Dismiss Notice

In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.

Trackfab Brawler 2.41

Offroad crawler thingy

Tags:
  1. TrackpadUser
    Note : This mod requires the use of the Racetec Racing Parts pack as well as the Trackfab Offroad Wheels pack otherwise most variants will not have gauges or wheels/tires.
    PLEASE READ THE 4WS INFORMATION SECTION IF YOU'RE EXPERIENCING PROBLEMS

    What happens when you take a big block V8, a pair of solid axles, and attach all of that to a compact space frame?

    The Trackfab Brawler.



    Variants:

    Crawler:

    Equipped with 42in tires, locking differentials and a low output engine, this variant is meant for rock crawling on tight courses.

    Also comes equiped with wheel ballast and 4WS variants.


    Formula:

    Inspired by formula offroad cars, this variant comes equipped with an uprated V8 engine, locked differentials, paddle tires and nitrous.



    Brawler:


    With it's 42in tires, locked differentials and uprated V8 engine, this variant is essentially a rock bouncer.



    4 wheel steer information:
    There are two different 4 wheel steering setups available.

    Mode 4WS
    The first one uses steering modes along with the main steering input.
    This variant is meant for those who just want to use 4 wheel steering without having to set-up a separate steering input.

    The 4 steering modes available are :
    Opposite steer, front only, rear only and parallel steer.

    Independent 4WS

    This mode uses a steering actuator with it's own separate controls.

    It comes preset with 2 keyboard keys to turn left and right.

    There is also a 3rd steering input available, which can be assigned to the analog input of your choice in the vehicle specific bindings.

    upload_2020-5-4_13-43-18.png
    Do note that this steering mode doesn't have any filtering, so it's a lot more responsive than regular steering inputs.

    Forum thread:
    https://www.beamng.com/threads/trackfab-brawler.69410/

    Credits:
    Chassis and accessories : Trackpaduser
    Original paddle tire jbeam : DrowsySam
    Engine and axles : BeamNG

    Thanks to Dummiesman and Diamondback for the lua help

    Images

    1. screenshot_2022-06-26_11-40-35.png
    2. screenshot_2022-06-26_11-38-07.png
    3. screenshot_2022-06-26_11-35-34.png
    4. screenshot_2022-06-26_11-33-46.png

Recent Reviews

  1. bussin.buses
    bussin.buses
    5/5,
    Version: 2.31
    Dunekicker + Rock Basher = Brawler
  2. a plane guy
    a plane guy
    5/5,
    Version: 2.31
    Its a thingy
  3. azulite0702
    azulite0702
    5/5,
    Version: 2.3
    i love that it has ctis
  4. Lewhik
    Lewhik
    5/5,
    Version: 2.3
    Love it.
  5. PigeonRoller
    PigeonRoller
    5/5,
    Version: 2.2
    cool
  6. Albertomegapro
    Albertomegapro
    5/5,
    Version: 2.1
    thats very good but i prefer the other trackfab
  7. marlou
    marlou
    5/5,
    Version: 2.0
    Finally something amazing I can crawl with ! :D thanks man !
  8. LJ74
    LJ74
    5/5,
    Version: 2.0
    Pretty fun to drive
  9. zfarineau
    zfarineau
    5/5,
    Version: 2.0
    It's awesome. I think it would be cool if you could transfer the axels to the d-series
  10. Plymouth51b
    Plymouth51b
    5/5,
    Version: 1.1
    So, this is an excellent mod that Im going to keep around for a while. I cant wait to see further development for it, I think there could be improvements in the looks department (liveries would be cool) Other then that, it does have a tendency to hang it self up someteimes and I feel like a steeper boat side along the sides of the truck, or sliders would help a bit with it. It would be cool to see diesel engines with it, but overall this mod is awesome. It plays well with other cars on the map, doesn't lag out and feels snappy and responsive. Keep up the great work!
    1. TrackpadUser
      Author's Response
      Thanks for the feedback :)

      I'm already working on remaking the body and fixing some of the kinks with the chassis.

      As for it's tendency to get hung-up, that's more of an issue with the way beamNG handles collisions with map objects. I've added some ground collision helper nodes to hopefully reduce those issues.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice