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Beta Tail of The Dragon / Deal's Gap 1.0.1

The original route of 11~12 miles with 318 curves from TN/NC USA now in Beamng!

  1. bob.blunderton
    Another from-scratch custom map by bob.blunderton!
    By requests from my fans and my brother-in-law to be.
    Build time: Over 250 hours...
    A proper review by DavidinArk!

    Another review, for the British take on things (Roasted Bunny) here,

    Clean run with a Viper, no commentary, perfect for viewing at work.

    Drifting run - replay may get jittery but that is the replay itself

    Crash Series that uses this map already by CrashBoomPunk


    This famous route here on google maps, and for 12 miles north of here:
    https://www.google.com/maps/@35.466...4!1sOHCYDXuh8vTz6xx4TxSc1Q!2e0!7i13312!8i6656





    Low FPS patch (experimental) can be found on page 5 on the discussion forums (look for my main.level upload file), you'll have to patch the file yourself though (it tells you briefly how to do so)
    https://www.beamng.com/threads/tail-of-the-dragon-deals-gap.39818/page-5#post-680479 You may have to scroll down or up to see it.

    If you don't enjoy 13 miles of nothing but curves, you might want to skip this map.

    Requires a Geforce 760 video card, or Radeon R9 video card or better! Basically any 100$ video card that's less than 18 months old, or any 150$ card from 3 years ago or sooner, should get you by.
    You'll want to have a system with at-least 6~8gb of RAM here.
    Route as pictured here from the top of the picture to the bottom of the map where the 129 symbol is http://tailofthedragonmaps.com/tail-of-the-dragon-radar-map/
    This custom map was made from scratch. This is a first beta, but 100% of the tail of the dragon main course from 1 mile south of the 'Resort' to about 3/10ths of a mile north of TabCat creek bridge is there and DONE.

    Release notes (nothing serious):
    Only known issues are "It's a little slow" on systems under the recommended specs for the game, and the water by the dam just doesn't play nicely all the time, (lag) so stay out of it (it's far enough from the main route not to bother anyone).
    Don't go past barricades or trees blocking the road or you'll get to areas I haven't finished yet, or fall out of the map, or see other immersion-breaking stuffs. You were warned!
    AI will stay in lane if you use the SPLIT ROAD option perfectly, for car crash recreation, chases, etc. Only the main route has AI to avoid it ramming into barricades etc, and to help keep the 'traffic on main route only' thing a reality. A 4.4ghz 4790k cpu with 16gb of fast RAM can run 11 vehicles in real time consistently without slowdown at around 35~55 fps - 12 gets lagged a bit but not below 20fps. A slightly OC'ed 3770k may do 9~10 vehicles in real time. Folks with Ryzen processors can do as many as the physics can handle without crashing (about 20, if you don't have gobs of older car mods).
    The AI will turn around at the end of the route, as there is room to, but rarely may get stuck. To avoid this somewhat, use SPAN setting on the AI.
    I never changed the starting spawn-point names from the map's ECA sources, and put the new names in the graphics for the spawns in-stead. I didn't want to risk breaking them as I have done other times, holding up map release and creating much frustration.


    If you're going to do a VIDEO review, please don't go past the barricaded areas as those parts aren't yet done (or save that for last). The main route is the star of the show, as we say. Please focus on what's already done. You can show off the dam if you must, the water does work now (this is different than the private beta).
    If you had gotten your lucky hands on the private beta, this merely fixes the "my water broke" bug, fixes some of the water lag on just the south-end of the map, a somewhat-hidden (NO-TEXTURE) texture dependency, and adds sound to the dam as it was too quiet. To that end, if anyone else has issues, please tab over to the discussion forum and post on there for help or answers.

    Big thanks to all those that helped.

    Credits: Only stuff that's used here have come from the game, though the 'motel' models were originally from Ouerbacker's Black hills, I retextured it somewhat enough to make it fit the theme of the real life counterpart. I created the terrain from L3DT program (which I purchased), and created my own road-graphics. Sign images were taken from searches on the internet and I nor Beamng make no claim of ownership to these and is used on the grounds of Creative Commons & Fair Use acts/guidelines.
    JonasTMT, luchvk, WolfGT and 12 others like this.

