This should be working in 0.15 game version thanks to a hot-fix.
Another from-scratch custom map by bob.blunderton!
By requests from my fans and my brother-in-law to be.
Build time: Over 250 hours...
A proper review by DavidinArk!
@fufsgfen did a great video here showing most of The Dragon!
Another review, for the British take on things (Roasted Bunny) here,
Clean run with a Viper, no commentary, perfect for viewing at work.
Drifting run - replay may get jittery but that is the replay itself
Crash Series that uses this map already by CrashBoomPunk
Someone took a PIGEON down it, good call!
This famous route here on google maps, and for 12 miles north of here:
Low FPS patch (experimental) can be found on page 5 on the discussion forums (look for my main.level upload file), you'll have to patch the file yourself though (it tells you briefly how to do so)
https://www.beamng.com/threads/tail-of-the-dragon-deals-gap.39818/page-5#post-680479 You may have to scroll down or up to see it.
If you don't enjoy 13 miles of nothing but curves, you might want to skip this map.
Requires a Geforce 760 video card, or Radeon R9 video card or better! Basically any 100$ video card that's less than 18 months old, or any 150$ card from 3 years ago or sooner, should get you by.
You'll want to have a system with at-least 6~8gb of RAM here.
Route as pictured here from the top of the picture to the bottom of the map where the 129 symbol is http://tailofthedragonmaps.com/tail-of-the-dragon-radar-map/
This custom map was made from scratch. This is a first beta, but 100% of the tail of the dragon main course from 1 mile south of the 'Resort' to about 3/10ths of a mile north of TabCat creek bridge is there and DONE.
Release notes (nothing serious):
Only known issues are "It's a little slow" on systems under the recommended specs for the game, and the water by the dam just doesn't play nicely all the time, (lag) so stay out of it (it's far enough from the main route not to bother anyone).
Don't go past barricades or trees blocking the road or you'll get to areas I haven't finished yet, or fall out of the map, or see other immersion-breaking stuffs. You were warned!
AI will stay in lane if you use the SPLIT ROAD option perfectly, for car crash recreation, chases, etc. Only the main route has AI to avoid it ramming into barricades etc, and to help keep the 'traffic on main route only' thing a reality. A 4.4ghz 4790k cpu with 16gb of fast RAM can run 11 vehicles in real time consistently without slowdown at around 35~55 fps - 12 gets lagged a bit but not below 20fps. A slightly OC'ed 3770k may do 9~10 vehicles in real time. Folks with Ryzen processors can do as many as the physics can handle without crashing (about 20, if you don't have gobs of older car mods).
The AI will turn around at the end of the route, as there is room to, but rarely may get stuck. To avoid this somewhat, use SPAN setting on the AI.
I never changed the starting spawn-point names from the map's ECA sources, and put the new names in the graphics for the spawns in-stead. I didn't want to risk breaking them as I have done other times, holding up map release and creating much frustration.
If you're going to do a VIDEO review, please don't go past the barricaded areas as those parts aren't yet done (or save that for last). The main route is the star of the show, as we say. Please focus on what's already done. You can show off the dam if you must, the water does work now (this is different than the private beta).
If you had gotten your lucky hands on the private beta, this merely fixes the "my water broke" bug, fixes some of the water lag on just the south-end of the map, a somewhat-hidden (NO-TEXTURE) texture dependency, and adds sound to the dam as it was too quiet. To that end, if anyone else has issues, please tab over to the discussion forum and post on there for help or answers.
Big thanks to all those that helped.
Credits: Only stuff that's used here have come from the game, though the 'motel' models were originally from Ouerbacker's Black hills, I retextured it somewhat enough to make it fit the theme of the real life counterpart. I created the terrain from L3DT program (which I purchased), and created my own road-graphics. Sign images were taken from searches on the internet and I nor Beamng make no claim of ownership to these and is used on the grounds of Creative Commons & Fair Use acts/guidelines.