GranTurismo parody I love it this is the first GT track I drove on in arcade
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In the upcoming weeks mod approvals could be slower than normal.
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Trial Mountain 3.1
A scratch built version of this famous fictional track, exclusivly for BeamNG.
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Pessima
- 5/5,
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bryang93
- 5/5,
Great Map Loved Gran Turismo this is a wonderful recreation only issue i noticed was that the scenario with the custom 200bx the car will randomly spin out at high speed on the straight away no matter what braking or no braking.
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Spec Racer Z
- 5/5,
A great map and addition to BeamNG, and feels great with the new smoothness and fixed lines, Still would like the little curb things in the last tunnel and the lip on the road next to the wall between the two tunnels, but it's still great without those.
I went back onto the update after completed the mini Showdown Series I did to see if the times changed (1:52s), but seemed like it was about the same lap times. https://www.youtube.com/watch?v=07LNE3URvEI -
BowlerHatJack
- 5/5,
You have fixed the bumpyness as i asked thank you! Only small thing is that some walls are not collidable.
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iup3
- 5/5,
God couldent even run this because of 3.5gb :( oh mai gawd but still i rate this map 5
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RyvyLo
- 5/5,
Very nice map, the track layout is really great and interesting. I find this track much more fun and technical that Hirochi raceway.
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Holographicaly
- 5/5,
very nice map, i used to play it on GT and i loved it, and i love it just as much on beamng
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BillehBobJoe
- 4/5,
This is probably the best racing map i've seen in Beam NG yet, only issue I have is the road is too bumpy
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RainbowSherbert
- 5/5,
Great this time but can you incline the last corners like the newer versions of the track? That's my favorite feature of Trial Mountain.
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Author's Response
Id like to, but my model is practically set in stone there. It would take a lot of work to edit that corner; the way it connects to the pit area is complicated.
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BowlerHatJack
- 4/5,
Lovely to see this map get a great update! great new details added! The only problem i have is that the road seems a little bumpy.
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Author's Response
Nope, your looking at it. I just remade the base terrain.
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Gage Plays
- 5/5,
Great map, FPS and Potato PC friendly.
I have only one problem with this map, when I tried out the Sunburst Sport S scenario. On one part of the map, where you go uphill and down it there is a sandpile. There is an invisible barrier which destroyed my car.-
Author's Response
Yep, there's some invisible stuff here and there in this version. I solved the problem, but forgot to published it, sorry.
Good news though; I'm working right now on rebuilding this track from the ground up using BeamNG terrain, so there will be no more hiccups, plus working grass and sand.
The new level is really bumpy at this stage, so I need to solve some kind of mesh-to-terrain smoothing issue before I can release it.
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Pazzi8
- 5/5,
it's very good, but... you shuld add gravel, meadow etc etc... anyway very good mod (I've played it a lot of times in gran turismo hahah)
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G-Farce
- 5/5,
Very grateful for a full-blown racetrack. Good FPS
Maybe you could add a AI in future, the editor lets you input exact terrain height values to paint the height with, down to decimal values. Shouldn't be too difficult although AI implementation is subject to change with BeamNG updates.-
Author's Response
I made an AI path a while back, but its not performing good enough to race against in the current state of AI development; the AI drivers turn around randomly and go slowly around certain turns. I found this to be true for Hirochi Raceway too. The current build made my X trees disappear, so i might update it soon to fix that, and include any other stuff like AI.
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