Satsuma 210 '58 5.0

New classic 50's Japanese car for the game

  1. mike94
    Satsuma 210 '58


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    Big thanks to @TheRustyRagdoll for making the great new engine sounds.
    Thanks to @metalmuncher for helping me out with the odometer script.

    I proudly present you the result of a full year of work, the 1958 Satsuma 210, modeled after the '58-59 Datsun 1000 L210/L220 with some changes to avoid copyright issues. Everything is modeled, jbeamed and textured fom scratch by me.

    The car has correct dimensions and specs and the model is very accurate considering the facts that all the available blueprints are of poor quality and I've never seen one "in flesh". I learned a lot about modeling, jbeaming and texturing making this car and sometimes wanted to give up when it got really frustrating. But here it is, ready for releasing.

    So, here are some specs about the Satsuma:

    Frames:
    The frames are of strong, fully boxed design, very uncommon in small cars of the 50's. The sedan and SWB truck frames have 222cm and LWB truck frames have 252cm wheelbase. The sturdy truck frames are very similar to the standard passenger car frames, but they're made from thicker gauge steel and the rear of frames sit slightly higher.

    Bodies:
    There are a total of seven beautiful all steel bodies featuring many styling cues from the English cars of the era.
    -Classic four-door sedan
    -Two-door convertible featuring opening top
    -Four-door wagon featuring a conventional two-piece tailgate like most wagons of the era
    -Two-door passenger van with side windows, chromed window protector bars and a roomy rear seat. Cargo capacity 800kg
    -Two-door panel van without the rear seat and side windows. The spacious cargo compartment can fit up to three barrels. Cargo capacity 800kg
    -Short bed, short wheelbase pickup truck featuring a short JDM cab and a standard cab protector bar.
    -Long bed, long wheelbase pickup truck featuring a long export model cab and room for up to three barrels on the bed


    Every body comes in two trim levels, base and Deluxe. The base has single tone interior, rubber window trims and all the basic equipment for driving the car. The Deluxe has two-tone interior, more chrome trim and some "luxury" accessories of the era, such as a radio, a clock and door arm rests. Dashboards have animated accurate gauges, working odometer and few animated switches. The gauge cluster, clock and radio faces are all illuminated when lights are on. All bodies are available in RHD and LHD form.

    There are 15 realistic body colors, 4 special interior colors and 4 special convertible top colors to choose from. The body uses the first color palette, roof second and interior 3rd palette.

    The bodies and front sheet metal parts can detach from the frame, if you get hit by a truck or hit into obstacles at high speed.

    The Satsuma has support for skins. The 4k .png templates are in the satsuma210 folder. I hope they are good enough for making skins.

    Suspension, steering, brakes and tires:
    The front suspension design is very old fashioned and fell out of favor in passenger cars before the WW 2. The addition of anti-roll bars kept the Satsuma suspension up with the competition for over a decade. Despite that, the Satsuma is fun and stabile to drive and with grippier tires it will be very fast around corners.

    The front suspension has reverse-Elliot I-beam axle with leaf springs, telescopic shocks and an anti-roll bar.

    The new custom independent front suspension has unequal length double wishbones, coil springs and telescopic shocks. It is used by default on all rotary engined configs.

    The rear suspension has live axle with leaf springs, telescopic shocks and an anti-roll bar. There are three available axle ratios: stock 5.125, and optional 5.571. The trucks have stock 5.857 ratio differentials.

    There are three custom rear differentials for the additional engines: 4.625 open for higher top speed with stock engines, 4.11 open and LSD and adjustable LSD racing differentials.

    The steering is of drag link type with 19.6:1 ratio worm and roller steering gear with 3.5 turns from lock to lock. The steering is affected by front suspension movements due to it's design.

    The tires are very skinny 5.00-15 (5.50-15 on trucks and wagons) size bias ply tires on the 3.5x15 wheels. They have poor grip and if you are going to have a track day, you can change them to any 4, 5 and 6-lug wheels and tires available in the game

    The braking system has 10'' drum brake at every corner and the parking brake lever is located between the front seat and the driver's door. There is no power assist of any kind.

    Stock engines and transmissions:
    There are two choices of standard engines: the 34hp 988cc and 48hp 1189cc OHV inline fours. Both engines are equipped with a single barrel carburetor and they are identical apart from their displacement.

    There are two choices of standard transmissions: the stock 4-speed column shift and optional wide ratio truck 4-speed column shift. The wide ratio tranny is standard for the vans and pickups, optional for other models.