Recent Reviews

  1. zschmeez
    zschmeez
    5/5,
    Version: 1.0.1
    Just drove this thing twice, and I am blown away. This is the best road I've ever driven in BeamNG.drive. Thank you, sir, for this incredible gift to the community.
  2. LEGOkungen007
    LEGOkungen007
    5/5,
    Version: 1.0.1
    Big map. not to mutch to look at but the driving and feel of the map is fantastic. Didn't get any lag on the map and it's posible to go exploring of road.
  3. JonasTMT
    JonasTMT
    5/5,
    Version: 1.0.1
    Another awesome map from you! Im sad that I don't have a good wheel, because it will be so cool to drive with a wheel! Thanks for the map!! :)
    1. bob.blunderton
      Author's Response
      You're very welcome.
      Don't feel bad, I'm a keyboard driver here... it's difficult if not impossible with cars like the Bolide. It's not difficult at all with an 88 Pessima AWS (throw a stage 1 turbo on it if it doesn't have one already), the four wheel steering and modest power output provides plenty of power to take you through the corners. Being a somewhat careful driver will easily get you through in one piece, especially if you've been playing the game for 2~2.5 years like I have... with just a keyboard.
      Always a good reason to keep an eye out for a wheel on discount.
      --Cheers! and thanks for the review.
  4. Funky7Monkey
    Funky7Monkey
    5/5,
    Version: 1.0.1
    Very well done, I'll be visiting Deals Gap some time, hopefully in the near future. Will report a comparison whenever I do :P
    1. bob.blunderton
      Author's Response
      Thanks, I've not got 100% of the pull-off's perfect yet, and it doesn't have it's signs, or side-roads, but the main route is accurate per google maps and USGS height-map NED data. I got it as close as I could reasonably within time-constraints. There will always be trade-offs when it's a one-person team, but it's still quite a bit of fun if you can't do the real thing or don't wish to die or get gravely injured trying.
      I live less than 2 hours (or about that) from this, so it should be pretty decently close!
      --Cheers!
  5. Racermon
    Racermon
    5/5,
    Version: 1.0.1
    I love the main road, took me about 15 mins to run the whole stretch on my first attempt with a few crashes here and there, I am definitely learning this map so I can test vehicles, #newnurbergring
    (took 15 mins in a d-series for "racing")
    1. bob.blunderton
      Author's Response
      Yes it does take a while, I can attest to that. I don't create itty-bitty maps and this one is the smallest by far, but it did demand higher per-square foot detail than the others. While there isn't nearly as much content as my other maps, I tried to put more detail into this, and as such, it came out pretty decent. Just don't try to get a commercial truck with a trailer full of pianos down it, or you'll see why they're banned :)
      --Cheers & Thanks for writing in!
  6. ItsJustCurtis
    ItsJustCurtis
    5/5,
    Version: 1.0.1
    Definitely one of the nicest maps to just spank your favourite cars down. the roads are perfectly smooth, even my no suspension stance cars make it down with no effort! I'd like to see more of the map than just the single main road, but fortunately that main road is excellent fun on its own
    1. bob.blunderton
      Author's Response
      Eventually the rest of the map will be done, but I really only intended the main route to be done. The other roads are only plotted and 'base-formed' into the terrain, it doesn't have the final smoothing and decoration that the main route does, as the main route is the only attraction here for most.
      I have Roane County work I am putting in 10 hours a day on, that map will be updated and bugs fixed in a few more weeks.
      I also have a city map I have to get some more models for (also why I am working on Roane County as I am creating models for it, to be re-used in the city map).
      Glad you still got some good clean fun on what is here, though!
      --Cheers!
  7. Hares
    Hares
    5/5,
    Version: 1.0.1
    How does this map only have about 4000 downloads?
    1. bob.blunderton
      Author's Response
      It's only been out for three weeks, today. Lots of folks requested this, and lots more are finding this game due to the reviews of this (see youtube commentary), while viewing video from the real route (they get linked to this). So, I am glad people can find some entertainment in it, after working hundreds of hours on it. It was quite fun to test as I was building it (I do *LOTS* of testing) so I didn't think it would flop when it hit the MODS section. Just don't try to take a commercial truck/lorry down the route loaded to the gill with PIANOS. It does have AI functionality if you wish for a chase or race and it will mind it's lane if you tell it to.
      Use multiple AI vehicles (as your processor allows) setting them to SPAN and to be "in lane" (i think this was 'split road' before), and you can have traffic. An i7 4790k @ 4.4ghz all-cores will do 11 vehicles including your own before dipping below 30fps, so do add traffic, it makes for quite a thrill in this game if your PC allows for it (Watch system memory use when doing so, and try not to use INS rewind function with 6~8+ vehicles as it could crash the game out). AI will keep to the main route only, by design.
      --Thanks for the review (or just compliment!).
  8. Dean Wang
    Dean Wang
    5/5,
    Version: 1.0.1
    it feels initial d
  9. Glitchy
    Glitchy
    5/5,
    Version: 1.0.1
    I went on this road 2 weeks ago! Nice map!
    1. bob.blunderton
      Author's Response
      Awesome, glad you had a good time on it and lived to tell "The Tail" (sic). This was done by request, though I never really realized how many people would like it this much. Thanks for the good words.
  10. jse_junior
    jse_junior
    5/5,
    Version: 1.0.1
    SIIICK MA DUDE