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Beta Tail of The Dragon / Deal's Gap 1.0.1

The original route of 11~12 miles with 318 curves from TN/NC USA now in Beamng!

  1. bob.blunderton
    Another from-scratch custom map by bob.blunderton!
    By requests from my fans and my brother-in-law to be.
    Build time: Over 250 hours...
    A proper review by DavidinArk!

    @fufsgfen did a great video here showing most of The Dragon!

    Another review, for the British take on things (Roasted Bunny) here,

    Clean run with a Viper, no commentary, perfect for viewing at work.

    Drifting run - replay may get jittery but that is the replay itself

    Crash Series that uses this map already by CrashBoomPunk

    Someone took a PIGEON down it, good call!


    This famous route here on google maps, and for 12 miles north of here:
    https://www.google.com/maps/@35.466...4!1sOHCYDXuh8vTz6xx4TxSc1Q!2e0!7i13312!8i6656





    Low FPS patch (experimental) can be found on page 5 on the discussion forums (look for my main.level upload file), you'll have to patch the file yourself though (it tells you briefly how to do so)
    https://www.beamng.com/threads/tail-of-the-dragon-deals-gap.39818/page-5#post-680479 You may have to scroll down or up to see it.

    If you don't enjoy 13 miles of nothing but curves, you might want to skip this map.

    Requires a Geforce 760 video card, or Radeon R9 video card or better! Basically any 100$ video card that's less than 18 months old, or any 150$ card from 3 years ago or sooner, should get you by.
    You'll want to have a system with at-least 6~8gb of RAM here.
    Route as pictured here from the top of the picture to the bottom of the map where the 129 symbol is http://tailofthedragonmaps.com/tail-of-the-dragon-radar-map/
    This custom map was made from scratch. This is a first beta, but 100% of the tail of the dragon main course from 1 mile south of the 'Resort' to about 3/10ths of a mile north of TabCat creek bridge is there and DONE.

    Release notes (nothing serious):
    Only known issues are "It's a little slow" on systems under the recommended specs for the game, and the water by the dam just doesn't play nicely all the time, (lag) so stay out of it (it's far enough from the main route not to bother anyone).
    Don't go past barricades or trees blocking the road or you'll get to areas I haven't finished yet, or fall out of the map, or see other immersion-breaking stuffs. You were warned!
    AI will stay in lane if you use the SPLIT ROAD option perfectly, for car crash recreation, chases, etc. Only the main route has AI to avoid it ramming into barricades etc, and to help keep the 'traffic on main route only' thing a reality. A 4.4ghz 4790k cpu with 16gb of fast RAM can run 11 vehicles in real time consistently without slowdown at around 35~55 fps - 12 gets lagged a bit but not below 20fps. A slightly OC'ed 3770k may do 9~10 vehicles in real time. Folks with Ryzen processors can do as many as the physics can handle without crashing (about 20, if you don't have gobs of older car mods).
    The AI will turn around at the end of the route, as there is room to, but rarely may get stuck. To avoid this somewhat, use SPAN setting on the AI.
    I never changed the starting spawn-point names from the map's ECA sources, and put the new names in the graphics for the spawns in-stead. I didn't want to risk breaking them as I have done other times, holding up map release and creating much frustration.


    If you're going to do a VIDEO review, please don't go past the barricaded areas as those parts aren't yet done (or save that for last). The main route is the star of the show, as we say. Please focus on what's already done. You can show off the dam if you must, the water does work now (this is different than the private beta).
    If you had gotten your lucky hands on the private beta, this merely fixes the "my water broke" bug, fixes some of the water lag on just the south-end of the map, a somewhat-hidden (NO-TEXTURE) texture dependency, and adds sound to the dam as it was too quiet. To that end, if anyone else has issues, please tab over to the discussion forum and post on there for help or answers.

    Big thanks to all those that helped.

    Credits: Only stuff that's used here have come from the game, though the 'motel' models were originally from Ouerbacker's Black hills, I retextured it somewhat enough to make it fit the theme of the real life counterpart. I created the terrain from L3DT program (which I purchased), and created my own road-graphics. Sign images were taken from searches on the internet and I nor Beamng make no claim of ownership to these and is used on the grounds of Creative Commons & Fair Use acts/guidelines.
    JonasTMT, luchvk, WolfGT and 12 others like this.

Recent Reviews

  1. motohead74
    motohead74
    5/5,
    Version: 1.0.1
    dude i have been all over this road too . i got all your maps now they all killer maps
    1. bob.blunderton
      Author's Response
      Ah, many thanks buddy.
      Roane County is good for endless cruising, and is the largest map available for this game currently.
      Nevada Interstate was my first map and is great for it's looping 12-miles of bi-directional interstate winding in and out of what looks like the Rocky Mountains/Black Hills (Because it used to be Black Hills!).
      So-Cal Interstate (while it's a bit laggy, and old) still works and is quite a bit of the same fun as Nevada was, as it entirely intends to be the sequel to the first. This has over 40-something miles of unique, hand-designed interstates/highways of all kinds and many many other dozens of miles of surface routes. Most of the mountains function as impromptu jumps, too. There's even a select few off-roading trails - and lots and lots of cliffs! A certain Coyote would feel quite at home here.
      Tail of The Dragon (this map) is of course what seems like a 'never ending twisting snake-like roadway with smoothly banked corners and a forest of trees (because it is a snake-like road through a state forest, which is why it's fun!). This map was originally done by request, but I forgot who requested it. Oops! It's okay, I enjoy playing this more than I did making it. More side-routes may be added one day.
      Roane County progress is on-going, slowly, but still under heavy WiP.

      --Thanks for writing in!
  2. adrian2013
    adrian2013
    5/5,
    Version: 1.0.1
    I've got to say. It is a great map to drive around and a pleasure as well.
  3. Bzucko
    Bzucko
    5/5,
    Version: 1.0.1
    Nice to drive this map on it's never ending winding road ;)
  4. fufsgfen
    fufsgfen
    5/5,
    Version: 1.0.1
    This kinda multiplied BeamNG for me, such perfect road to drive on!

    I actually did make it trough with T75 and tanker (11000l of milk), brakes were smoking, but didn't have too many issues. I even made an U-turn at the end of the road, might of been bit more than 3 point turn actually!

    I can't comprehend how Bob was able to do this road, but it is so perfect! Big thank you, this is truly a dream come true.

    All the best to you Bob and have a merry X-mas!
    1. bob.blunderton
      Author's Response
      This was done by request, so if it was you - here you go (I honestly forget, but my Brother-in-Law to-be requested it, too).
      That aside, it's fun! Surprisingly so in fact, as being mostly a highway guy, I was shocked how much it sucks you in even when I was just testing. I possibly would have released this a week to 10 days sooner if I didn't end up testing it for a half-hour to an hour every time I meant to give it a 5~10 minute test.
      Thanks for the kind words & You can be sure this will stay 'maintained' for a good year or two at-least!!! I enjoy this one myself - so eventually I may put the side-road in too that's missing and a few paths.

      --Cheers and have a good Chris's Mess!
  5. psy_lo
    psy_lo
    5/5,
    Version: 1.0.1
    Thanks you for your awesome and very nice work. This is the most incredible road to take a ride in BNG :-)
    1. bob.blunderton
      Author's Response
      You're very welcome. It was fun to make and a pleasure to test - I often found myself spending 30~45 minutes or more testing when I only needed to spend 5 or 10 minutes. So I knew people would like it, I just did not know it would be this much of a hit with folks (and this was done as a request fulfillment).

      --Thanks for writing in!
  6. The Stigs german cousin
    The Stigs german cousin
    4/5,
    Version: 1.0.1
    Thank you for creating maps like this, this is probably the best driving road in all of BeamNG! The 4 stars are because it is unfinished, not because I dont think it is an excellent piece of work, which it is.

    There is one minor problem (at least for me) regarding the Ai paths.
    Yes, they kind of work when split road is activated. But they do not really stay in the lane, most of the time the ai cars drive partly on the road pavement right next to the road.
    They are driving to the far right of the road with only the left wheels touching the actual road. This leads to the ai cars crashing into specific trees along the map, which are very close to the edge of the road.
    So the ai is inevitably crashing into the same trees every time.
    It would really be nice to get that working (either by fmaking them stay in the lane or by simply removing these few trees. You can just find the trees by letting a few ai cars drive the whole route at about 30mph)

    Anyways the map itself is really well done, I havent been to the real place but it strongly reminds me of a mountain road in Greece which I have been to several times that looks quite similar.
    Thank you!
    1. bob.blunderton
      Author's Response
      Thanks for letting me know, the AI worked just dandy before, I guess now they cut corners more. That stinks. I will have to re-draw the whole route (just for AI, the road won't change).
      Can't remove a few trees unless they're closer than about 3~4' to the road, because that's how the road is and how it looks in real life (it's not far from here, an hour and a half or two hours if you get stuck behind a Buick Oldington on the way there).
  7. RAZOR7652
    RAZOR7652
    5/5,
    Version: 1.0.1
    This is by far the best driving road in BeamNG.
    1. bob.blunderton
      Author's Response
      Thanks buddy, this was by request and the real life counterpart is one of the best driving roads in the USA. A must drive for anyone who loves driving. Now maybe so many people won't die on the real thing - one would hope.

      There's a new entry into this category as of late - Mount Glorious by B25Mitch (If I remember correctly), it's much shorter than this but still every bit as well made (if not better!). So go check it out if you like this, it's more of the same good stuff.

      --Cheers!
  8. icky427
    icky427
    5/5,
    Version: 1.0.1
    very very cool, thanks for all the work! only thing is it seems more bumpy than it should be. ive run it a few times irl and its surprisingly smooth for a mountain road. keep up the good work, im really hoping you get 28 fleshed out at least to where it crosses over the river.
    1. bob.blunderton
      Author's Response
      You shall get your wish when tiled terrain support comes to Beamng (it's planned, and I've pested the developers about it, in a positive way).
      It's a tad bumpy, but only in a few spots, but hey, for free, in a video game, it's not too bad! Glad you enjoyed it!
  9. Misa
    Misa
    5/5,
    Version: 1.0.1
    perfect with a rally car
  10. CP100
    CP100
    5/5,
    Version: 1.0.1
    One again, Great work as always!
    1. bob.blunderton
      Author's Response
      Thanks buddy. This was by request, and also something I knew so many people would absolutely love so much. It was in a way, my 'thank-you' map to the developers, and all the people who stuck with me through my map projects, and the rest of the Beamng.drive community.
      Keep an eye out for my Roane County update, if you've got a top-of-the-line PC (or even last year's model!), do check it out when it's available.
      --Thanks for writing in!