Running Late (Gull) 1.2

Pick a vehicle, and get to town before time runs out! Also, there's traffic...

  1. JakeTheMan
    JakeTheMan
    5/5,
    Version: 1.2
    Great mod! is there any way you can make two versions? One with checkpoints and time and one with only one checkpoint? (like your East Coast Dynamic Traffic mod)
    1. Gamergull
      Author's Response
      That's a great idea! I have to finish my other mod first (it's taking me over 15 hours, phew), then I'll see about updating this.
  2. lee95
    lee95
    5/5,
    Version: 1.2
    just a idea about in case of bad luck of crash to delay the end screen to see the crash...and maybe one with more time for slow vehicles
    1. Gamergull
      Author's Response
      I really like the first idea. I'll do that for the next update!
  3. Simon Kristl
    Simon Kristl
    5/5,
    Version: 1.2
    Very well made mod, that kept me playing Beamng for the whole day. Super fun, good for destruction, speed runs and "casual" driving. I managed to get 1:20 with the F1 formula and 1:33 with the Hirochi SBR4. Definately reccomended.
  4. fufsgfen
    fufsgfen
    5/5,
    Version: 1.0
    With 0.15 game update this is running now almost without any kind of lag upon vehicle spawning, perfect 60fps on highest graphics, i7-6700 non K runs this just fine now. Less lag spikes than running game from HDD, so very much worth a revisit for anyone who has not tested this in 0.15
    1. Gamergull
      Author's Response
      I noticed this too, the game optimizations are amazing. I'm gonna work on an update for this, I got a bit smarter with programming so I can remove some extra Lua trigger objects. I'll probably work on more traffic scenarios later.
  5. Timo Eisenhauer 2
    Timo Eisenhauer 2
    5/5,
    Version: 1.0
    Very nice mod, and with my i7-8700k was the minimum 52 fps ! A very good mod!
  6. carreract
    carreract
    5/5,
    Version: 0.9.1
  7. jetFire55
    jetFire55
    5/5,
    Version: 0.9.1
    Excellent scenario! After countless tries I finally earned my newspaper headline with a Pigeon Van
  8. Sparks4
    Sparks4
    5/5,
    Version: 0.9.1
    Wow. Just... wow.

    Damn dude, you sure made those pesky police cars really freaking frustrating lol! I finally got a 1:22:30 with the sunburst Hillclimb edition after what seems to be 15 million retries haha. Its very challenging fun and addicting!

    I probably could've gone quicker, because I was being very cautious near the end as that police car always pops out of nowhere for me lol.

    I have an i7 2600 in my pc along with a heavily overclocked gtx 970 running on a 3440x1440 screen. The lag was noticeable, but it was playable. ~40fps. My CPU is not the best for beam. It struggles with multiple cars. But it didn't stop me from doing a fast run! Great job on the scenario btw!

    I recorded my run if ya wish to see!
    https://youtu.be/PAnnKzGmldo
    1. Gamergull
      Author's Response
      Welp, that's the fastest time I've heard of yet! Well done! I saw the video and I'm envious of how smooth it looks, most people were getting worse frame stutters. I love how you dodged the final police car, that was awesome.
  9. DiRF
    DiRF
    5/5,
    Version: 0.9.1
    *eye twitches* You've... you've really created some extremely frustrating AI in this mod... and I mean that in the best way possible. Those friggin' police cars and drivers randomly turning in front of your car... it can be an amazing challenge on some goes.
    1. Gamergull
      Author's Response
      LOL! The traffic AI is set to Random, but they still get weird at intersections. The police AI is a mishmash of logic and fakery; I'd love to make it tougher haha. Thanks for the comment!
  10. mrpotsilog12
    mrpotsilog12
    5/5,
    Version: 0.9.1
    A very fun way to torture test my 5ghz 7700k.
  11. Unster
    Unster
    5/5,
    Version: 0.9.1
    For me the lag is quite minimal. Certainly not as bad as the description makes it sound! This is another great traffic scenario with a huge potential. Keep up the great work!

    You may have toned up the damage tolerance too much. I had a head-on collision (in a sedan) and the scenario kept going.
  12. Car8john
    Car8john
    5/5,
    Version: 0.9
    Grab that Hero Bus, may as well be playing road billiards
  13. RetrO_TyT
    RetrO_TyT
    5/5,
    Version: 0.9
    I love this.Not 12/10, but 16/10.
  14. fufsgfen
    fufsgfen
    5/5,
    Version: 0.9
    Despite the lag this is lots of fun and has replay value too, love the surprises!

    I set lowly graphics to have more CPU available, lag was not horribly bad, imo:
    https://youtu.be/yCLHfFp5mzg
    1. Gamergull
      Author's Response
      Thanks! I watched the video, my PC gets way more lag, lol. I can tell that it's due to the AI initialization. I'm gonna try to modify the AI Lua file (or a related file), we'll see how it goes.
  15. carsmin
    carsmin
    5/5,
    Version: 0.9
    noice!
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