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Beta Tail of The Dragon / Deal's Gap 1.0.1

The original route of 11~12 miles with 318 curves from TN/NC USA now in Beamng!

  1. bob.blunderton
    Another from-scratch custom map by bob.blunderton!
    By requests from my fans and my brother-in-law to be.
    Build time: Over 250 hours...
    A proper review by DavidinArk!

    Another review, for the British take on things (Roasted Bunny) here,

    Clean run with a Viper, no commentary, perfect for viewing at work.

    Drifting run - replay may get jittery but that is the replay itself

    Crash Series that uses this map already by CrashBoomPunk

    Someone took a PIGEON down it, good call!

    This famous route here on google maps, and for 12 miles north of here:

    Low FPS patch (experimental) can be found on page 5 on the discussion forums (look for my main.level upload file), you'll have to patch the file yourself though (it tells you briefly how to do so)
    https://www.beamng.com/threads/tail-of-the-dragon-deals-gap.39818/page-5#post-680479 You may have to scroll down or up to see it.

    If you don't enjoy 13 miles of nothing but curves, you might want to skip this map.

    Requires a Geforce 760 video card, or Radeon R9 video card or better! Basically any 100$ video card that's less than 18 months old, or any 150$ card from 3 years ago or sooner, should get you by.
    You'll want to have a system with at-least 6~8gb of RAM here.
    Route as pictured here from the top of the picture to the bottom of the map where the 129 symbol is http://tailofthedragonmaps.com/tail-of-the-dragon-radar-map/
    This custom map was made from scratch. This is a first beta, but 100% of the tail of the dragon main course from 1 mile south of the 'Resort' to about 3/10ths of a mile north of TabCat creek bridge is there and DONE.

    Release notes (nothing serious):
    Only known issues are "It's a little slow" on systems under the recommended specs for the game, and the water by the dam just doesn't play nicely all the time, (lag) so stay out of it (it's far enough from the main route not to bother anyone).
    Don't go past barricades or trees blocking the road or you'll get to areas I haven't finished yet, or fall out of the map, or see other immersion-breaking stuffs. You were warned!
    AI will stay in lane if you use the SPLIT ROAD option perfectly, for car crash recreation, chases, etc. Only the main route has AI to avoid it ramming into barricades etc, and to help keep the 'traffic on main route only' thing a reality. A 4.4ghz 4790k cpu with 16gb of fast RAM can run 11 vehicles in real time consistently without slowdown at around 35~55 fps - 12 gets lagged a bit but not below 20fps. A slightly OC'ed 3770k may do 9~10 vehicles in real time. Folks with Ryzen processors can do as many as the physics can handle without crashing (about 20, if you don't have gobs of older car mods).
    The AI will turn around at the end of the route, as there is room to, but rarely may get stuck. To avoid this somewhat, use SPAN setting on the AI.
    I never changed the starting spawn-point names from the map's ECA sources, and put the new names in the graphics for the spawns in-stead. I didn't want to risk breaking them as I have done other times, holding up map release and creating much frustration.

    If you're going to do a VIDEO review, please don't go past the barricaded areas as those parts aren't yet done (or save that for last). The main route is the star of the show, as we say. Please focus on what's already done. You can show off the dam if you must, the water does work now (this is different than the private beta).
    If you had gotten your lucky hands on the private beta, this merely fixes the "my water broke" bug, fixes some of the water lag on just the south-end of the map, a somewhat-hidden (NO-TEXTURE) texture dependency, and adds sound to the dam as it was too quiet. To that end, if anyone else has issues, please tab over to the discussion forum and post on there for help or answers.

    Big thanks to all those that helped.

    Credits: Only stuff that's used here have come from the game, though the 'motel' models were originally from Ouerbacker's Black hills, I retextured it somewhat enough to make it fit the theme of the real life counterpart. I created the terrain from L3DT program (which I purchased), and created my own road-graphics. Sign images were taken from searches on the internet and I nor Beamng make no claim of ownership to these and is used on the grounds of Creative Commons & Fair Use acts/guidelines.
    JonasTMT, luchvk, WolfGT and 12 others like this.