    Custom engines and transmissions:
    There is also a new 70hp 1471cc OHV I4 engine equipped with a 2-barrel carburetor, inspired by the Nissan J15 engine out of the Euro-spec Datsun 620 truck. It's perfect for those who like the original look and think that the Wankel engine is too powerful. It would be also a bolt-on swap in real life too. There will be a twin-carb model later to fill a gap between the 70hp I4 engine and the 136hp Wankel.

    The serious performance comes from a 136hp 1308cc 2-rotor Wankel engine equipped with 4-barrel carburetor, inspired by the Mazda 13B engine. It has also fuel injected, intercooled turbo version in three different tunes: 200, 277 and 584hp versions

    There is a two-speed automatic for stock I4 engines offering easy driving, based on the '67 two-speed Toyota "Toyoglide" automatic. The ratios are the same as Miramar's, because it's "Mira-Matic" tranny is based on the Toyoglide too.

    The 1471cc engine has 4-speed manual and 3-speed automatic transmissions, both column shift, with the ratios from the '67 Datsun 510.

    The rotary engine has 5-speed column shift manual and 4-speed automatic transmissions with the ratios from the 1993 Mazda RX-7 FD.

    Controls:
    F Use hood
    O Use trunk lid or tailgate
    B Use folding convertible top
    Alt + 1,2,3,4 Use doors
    Alt + 5 Use dome light

    Long term plans, Things to add:
    -Wagon, pickup and van versions like the real life counterpart has Done.
    -Custom convertible with folding roof like Mythbuster's '49 Cadillac has Done.
    -More powerful engine options
    -Automatic transmission (the Datsun didn't have it IRL but some people still want it) Done.
    -Realistic 6-lug wheels Done.

    -Aftermarket tachometer

    -Working odometer, if it's possible Done.

    Known Bugs:
    -Convertible top closes really slowly. This is caused by a bug with the contracting hydros forcing me to use this workaround
    -Convertible top can look really ugly when deformed in a hard crash. It seems to be the price to pay for the working mechanism
    -Some dodgy reflections in sedan c-pillars
    -FFB has not been tested with a wheel after suspension changes. Please report any problems in the discussion tab

    Changelog V5.0:
    -New convertible body with folding top
    -Animated manual shifters
    -New stiffer axles, overhauled leaf springs and shocks.
    -New independent double wishbone front suspension, default on rotary configs
    -Added stiff auxiliary leafs for truck rear springs, improves load carrying capacity a lot
    -Added load crates for pickups and vans
    -New headlight pattern textures
    -Dome light uses now one pointlight instead of multiple spotlights
    -Fixed some missing lines in tire jbeams and updated tires to load sensing system
    -Many other small improvements

    Changelog V4.0:
    -New pickup truck in JDM short wheelbase and long wheelbase export versions
    -Added RHD version of every frame and body style. For now only the SWB pickups are RHD, more configs are coming later.
    -New Wankel engine sounds.
    -Odometer works now just like the real one.
    -All doors can be opened now, although no stuff can be loaded into the car through the door openings.
    -New stiffer, simpler and better deforming frames.
    -New more Japanese automatic shift indicators. The indicator in the 2-speed auto now shows the name "Satsu-Matic Drive".
    -Fixed suspension sounds
    -Fixed body reflections around the wheelarches

    Changelog V3.0:

    -Now featuring working odometer with custom lua script, first ever mechanical type odometer for any car in BeamNG.
    -Added the new van body in windowed and panel versions. It rides on the 252cm wheelbase truck frame instead of the 222cm wheelbase standard frame. There are also new front bucket seats, which are standard equipment for the van and optional for other bodies.
    -Improved engine sounds -New rotary sound will be added later.
    -New tires, rims and hubcaps modeled by me. All tires use now the same 3.5x15 rim and 5.60 tires are replaced with 5.50 ones
    -Improved shocks, adjusted the swaybars and lowered spring rates again for better roadholding and less bouncy ride.
    -Adjusted front wheel alignment to real specs found from the '59 Datsun owner's manual
    -Reduced front wheel wobble again, by a small amount. I tried to improve it further and came up with two new designs, but the original was still best of them. Maybe the front leaf springs are too close to each other and it creates some unstabile forces under hard braking, because when I disable the Lbeams, the wobbling stops.
    -Added a new 70hp 1471cc engine modeled after the Nissan J15 used in Euro-spec Datsun 620 trucks.
    -Added automatic transmissions -two-speed for the original engines, three speed for the 1471cc and 4-speed for the rotary engine.
    -Lowered engine "dynamicFriction" to reduce bogging at over 4000rpm.
    -Added two new drag configs with 1009hp wankel engine, 4-speed automatic and a new drag driveshaft.
    -Fixed speedometer bug with grippy drag tires and stage 3 turbo combo.
    -Fixed flickering gauge cluster glass.
    -Added garage thumbnails.
    -Updated vehicle selector thumbnails.
    -Many small bugfixes I don't even remember:)

