- better collisions concerning the road signs and the wooden barriers
- lot of rocks added along the road
- the pépé Réné's missions are avaible in campaign mode. The transport scenarios aren't doable anymore if you loose the cargo. The handbrake is put on the pickup. We see better the final crash because i have move the last checkpoint.
- correction of bugs with the decal roads
- correction of the huge errors of grammar in the descriptions, merci RyvyLo
- hay bales centered on the papy's truck again. I hope they will not move again
- correction of the vegetation (brown grass was gone)
- I have smoothed a bit the risers of the mountain
- I have replaced objet floating in air
-textures with mipmaps
-3d models with imposters
-the 10km long mesh road erased and replaced by decals and leveled terrain, in a way to avoid skid marks lags
-some details that i don't remember ... gps, distance of view, and euuhh ...
the map works better right now. vegetation, tire marks, etc
- a small port / a dike
- a trail who climb the stairs of the mountain
- more cows
- 12 scenarios
- lot of work on the asphalt road. I've changed the texture, decreased the width, decreased the slope in some turns
- I've decreased the size of the map file
I just see that the scenarios doesn't work .... I go to search a solution.
But, for the moment, if you want to play them, you can do this:
go to document/beamng.drive/mods
1 extract the stairway_mountain.zip