Start Up and Warning Chimes 3.1.2

Adds Startup and Warning Chimes to BeamNG's Vehicles

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  1. More Sound Adjustments!

    StrictBark
    I have readjusted the volumes of these chimes to be louder but hopefully not overbearing. Please continue to leave feedback if you believe these need any further adjustments!
  2. 0.39 Sound Adjustment

    StrictBark
    After the new update of BeamNG 0.39 with the new sound changes, it seemed to have effected the overall volume of this mod.
    I have adjusted ALL vehicles chimes to no longer be majorly loud, please leave your feedback on the mods discussion if you believe some vehicles still need to be fine-tuned and I will look into it :)

    I also added full compatibility for the new Vivace Ardente, as it shares the same platform (and vehicle folder) it has been...
  3. Door Chime Rework!

    StrictBark
    - Completely Reworked Door Chime Script

    - Chimes can now be heard from the exterior of the vehicle when within a certain range!

    - Trunk and Hood chimes only beep once to be more realistic

    -Custom Turn Signals have been removed currently. Please look at the discussion tab for more information

    The dev template has been updated too with these changes, so if your mod uses my scripts make sure to update it
  4. Hopper Update!

    StrictBark
    -Revamped Hopper Chime Sound to be clearer
    -Added custom turn signal sounds of an early 2000s Wrangler
  5. Gavril EV Pack Bug Fix + Small Additions

    StrictBark
    -Added Custom Turn Signal for Gavril T-Series

    -Improved quality of turn signal sounds

    -Gavril EV Pack Bug Fix: The mod pack no longer breaks when using the vehicles and are fully supported by the mod now

    -Restored Old 200BX Chimes to all be the USDM Chimes Due to Conflicts

    -Added Chimes for Wentward Fusion mod
  6. Custom Turn Signals!

    StrictBark
    -Added New Signal Sound for the Bruckell Bastion
    -Added New Signal Sound for the Gavril H-Series
    -Changed 200BX Signal to a more fitting sound already in-game

    If you are a mod developer and interested in adding this into your own mod, I will be updating my mod template and creating a youtube video showing how you can do this yourself!
  7. BX Adjustment

    StrictBark
    -Adjusted volume of the BX chime
    -Potentially fixed issue with JDM chime being the vehicles default if it cant detect which market to use
  8. Electric Vehicle Bug Patch

    StrictBark
    -True Bug Fix for all Electric Vehicles

    -Fine tuned the Fuel Script, it now will play every time the fuel goes low without a reset and only plays when the vehicle is in ACC/RUN

    -New 200bx Chime by @Sova. It features a talking voice in both English and Japanese depending on the model you are driving. USDM vehicles have a normal beep at startup plus the talking voice for all other warnings, and the JDM uses a JDM style bell as well as a Japanese voice for all warnings,...
  9. EV Bug Temporary Patch

    StrictBark
    Due to a bug I wasn't aware of in specifically EV vehicles, I had to disable some functions in vehicles that have an EV configuration in game, just until I work on a true fix to this issue.
  10. New Features!

    StrictBark
    -Added chime for high coolant temp/radiator damage
    -Added chime for piston rod and induction system damage
    -Added chime for Starved Oil and Overheating Oil

    As always all changes have been reflected on the Dev Template for this mod (Typically the Dev template has these new features before the forums gets updated)
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