Experimental Tire Impact Punctures 1.4

Causes tires to become punctured during crashes resulting in more frequent flats

  1. Simple Traffic Exclusion + Performance Overhaul

    Cpt.Razor
    As a safety measure Simplified traffic vehicles are no longer detected by the mod to prevent corrupt vehicles from occurring during crashes. What was happening for the puncture mod was on puncture BeamNG's Wheels.Lua tries to call getGroupPressure() but since simplified traffic lacks a pressure wheel group it resulted in disabling the vehicle and a lua error.

    Once again for performance it has been properly optimized this time, There is a whole bunch of generated debugging content that was...
  2. More sensitivity Adjustments + Behavior Changelog

    Cpt.Razor
    Comparison of the values from mods release to this version:

    Body Absolute Deformation: ≥ 7.5 mm to ≥ 15 mm = 2x strict
    ?
    Measures actual permanent length change to a body triangle edge in millimeters

    Body Percentage Deformation: ≥ 1% to ≥ 4% = 4x strict
    ?
    Measures how much of a body triangle edge permanently changed in length compared to its original length

    Broken Body Edge: Immediate Qualification to...
  3. Puncture Sensitivity adjustments

    Cpt.Razor
    Made adjustments to safe distances between the tire and vehicle triangle structures to be less sensitive to tire puncture from moderate driving, Tires will still behave normally and be a little more accurate to punctures from bodywork

    Stuff like tires slamming into the bodywork from extreme suspension compression if the car was upright or upside down is still being worked on but for now its a little realistic
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