Recent Reviews

  1. RAZOR7652
    Version: 1.0.1
    This is by far the best driving road in BeamNG.
  2. icky427
    Version: 1.0.1
    very very cool, thanks for all the work! only thing is it seems more bumpy than it should be. ive run it a few times irl and its surprisingly smooth for a mountain road. keep up the good work, im really hoping you get 28 fleshed out at least to where it crosses over the river.
    1. bob.blunderton
      Author's Response
      You shall get your wish when tiled terrain support comes to Beamng (it's planned, and I've pested the developers about it, in a positive way).
      It's a tad bumpy, but only in a few spots, but hey, for free, in a video game, it's not too bad! Glad you enjoyed it!
  3. Misa
    Version: 1.0.1
    perfect with a rally car
  4. CP100
    Version: 1.0.1
    One again, Great work as always!
    1. bob.blunderton
      Author's Response
      Thanks buddy. This was by request, and also something I knew so many people would absolutely love so much. It was in a way, my 'thank-you' map to the developers, and all the people who stuck with me through my map projects, and the rest of the Beamng.drive community.
      Keep an eye out for my Roane County update, if you've got a top-of-the-line PC (or even last year's model!), do check it out when it's available.
      --Thanks for writing in!
  5. HaleHortler
    Version: 1.0.1
    One long, challenging road. One I enjoy driving at a leisurely rate. Can't wait to see what the updates will bring us!
    1. bob.blunderton
      Author's Response
      Updates will only be to add a trail or two and finish the side roads (and add any trimming I may have missed on the main route, or fix bugs if any are discovered, of course).
      Glad you enjoyed it. It's great to take a leisurely cruise... or haul a truck full of pianos through. Or race with the sports car... but the pianos can be more of a challenge. Never will make it with a full length commercial trailer though - you have been warned!
      Though if someone does manage, I want a video of it.

  6. ThatCarGuyDownTheStreet
    Version: 1.0.1
    Could you maybe make a version with less trees? My computer kinda gets butt-raped by this map.
    1. bob.blunderton
      Author's Response
      Turn REFLECTION DETAIL/settings down or off to help if you have GPU issues. If you have a slower cpu, turn off shadows.
      This can help considerably. If it still doesn't, consider changing your detail settings if you wish to enjoy the map. If you have it on medium, consider 'low' detail. If I remove the trees, from a national/state park route through the woods, it's a bunch of nothingness then.
      You're driving through virgin forest... I don't know how else to say it, there's a (view distance is much less) patch in the forums though for this map, click the discussion tab or read in detail the post for this map on it's resource page, and there should be a link to it. IIRC it may be on page 3 of the discussion forum, not entirely sure at this moment.

      If nothing else, It's time to buy a gpu.

      A Nvidia 1050ti 4gb is a great card that doesn't consume a ton of power and is generally in the 150~200$ range or close to it. There's also a plethora of used cards on the market. This isn't the fastest map in the world, however, there are a lot of trees, I can't really help that. You can't take the trees out of the forest and stuff have a forest :x
      Not one to throw out business names or links, but here's an idea.
      Superbiiz (.com I think) has a great deal going (They did 10 days ago anyways), and you can always look the model up on www.pricewatch.com and compare gpu costs. You might just find something you like cheap, on that site (it's a referral site, it's been around for about 18~20 years though).
      I saved someone 80~100$ on a video card about 10 days ago so do have a look-see. Even Amazon has things cheap sometimes, but careful with Newegg, they've been pricey as of late (I don't Newegg if I can help it).
      A 1050ti 4gb will power though most all games at nearly max settings at 1080p/60fps within reason. Some more or less, but this one, yes, all my maps run good on a 1050/1060 series card. Don't spend more than 200$ on a GPU right now. Always buy what's best price-to-performance, and you can look that up on PASSMARK's site, it will cost you the least while lasting the longest in brute-force terms.
      --Good luck!
  7. zschmeez
    Version: 1.0.1
    Just drove this thing twice, and I am blown away. This is the best road I've ever driven in BeamNG.drive. Thank you, sir, for this incredible gift to the community.
  8. LEGOkungen007
    Version: 1.0.1
    Big map. not to mutch to look at but the driving and feel of the map is fantastic. Didn't get any lag on the map and it's posible to go exploring of road.
  9. JonasTMT
    Version: 1.0.1
    Another awesome map from you! Im sad that I don't have a good wheel, because it will be so cool to drive with a wheel! Thanks for the map!! :)
    1. bob.blunderton
      Author's Response
      You're very welcome.
      Don't feel bad, I'm a keyboard driver here... it's difficult if not impossible with cars like the Bolide. It's not difficult at all with an 88 Pessima AWS (throw a stage 1 turbo on it if it doesn't have one already), the four wheel steering and modest power output provides plenty of power to take you through the corners. Being a somewhat careful driver will easily get you through in one piece, especially if you've been playing the game for 2~2.5 years like I have... with just a keyboard.
      Always a good reason to keep an eye out for a wheel on discount.
      --Cheers! and thanks for the review.
  10. Funky7Monkey
    Version: 1.0.1
    Very well done, I'll be visiting Deals Gap some time, hopefully in the near future. Will report a comparison whenever I do :P
    1. bob.blunderton
      Author's Response
      Thanks, I've not got 100% of the pull-off's perfect yet, and it doesn't have it's signs, or side-roads, but the main route is accurate per google maps and USGS height-map NED data. I got it as close as I could reasonably within time-constraints. There will always be trade-offs when it's a one-person team, but it's still quite a bit of fun if you can't do the real thing or don't wish to die or get gravely injured trying.
      I live less than 2 hours (or about that) from this, so it should be pretty decently close!