this map (for players that have a low-end PC/mid-range laptops) ? MrLeRien
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Author's Response
Thanks for the good words as always. This is the original large-scale-open-world test for Beamng (as it sits now), though it's been taken much further than originally intended as the original concept when over very well with folks.
I can't say I'd be doing a 'lite' version, however, next week's updates may improve FPS in the downtown areas by as much as 20% give or take a few percent. I am continually optimizing things, and I definitely make sure to keep and eye on the FPS meter while I build (I always do, it's a must).
Folks that don't meet the Beamng.drive Recommended specifications shouldn't try to run this map in it's current state, however, there are many folks that have even run this at 720p on integrated recent Intel Graphics.
Use LOWEST as a last resort, as it may help folks run it that don't have enough GPU power or RAM free.
--Thanks for writing in.
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seanf5599
- 5/5,
I have a laptop with 16 GB of ram, 2.6 clock speed, 400 gb ssd, intel i7 vpro, windows 10, and 64 bit
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emersonDAbeast
- 5/5,
I have an intel i5 6400 and 12 gb of ram and no gpu and It runs alright. one weird thing is that my pc never goes over 55C, even at max CPU!!
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Author's Response
You may have the mind to have already set the GFX memory high enough in BIOS, and also have the video settings set accordingly, so your luck was better than those that neglected to do so with the same hardware.
Good job! Makes my life easier. Rest assured knowing even with dedicated video you would only end up raising the settings and be in the same boat fps-wise.
Your CPU is http://ark.intel.com/products/88185 and hence only 65 watts, so it won't roast you or the PC's innards to death, and with integrated video being only a few watts at most, video isn't really contributing to the heat much at all.
Enjoy the map and thanks for writing in as always!
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Derek Weston
- 5/5,
I love it my 1TB computer runs it amazingly well. Great Job on this map, fun realistic if only it were completely finished. Been waiting for an update and it finally came by!!!!!
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Author's Response
It will have more updates in the future, and I will get fixed the oddball car-wash-sign-appears-where-it-shouldn't bug, and the spawn-point 'odd behavior' in which sometimes spawns work fine for other's they do not work at all and dump you at the default. Go figure. Welcome to alpha pre release software and a beta map version / Work-in-Progress. The towns will be completed first, while the square grass will stay on the rural routes until tiled terrain support comes to Beamng.drive (which means more terrain detail per square meter, actually).
--Keep an eye out for monthly updates & See you then!
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MNM23!
- 5/5,
Im rating so i can ask if its a good idea to run this map lol. giving it 5 stars from what i seen from the pics and as a 3D designer myself something on this scale is fairly complicated and well very tedious. Anyways i have win 10 8gb ram ddr3 (cant remember i know its 8gb) intel core i5 6300hq, shitergrated graphics, nvidia gtx-960m 4GB, 1tb ssd and a ext. 500gb ssd. im sure i can run this on low. i run beam on 1600x900 on med-high with 40-100+ fps. i dont mind running on 1280x720 reso. or even lower lol
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Author's Response
Medium detail to high detail textures, no reflections (disable them!), shadows *should* be fine but see if turning them to player-only helps.
You should be fine with those specs on medium so long as reflections are *OFF*, I still have to turn them off on my Rx 480 8gb video card (so don't feel bad or left-out).
--Best of luck.
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SeanFaith_
- 5/5,
Excellent map, good optimization for map with these big dimensions, and many roads, trees, bushes, buildings just everything.(now the fun part and i put this here not into discussion for purpose ) Well, I don't know where to start, maybe with my PC spec. don't laugh to me, so CPU: i5-4460(Haswell Refresh), graphics card: GB GTX 750Ti 2GB, RAM: 8GB DDR3 1600Mhz CL11, storage: Kingston HyperX Savage SSD 240GB(overkill :) ) paired with WD Blue 500GB 7200RPM HDD and GB H97M-D3H Mobo running with Windows 10. Now for the game(this mod), run between 43-93 FPS(what i noticed) on Normal settings with most stuff turn off like AA, ... . Loading take 7,6GB of RAM(with windows, steam, task manager and MSI Afterburner) after load it drop down around 5,6GB with one vehicle and page file usage around 16GB, after hour+ playing even with 3cars, two run by AI RAM was about 6,5GB and page file usage about 20GB. So for me no problem at all and i would like to say or ask other peoples what crap Windows or hardware they using?!
