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Experimental RockyRoadsTX_Remastered 2.9

A funny little town near the coast of Texas.

  1. trollboi
    trollboi
    5/5,
    Version: 2.9
    i love this map! keep up the good work man
  2. speedracerz1
    speedracerz1
    5/5,
    Version: 2.8
    this map is amazing love to see where this goes!
  3. carcrasher8848
    carcrasher8848
    4/5,
    Version: 2.8
    Saw the latest update and decided to take a look at it. From what I see, I quite like the layout. The elevation changes are nice, too.

    I do have some nitpicks on the map, but some of them I won't elaborate on, since I know they're being worked on (like the highway, knowing that's a WIP).

    First thing's first, the part of town on the left side of the highway is pretty nicely laid out, but a lot of the side roads are a bit rough, and the sidewalk placement is off in some spots (I know that kinda stuff is also WIP).

    On the same side of town, having two Nodeoline stations with identical repair centers about a block or so apart does irk me a little, like one of the two spaces could have been used for a little brand competition (like having an Apex, Tyrannos, or Trilobite station in one spot would have worked better), similar to many towns IRL.

    There's still some NO MESH spots, though many are out of the main town area (and not worth nitpicking at this time), there's still a straggler on the left side of town, if you go by the Firwood Inn building (additional note, having two of the Firwood Inn buildings does kinda break the immersion a bit, as that kinda business would generally only have one in town), then turn right at the intersection, you'll see one hanging out in the trees.

    There's a little bit of NO TEXTURE going on at the Acceler It dealership, at the top of the posts holding the front canopy up. I assume that might be an asset from a pre-updated version of the Utah map, but is probably worth fixing.

    Another immersion breaker is the mall itself, usually repo mods don't have IRL brands in them, typically for copyright reasons (though Caldor had been out of business for nearly three decades now), but also it does generally break the immersion of lore-friendly locations. Might be a good idea to try to modify the building to remove/cover up the Caldor and Sears branding, and replace them with something that's not copyrighted.

    Alright, nitpicking over. How about the positives of the map? First, I absolutely LOVE the placement of the AJ Auto Repairs building and signage, especially with the American flag on the rock formation in front. Very cool, very Texas.

    The placement of the boat dock area is exceptional, and really gives that spot some extra character!

    Going from there to the water tower...the big apartment building on the left, the different firehouse, and then the short drive up to the tower itself...very nice layout.

    Overall, though, it's a pretty good map in general, looking forward to seeing what'll be added in the future. I'm not a modder, myself, but if you're ever looking for some suggestions for any kind of additions to make, I'm up for some back-and-forth discussion about it. Perhaps I could even help find some nice props that could be added in (whether it's finding them online or suggesting some from vanilla maps). Cheers!
  4. jamesthecarguy
    jamesthecarguy
    5/5,
    Version: 2.5
    make ai nodes or did you?
  5. variousartists_
    variousartists_
    4/5,
    Version: 2.5
    decided to try the map after seeing it a few times and its a nice map and i dont know if this isnt an ideal fix but i checked world editor and there seemed to be 2 "sunsky" after removing "sunsky" and leaving "sunsky1" the lag seemed to go away and i made it up to 60 fps
    1. VR_D0GE
      Author's Response
      I can try this, lost most of the "Dev files" aka all my put together files for this . So I have to collect up all my stuff and work on it again.
  6. Greater Houston Railfan
    Greater Houston Railfan
    4/5,
    Version: 2.5
    as a Texan I find it very good, and I got an idea for it, train tracks maybe?
    1. VR_D0GE
      Author's Response
      Thank you. I can try to add train tracks when i get the time to work on this.
  7. nate brown
    nate brown
    2/5,
    Version: 2.5
    it has potential to be a good map but, the gps is messed up, the mesh looks okay and the ai sit in the middle of the road and cant drive. also. the mall is a good addition just i would remove caldor cause it doesn't exist anymore
    1. VR_D0GE
      Author's Response
      I haven't got to the point of getting AI pathing working which includes gps.(uses ai pathing)
  8. Blast_
    Blast_
    2/5,
    Version: 2.4
    Fix lag at the bottom on the list? Well I won't be downloading this in a while I guess.
  9. Mr.Bot
    Mr.Bot
    4/5,
    Version: 2.4
    I like the map, has potential, though I know you stated above, but just remove the abundance of bundled trees around and space them out a little more, it should keep the look you're going for ^^
    1. VR_D0GE
      Author's Response
      Thank you for the review, Yeah I need to spend some time on the trees, Ive used the forest editor and kinda remove a lot of them and its help with the lag.
  10. azu-cat
    azu-cat
    3/5,
    Version: 2.4
    Seems to be good, but made unusable due to the large amounts of no mesh errors.
    1. VR_D0GE
      Author's Response
      can you send some pictures in msg of where these no mesh are I thought I got ride of them
  11. chris nowak
    chris nowak
    5/5,
    Version: 2.2
    found the caldor on the map loved that store keep up the good work
  12. Cookiehead
    Cookiehead
    5/5,
    Version: 2.2
    Good looking map, just lots of no mesh errors and the parked cars are also kinda annoying. also there are no 'no texture' props so idk what the people below me are saying
  13. ImJacksBrother
    ImJacksBrother
    3/5,
    Version: 2.2
    Not a great map, tbh. The parked cars are incredibly annoying and there are floating and no-texture objects everywhere. Seems like its not fully ready.
    1. VR_D0GE
      Author's Response
      Can you show me what’s broken in a msg so I can fix it cause I don’t see it on my end
  14. Dekoder
    Dekoder
    1/5,
    Version: 2.2
    This map is just bad. A lot of unused space, parked cars as props (which makes it impossible for players to park their own ones without using world editor), floating object and a lot of no-texture props.
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