Experimental Stunt Mortar 2.1

Apply force to a vehicle in a variety of ways.

  1. Added support for Qzone

    HighBeam9000
    Support was added for adorable Qzone cars and trucks
  2. Fixed control bindings

    HighBeam9000
    Control bindings now seem to work correctly again.
  3. Additional vehicles

    HighBeam9000
    Added support for the following vehicles:
    • Carbonworks F4
    • Mazza 7B8B
    • The NEW Gavril T-Series (folder name "us_semi")
  4. Added support for Hirochi Aurata

    HighBeam9000
    • Added support for Hirochi Aurata
  5. Vehicle Support Added

    HighBeam9000
    • Added support for Soliad Lansdale
  6. Added new vehicles

    HighBeam9000
    Support for the following vehicles has been added:
    • Gavril Vertex
    • Procyon Centauri
  7. Added new vehicle(s)

    HighBeam9000
    Added another NASCAR (folder name = latemodel)
  8. Fixed vehicles that melt then explode

    HighBeam9000
    This update fixes the problem where the following vehicles would melt then explode when the Stunt Mortar is installed in their License Plate Design slots:
    • ETK-i
    • SBR
    • Stambecco
    • Miramar
    • Wydra
    The problem was located in the "beams" section of some JBEAM files. If the section header line looks like this:
    Code:
    ["id1", "id2"],
    ...then the vehicle might explode. If colons are added, like this:
    Code:
    ["id1:", "id2:"],
    ...then the vehicle doesn't explode....
  9. Added Support for v0.27 Vehicles

    HighBeam9000
    Added support for the following vehicles:
    • Autobello Stambecco
    • FPU Wydra
    • SP Dunekicker
    • SP Rockbasher
  10. Removed input maps

    HighBeam9000
    It seems that the input maps may have been causing problems with preexisting control assignments, so the input maps were removed. The only effect this will have is that the player will have to assign controls to activate the Stunt Mortar if they haven't already done so.
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