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Author's Response
This is all running optimally for you, page-file included. You have the appropriate settings for your hardware. Thank-you for an honest review and including your specs, and having sense enough to use appropriate settings for this map which was originally just a large-scale-open-world proof-of-concept, which ended up being turned into a fully-fledged map due to demand.
The Kingston Hyper X is a good SSD, even if you don't have it on a sata III port (I have used it in machines such as an athlon II 2.9ghz dual core with sata II only, boots Win 10 in 4 seconds from bios to desktop). It has great IOPS and good read/write speed to MLC nand which lasts a while.
The 2gb VRAM on your graphics card really saves you pain here, most 1gb 750's are dead in the water, or stuck with low settings these days.
I have run page-file on my SSD's for 3+ years and my SSD's have 88% life left for drive c:, so no worries here either, and it's normal for Beamng.drive to use a lot of that with this map as there's lots of physics and model data here - 144 sq/mi of it, not including the background mountains for a "fake sky-box".
Not to sound the least bit condescending - but some people can't be helped, no matter how much you try, where others can make the most out of little hardware they are given, for many years.
That doesn't mean I won't go out of my way and try to help everyone, though, for they all deserve a chance and it's not my role to judge others.
It's all about what settings a person uses in this pre-release software in Alpha stage, on a WiP monstrous map. Thank-you for giving an honest, detailed, and very useful review. --Cheers!
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Author's Response
Shadows off, Reflections off, you should be fine for Low~Medium to maintain a HIGH FPS or at-least darn playable.
My 4790k 4.4ghz cpu & Rx 480 8gb goes to 27fps in downtown Harriman if I have everything maxed out, so don't feel too bad buddy.
Pick up a Ryzen *anything* (plus a motherboard and some FAST ddr4) and a 1050ti 4gb and you should be back in the game, when money allows of-course. Beamng.drive loves Ryzen processors and performs well on them.
Glad you had a good time --Cheers!
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Author's Response
Yup, it's very good at that. It's nice to just cruise, and the roads are generally very forgiving, by design. Keyboard drivers rejoice!
As more detail gets added, some places will be less forgiving, but that's a while away for most spots. It's a labor of about 2000 hours, this map.
Glad you enjoyed it and can run it decently.
--Cheers
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Author's Response
Yes, it can do this, this will use your CPU and GPU quite well. I blew up one of my GPU fans in the process of making this and the Tail of The Dragon map. XFX had to send me new one (and after 10 days, actually did), thank goodness for hot-swap-able fans, didn't even have to close the editor down.
Glad you enjoyed it though, and can run it. This will handily test any overclock you may have for max thermals reached, too. --Cheers!
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supra4life
- 5/5,
OMG haha! I was just thinking about downloading this map again when it updated! yay!
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Author's Response
To get:
More FPS from GPU = turn reflections off, turn texture detail down a bit.
More FPS from CPU = turn shadows to player or off (this looks ugly, but it surely works if you're CPU limited, especially those with AMD FX or APU).
For those hitting a wall of RAM limitation (0xFFFFFFFF error), use LOW detail when booting this map and make sure you haven't run other maps before this one.
I feel your pain though, my PC is from exactly 3 years ago this month, my 4790k might be getting long in the tooth, but it still runs this quite well with the video card I dropped in here a year ago (RX 480 8gb).
Those needing a video card, an Vega 56, Nvidia 1050ti 4gb or 1060 6gb will run this quite decently for the price of entry. Sorry I can't make this run better, I am a modder not a pro-game-developer that's paid to do this - we can't have everything, all the time.
--Cheers and best of luck roaming!
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jschadle
- 5/5,
I am amazed by the progress you've made in this update. I love the new store fronts and details that make this so realistic. This map really shows off the game's potential.
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Author's Response
That is 100% what I've been going for, thank-you. I just need time, that is all, lots and lots of time.
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