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Tail of The Dragon / Deal's Gap 1.0.1

The original route of 11~12 miles with 318 curves from TN/NC USA now in Beamng!

  1. bob.blunderton
    This should be working in 0.15 game version thanks to a hot-fix.


    Another from-scratch custom map by bob.blunderton!
    By requests from my fans and my brother-in-law to be.
    Build time: Over 250 hours...
    A proper review by DavidinArk!

    @fufsgfen did a great video here showing most of The Dragon!

    Another review, for the British take on things (Roasted Bunny) here,

    Clean run with a Viper, no commentary, perfect for viewing at work.

    Drifting run - replay may get jittery but that is the replay itself

    Crash Series that uses this map already by CrashBoomPunk

    Someone took a PIGEON down it, good call!


    This famous route here on google maps, and for 12 miles north of here:
    https://www.google.com/maps/@35.466...4!1sOHCYDXuh8vTz6xx4TxSc1Q!2e0!7i13312!8i6656





    Low FPS patch (experimental) can be found on page 5 on the discussion forums (look for my main.level upload file), you'll have to patch the file yourself though (it tells you briefly how to do so)
    https://www.beamng.com/threads/tail-of-the-dragon-deals-gap.39818/page-5#post-680479 You may have to scroll down or up to see it.

    If you don't enjoy 13 miles of nothing but curves, you might want to skip this map.

    Requires a Geforce 760 video card, or Radeon R9 video card or better! Basically any 100$ video card that's less than 18 months old, or any 150$ card from 3 years ago or sooner, should get you by.
    You'll want to have a system with at-least 6~8gb of RAM here.
    Route as pictured here from the top of the picture to the bottom of the map where the 129 symbol is http://tailofthedragonmaps.com/tail-of-the-dragon-radar-map/
    This custom map was made from scratch. This is a first beta, but 100% of the tail of the dragon main course from 1 mile south of the 'Resort' to about 3/10ths of a mile north of TabCat creek bridge is there and DONE.

    Release notes (nothing serious):
    Only known issues are "It's a little slow" on systems under the recommended specs for the game, and the water by the dam just doesn't play nicely all the time, (lag) so stay out of it (it's far enough from the main route not to bother anyone).
    Don't go past barricades or trees blocking the road or you'll get to areas I haven't finished yet, or fall out of the map, or see other immersion-breaking stuffs. You were warned!
    AI will stay in lane if you use the SPLIT ROAD option perfectly, for car crash recreation, chases, etc. Only the main route has AI to avoid it ramming into barricades etc, and to help keep the 'traffic on main route only' thing a reality. A 4.4ghz 4790k cpu with 16gb of fast RAM can run 11 vehicles in real time consistently without slowdown at around 35~55 fps - 12 gets lagged a bit but not below 20fps. A slightly OC'ed 3770k may do 9~10 vehicles in real time. Folks with Ryzen processors can do as many as the physics can handle without crashing (about 20, if you don't have gobs of older car mods).
    The AI will turn around at the end of the route, as there is room to, but rarely may get stuck. To avoid this somewhat, use SPAN setting on the AI.
    I never changed the starting spawn-point names from the map's ECA sources, and put the new names in the graphics for the spawns in-stead. I didn't want to risk breaking them as I have done other times, holding up map release and creating much frustration.


    If you're going to do a VIDEO review, please don't go past the barricaded areas as those parts aren't yet done (or save that for last). The main route is the star of the show, as we say. Please focus on what's already done. You can show off the dam if you must, the water does work now (this is different than the private beta).
    If you had gotten your lucky hands on the private beta, this merely fixes the "my water broke" bug, fixes some of the water lag on just the south-end of the map, a somewhat-hidden (NO-TEXTURE) texture dependency, and adds sound to the dam as it was too quiet. To that end, if anyone else has issues, please tab over to the discussion forum and post on there for help or answers.

    Big thanks to all those that helped.

    Credits: Only stuff that's used here have come from the game, though the 'motel' models were originally from Ouerbacker's Black hills, I retextured it somewhat enough to make it fit the theme of the real life counterpart. I created the terrain from L3DT program (which I purchased), and created my own road-graphics. Sign images were taken from searches on the internet and I nor Beamng make no claim of ownership to these and is used on the grounds of Creative Commons & Fair Use acts/guidelines.
    JonasTMT, luchvk, WolfGT and 12 others like this.

