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Sadler Gorge 1.2

Lightmapped canyon, with JBeamed bridge.

  1. Occam's Razer
    screenshot_00440.png

    Sadler Gorge, a remote and vertically inclined national park located in the American Southwest. The park used to draw crowds with her color and visual splendor, but has since fallen into obscurity and disrepair. The bridge at its center, the only land route connecting the north and south mesas, shows abundant signs of aging.

    screenshot_00441.png

    This map is the result of lumping together two proofs-of-concept that I'd been eyeing up: fully lightmapped hand-modeled levels generated via Blender's bake function, and the idea of featuring a central, gameplay-relevant JBeam object in a level.

    screenshot_00442.png

    The mod includes both the map and the 'vehicle,' as well as a single quickrace scenario. Please bear in mind that because the map is lightmapped, a time-of-day feature is neither available nor possible, and there might be some extra performance overhead from the lights used to spruce up the shadows.

    screenshot_00450.png

    Happy Smashing.

Recent Reviews

  1. trevrep
    trevrep
    5/5,
    Version: 1.2
    Great!
  2. supardianto
    supardianto
    5/5,
    Version: 1.2
    why is there sounds when the bridge fall down
  3. supaunltd
    supaunltd
    4/5,
    Version: 1.2
    Trees outdated, small, but cool bridge
  4. a plane guy
    a plane guy
    5/5,
    Version: 1.2
    Really fun map, never gets old
  5. Theoasispc
    Theoasispc
    5/5,
    Version: 1.2
    Nice bridge
  6. PaladinSMD
    PaladinSMD
    4/5,
    Version: 1.2
    Great map!
  7. M4Mopar-QC
    M4Mopar-QC
    5/5,
    Version: 1.2
    A great map to do some scenario, I like it.
  8. trm7
    trm7
    5/5,
    Version: 1.2
    Nothingness is interdependant on the relatedness of motivation, subcultures, and management.
  9. Cheesy 782
    Cheesy 782
    4/5,
    Version: 1.2
    Amazing! The new update doesn't fix the motorcade or the broken textures though. I also have a suggestion: maybe when the scene in the Hollywood crash scenario is over you could have the option watch it over again in cinematic angles.
    1. Occam's Razer
      Author's Response
      If you had previous versions, and saved a custom version (say, to fix the vegetation), you'll have a sadlerGorge folder under Documents>BeamNG.drive>levels. Delete this folder, and clear the cache. This should fix the issue.
  10. MultiGamerClub
    MultiGamerClub
    5/5,
    Version: 1.2
    Doesnt crash my game anymore, works as intended. Just takes a bit to kill the bridge tho, wish i could have a weight limit.
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