Sadler Gorge, a remote and vertically inclined national park located in the American Southwest. The park used to draw crowds with her color and visual splendor, but has since fallen into obscurity and disrepair. The bridge at its center, the only land route connecting the north and south mesas, shows abundant signs of aging.
This map is the result of lumping together two proofs-of-concept that I'd been eyeing up: fully lightmapped hand-modeled levels generated via Blender's bake function, and the idea of featuring a central, gameplay-relevant JBeam object in a level.
The mod includes both the map and the 'vehicle,' as well as a single quickrace scenario. Please bear in mind that because the map is lightmapped, a time-of-day feature is neither available nor possible, and there might be some extra performance overhead from the lights used to spruce up the shadows.