    Changelog V2.0

    -New engine sounds for the I4's by TheRustyRagdoll.
    -Added new 4-door wagon body with opening two-piece tailgate.
    -Added new 1308cc 2-rotor Wankel engine inspired by the Mazda 13B.
    -Added 5-speed manual transmission for the rotary engine.
    -Added new 4.11 LSD and adjustable LSD racing rear differentials.
    -Added new 5.60-15 tires with 4.5x15 wheels for the wagon version.
    -Added 4-lug wheel hubs.
    -The body is considerably weaker now.
    -Improved front axle, the wheel wobble is almost eliminated with standard and sport tires. Still wobbles with racing and drag tires.
    -Rear axle wrap is now gone.
    -Lowered spring rates for less bouncy suspension.
    -Steering "FFBcoef" increased from 2.0 to 3.5 -the steering should be heavier when using racing wheel now.
    -Fixed mesh stretching when front fenders and exhaust are detached.
    -No more vibrating parts after low speed crashes.
    -Radiator can break now, although it's still quite strong.
    -Fascia and grille are weaker and can bend now.
    -Vanilla steering wheels are properly aligned now.
    -Changed dome light key binding to "B".

    Changelog V1.01:
    -Fixed body vibration and camera twitching bugs brought by the 0.9 update

    Installation: Just drop the .zip into Documents/BeamNG.drive/mods -folder

    This mod is made for game version 0.8.0 and up. It will not work in older versions.

    Please clear the cache before complaining about problems with the mod. If the problem presists, you're welcome to report it in discussion tab.

    This mod is the result of my hard work, so please ask for permission, if you want to use any parts for your own mods.

    Enough said, have fun driving and crashing the Satsuma as much as I had fun making it!;)

    If you like my mods and want to support my work, visit my Patreon page or consider donating a few bucks via PayPal.:)




    DO NOT REUPLOAD THIS TO ANY SITE!!!

Recent Updates

  1. 5.0 Convertible Update
  2. Pickup Update
  3. Hotfix for 3.0

Recent Reviews

  1. Rodrigo1988
    Rodrigo1988
    5/5,
    Version: 5.0
    one of the great mods
  2. lioneljohndeere
    lioneljohndeere
    5/5,
    Version: 5.0
    i do love it but i love it thx
  3. Flamma
    Flamma
    5/5,
    Version: 5.0
    WOW!
  4. a-dino
    a-dino
    5/5,
    Version: 5.0
    awesome mod, I love how you can open all the doors!
  5. TypicalNevin
    TypicalNevin
    5/5,
    Version: 5.0
    Very nice mod! This car feels amazing to drive around.
  6. Alijah465
    Alijah465
    5/5,
    Version: 5.0
    its fun to use but can you PLEASE make a trabant 601 with the blue colour
  7. BrunoTheMerlin
    BrunoTheMerlin
    5/5,
    Version: 5.0
    Very fun car to drive. Would recommend!
  8. Parking Lot
    Parking Lot
    5/5,
    Version: 5.0
    I don\t even want to imagine the amout of work this must've taken
  9. MadLeigh
    MadLeigh
    5/5,
    Version: 5.0
    5 Stars should be 500 stars.. Nah correction, Infinity Stars
    I really enjoy the quality in this work of art,
    I love the Rotary Engine and the sound of perfection that it makes.
    I love the 3 door wagon with no side windows so it looks like a chopped panel van.
    When running the Boosted Rotary I take off in top gear with a high reving clutch dump peeling away into a powerskid leaving tyre skid signatures on the ground in clouds of tyre smoke until the clutch burns out.
    It reminds me of the Monsters from the local ProMaz Automotive shop.
  10. RadioDan
    RadioDan
    5/5,
    Version: 5.0
    very nice mod and high quality It is very good highly recommend it
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