Recent Reviews

  1. Ken Gronemann
    Ken Gronemann
    5/5,
    Version: 1.0.1
    Another epic Bob mod. This road is a famous biker route, many twists and turns. So much fun to drive, there's even a guy that takes pictures of your car passing by. Thanks for bringing this to beam!
    1. bob.blunderton
      Author's Response
      The fans of my maps and even in other threads DEMANDED this map. So I HAD to make it, plus I thought it'd be fun. It only took a few months compared to the YEARS on the other maps I've made.
      I'm glad you enjoyed this map, it's quite fun, and I'll put the models for the stores in one-day when I am down that way & get permissions from the store owners themselves.
      --Cheers & Thanks for the review!
  2. Jack5.exe
    Jack5.exe
    5/5,
    Version: 1.0.1
    Love this map, I especially love it as I live in North Georgia
  3. RORCAT
    RORCAT
    5/5,
    Version: 1.0.1
    Another Great Tennessee map!
  4. @dori_dude
    @dori_dude
    5/5,
    Version: 1.0.1
    awesome, awesome map!!! got to drive the dragon a week or so ago and i have to say its extremely accurate. there's a lot of small changes that could be made to really make it perfect but its really close. its also been a detrimental tool to help me learn the road and practice my lane discipline. thanks so much for this awesome map!!!
    1. bob.blunderton
      Author's Response
      Awesome, glad to hear you love it - and welcome to the wonderful but oft-overlooked little slice of 'Murica called Tennessee, where freedom still rings more than many other more oppressive states.
      That road is a whole-lot of fun, I can't even remember who goaded me into doing that one, but whoever it was - I say thanks to them too. I really enjoyed testing it, so much so, that it would have probably taken 5% less time to build if I didn't waste so much time while building it actually playing the thing. It's a hoot! I wish it looked even better, but as of a year or two when it came out, this is the best I could do at the moment.
      IT WILL HAVE CUSTOM BUILDING MODELS ONE DAY! When I get there, I just happen to have a LOT on my plate at the moment with working on my 'Los Injurus' city map (search for it, it's under forums>maps or something like that) that I am working on.
      Yes, it will even have the tree of shame & proper store buildings.
      So do enjoy, and if I am not mistaken, I think someone made a bootleg conversion of this map over to GTAV (I said I didn't mind, but that there were copyright textures from BeamNG in the terrain/trees/some buildings, so they'd have to replace those, if they were to go through with it).
      So very glad you enjoyed this - if you enjoyed it as much as I did testing it out, then you had a hoot. It should be great for AI chases if you put the lane minder on (even if not), an i7 4.4ghz 4790k can/could do like 11 vehicles including your own and stay around 30fps or higher, with no reflections (IIRC) using an RX 480 8gb video board, so do try that! Turn shadows off if you have a slow CPU, turn off reflections and SSAO if you need extra FPS and have a non-high-end GPU.
      Nothing wrong with loving this map, but just don't get killed on the real thing. There's too many fun roads to enjoy driving around here to get wrapped up, and waste it all over one tree/cliff/wall/oncoming vehicle etc.
      --Cheers!
  5. scottshamblin
    scottshamblin
    5/5,
    Version: 1.0.1
    Thank you so much. I've never been on the Dragon itself, but I do live in NC and I've been on the Blue Ridge Parkway a few times.
    Are you going to put the "Tree of Shame" in there?
    1. bob.blunderton
      Author's Response
      Thanks! Glad you like the map. It's fun in real life but don't go out of lane IRL.
      The tree of shame will eventually make it's way into the game in time. I don't have time right yet for it but this map will get an overhaul sometime over the course of the next year. I can't pin it down more than that but, just know the map is not abandoned.

      --Cheers!
  6. stenyak
    stenyak
    5/5,
    Version: 1.0.1
    This is an absolute blast to drive, really nice map. Thanks!
    1. bob.blunderton
      Author's Response
      Yes, in a day and age where most other things anywhere-close-to-this-fun have been long since outlawed, we have one bit of solace around here, and it's these fun back roads. Do enjoy, and know that if you come to Tennessee, there's much beautiful wilderness infested with trees just like this road, and many other fun roads like this one.
      Tennessee, where driving doesn't have to be a chore. Just make sure to come in the summer months and not in the winter when we get the 3-day ice storms!
      --Cheers!
  7. motohead74
    motohead74
    5/5,
    Version: 1.0.1
    dude i have been all over this road too . i got all your maps now they all killer maps
    1. bob.blunderton
      Author's Response
      Ah, many thanks buddy.
      Roane County is good for endless cruising, and is the largest map available for this game currently.
      Nevada Interstate was my first map and is great for it's looping 12-miles of bi-directional interstate winding in and out of what looks like the Rocky Mountains/Black Hills (Because it used to be Black Hills!).
      So-Cal Interstate (while it's a bit laggy, and old) still works and is quite a bit of the same fun as Nevada was, as it entirely intends to be the sequel to the first. This has over 40-something miles of unique, hand-designed interstates/highways of all kinds and many many other dozens of miles of surface routes. Most of the mountains function as impromptu jumps, too. There's even a select few off-roading trails - and lots and lots of cliffs! A certain Coyote would feel quite at home here.
      Tail of The Dragon (this map) is of course what seems like a 'never ending twisting snake-like roadway with smoothly banked corners and a forest of trees (because it is a snake-like road through a state forest, which is why it's fun!). This map was originally done by request, but I forgot who requested it. Oops! It's okay, I enjoy playing this more than I did making it. More side-routes may be added one day.
      Roane County progress is on-going, slowly, but still under heavy WiP.

      --Thanks for writing in!
  8. adrian2013
    adrian2013
    5/5,
    Version: 1.0.1
    I've got to say. It is a great map to drive around and a pleasure as well.
  9. Bzucko
    Bzucko
    5/5,
    Version: 1.0.1
    Nice to drive this map on it's never ending winding road ;)
  10. fufsgfen
    fufsgfen
    5/5,
    Version: 1.0.1
    This kinda multiplied BeamNG for me, such perfect road to drive on!

    I actually did make it trough with T75 and tanker (11000l of milk), brakes were smoking, but didn't have too many issues. I even made an U-turn at the end of the road, might of been bit more than 3 point turn actually!

    I can't comprehend how Bob was able to do this road, but it is so perfect! Big thank you, this is truly a dream come true.

    All the best to you Bob and have a merry X-mas!
    1. bob.blunderton
      Author's Response
      This was done by request, so if it was you - here you go (I honestly forget, but my Brother-in-Law to-be requested it, too).
      That aside, it's fun! Surprisingly so in fact, as being mostly a highway guy, I was shocked how much it sucks you in even when I was just testing. I possibly would have released this a week to 10 days sooner if I didn't end up testing it for a half-hour to an hour every time I meant to give it a 5~10 minute test.
      Thanks for the kind words & You can be sure this will stay 'maintained' for a good year or two at-least!!! I enjoy this one myself - so eventually I may put the side-road in too that's missing and a few paths.

      --Cheers and have a good Chris's Mess!
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