Added a new scenario - a sandbox scenario but with not one, not two, but three blackholes in it. I wanted to have this be an option in the existing sandbox scenario but had some difficulties and so it has become its own scenario.
I have also implemented a cap on the amount of pull a blackhole can have at any one time to reduce the chance of extreme values. However, this does not solve all the opportunities for a vehicle to be stretched and cause instability.
Fixed the reset system not correctly triggering if the player resets during the explosion phase.
Also, the timings have been tweaked again so there will be only one universal file (ie, frames shouldn't make too much difference to the timings. Tested with 30-60FPS). Though, i am sure that if you get 120FPS, things might be double the speed for you.
The original timings between events and messages was such that they would be perfectly spaced if the game ran at 30 frames a second (what I commonly use for playing BeamNG and doing other work)
This means that if you average around 60 frames per second, then everything will happen two times faster than intended, which means you may not be able to read text quick enough because they are vanishing too quickly/happening.
This update simply makes all the timings happen two times slower, so...