Smoke Dust FX replaces the tyre smoke and the dust on loose ground with new particle effects.
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Smoke
- Tyre heat model: each tyre heats up with wheelspin and cools down again; smoke starts once it's hot and grows with slip.
- Wraps round the tyre: smoke rides round with the spinning tyre and flies off it, instead of spraying from one point.
- Burnouts and drifts: low rolling billows from the contact patch, a curtain hugging a drifting car, and a trail that lingers for 10-20 s.
- Lit smoke: six-way lighting from the sun, the sky and car lights; shadows of trees and buildings fall through it as light shafts.
- Wind: follows the weather and the map's own wind.
Dust and dirt
Its own colour on dirt, gravel, mud, sand, grass and snow: streaks off the tread, dust kicked up and dragged along in the car's wake, a cloud that hangs in the air, and stones, clods or snow clumps.
Settings
Esc > Mods > Smoke Dust FX: smoke and dust on/off, amount, lifetime, and how soon the smoke starts. Advanced settings has every tuning parameter and the light shaft options.
Install
Subscribe, or put the zip in your mods folder. No game files are replaced and stock particles are untouched.
Notes
- Made for BeamNG.drive 0.39 (DirectX 12). After a game update it switches itself off until it's updated; a switch in the settings runs it anyway.
- Use one tyre smoke mod at a time; it also conflicts with mods that replace the particle shaders.
- At night the game lights the smoke with only the 3 brightest lights near it, so next to floodlights your low beams and brake lights may not show in it.
- Alpha: not tested yet on Linux, in VR or in multiplayer.
- Burnouts with the camera inside the smoke are the most demanding; lower the Amount if needed.
Bug reports are welcome in the discussion thread: say which map, car and game version, and add a screenshot or replay if you can.
Screenshots
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Licence: CC BY-NC-SA 4.0
Alpha Smoke Dust FX 0.14.1
Tyre heat model, smoke that wraps round the tyre, lit smoke with light shafts, dust on loose ground
Recent Updates
- BeamNG.drive v0.40 compatibility + small improvements Oct 20, 2026 at 11:27 AM
- Emission and lighting adjustments Oct 13, 2026