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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Experimental RockyRoadsTX_Remastered 2.5

A funny little town near the coast of Texas.

  1. jamesthecarguy
    jamesthecarguy
    5/5,
    Version: 2.5
    make ai nodes or did you?
  2. variousartists_
    variousartists_
    4/5,
    Version: 2.5
    decided to try the map after seeing it a few times and its a nice map and i dont know if this isnt an ideal fix but i checked world editor and there seemed to be 2 "sunsky" after removing "sunsky" and leaving "sunsky1" the lag seemed to go away and i made it up to 60 fps
    1. VR_D0GE
      Author's Response
      I can try this, lost most of the "Dev files" aka all my put together files for this . So I have to collect up all my stuff and work on it again.
  3. Greater Houston Railfan
    Greater Houston Railfan
    4/5,
    Version: 2.5
    as a Texan I find it very good, and I got an idea for it, train tracks maybe?
    1. VR_D0GE
      Author's Response
      Thank you. I can try to add train tracks when i get the time to work on this.
  4. nate brown
    nate brown
    2/5,
    Version: 2.5
    it has potential to be a good map but, the gps is messed up, the mesh looks okay and the ai sit in the middle of the road and cant drive. also. the mall is a good addition just i would remove caldor cause it doesn't exist anymore
    1. VR_D0GE
      Author's Response
      I haven't got to the point of getting AI pathing working which includes gps.(uses ai pathing)
  5. Blast_
    Blast_
    2/5,
    Version: 2.4
    Fix lag at the bottom on the list? Well I won't be downloading this in a while I guess.
    1. VR_D0GE
      Author's Response
      Lag is caused by trees, fixing lag is near the top of my list I just forgot to move it up. It's not like major lag in some spots (on my PC) it will drop from 80 to 60 fps
  6. Mr.Bot
    Mr.Bot
    4/5,
    Version: 2.4
    I like the map, has potential, though I know you stated above, but just remove the abundance of bundled trees around and space them out a little more, it should keep the look you're going for ^^
    1. VR_D0GE
      Author's Response
      Thank you for the review, Yeah I need to spend some time on the trees, Ive used the forest editor and kinda remove a lot of them and its help with the lag.
  7. azu-cat
    azu-cat
    3/5,
    Version: 2.4
    Seems to be good, but made unusable due to the large amounts of no mesh errors.
    1. VR_D0GE
      Author's Response
      can you send some pictures in msg of where these no mesh are I thought I got ride of them
  8. chris nowak
    chris nowak
    5/5,
    Version: 2.2
    found the caldor on the map loved that store keep up the good work
  9. Cookiehead
    Cookiehead
    5/5,
    Version: 2.2
    Good looking map, just lots of no mesh errors and the parked cars are also kinda annoying. also there are no 'no texture' props so idk what the people below me are saying
  10. ImJacksBrother
    ImJacksBrother
    3/5,
    Version: 2.2
    Not a great map, tbh. The parked cars are incredibly annoying and there are floating and no-texture objects everywhere. Seems like its not fully ready.
    1. VR_D0GE
      Author's Response
      Can you show me what’s broken in a msg so I can fix it cause I don’t see it on my end
  11. Dekoder
    Dekoder
    1/5,
    Version: 2.2
    This map is just bad. A lot of unused space, parked cars as props (which makes it impossible for players to park their own ones without using world editor), floating object and a lot of no-texture props.
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