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Utah Rally Day 1 1.1.0

A three stage event that takes you from the river, into the mountains, and back again.

  1. dsiOne
    This is my first scenario as well as my first time using Lua at all. The scenario is one event that has three timed stages separated by speed limit enforced - untimed - road sections with short stoppages between. Push too hard during the stages and you won't be able to make it home, push too little and you won't be able to take a good time home...

    An image of an example time is uploaded as well (The results screen isn't really ready to handle what I'm trying to do as far as I can tell).

    Checkpoints are only placed at junctions that require a turn/change in direction, hopefully it's pretty intuitive. Stage checkpoints are much larger than road section checkpoints to allow you to push harder than you should be. The sparseness of the checkpoints means you can cut properly, and try to cut not so properly if you think the car can handle it (it can't).

    Time penalties and other information are on the scenario start menu, I'll paste that here too:

    • Use the parking brake to keep your car in place when stopping at control zones. (Damage can change this!)
    • Come to a complete stop between pairs of mesh barriers (control zones), or else take a +60 second penalty to your next or previous stage.
    • The speed limit during road sections is 60 mph (96 km/h), obey it or else take a +180 second penalty to your next or previous stage.
    • A countdown to "GO!" will begin when you come to a complete stop at each stage start control zone, jumping the start will result in a +15 second penalty to the stage.
    • At the end of the day your results will consist of only your stage times.
    Hopefully in the future I'll be able to do even more, sensing when the car is well and truly gone (and not just missing a lot of parts) was out of my league for the first version of this at least. After all the rollovers - and one instance where my front bumper was stuck digging into the dirt - stopping me from continuing in testing I'd love to be able to allow restricted (group of people strength) node grabbing as well. I also need to go over and clean up the code still, but it at least works so I'd like to release it now.


    1. 20160506201047_1.jpg

Recent Updates

  1. Checkpoint changes & Timing fixes

Recent Reviews

  1. HighDef
    Version: 1.1.0
    Great stuff, very enjoyable.
  2. Dummiesman
    Version: 1.1.0
    Frustrating, to say the least.

    You start off by a gate, which, if you even tap the gas slightly thinking you're not in it, it will register you as speeding past it.

    Afterwards, the scenario runs through another gate that has a countdown timer which, will count down 3-2-1, then only a few seconds later say 'GO', this will be your first penalty.

    During the first dirt portion of the scenario, you will find it runs through areas that will shred open your tires / destroy your suspension. This happened multiple times, then frustration increased after the scenario registering me as skipping the first 2 gates even more times.

    I only ever got to checkpoint 25 before my engine died due to front end damage after losing control after nearly ripping out my suspension in stage 2

    Just for the record, I tried at this for 45 minutes straight without any good progress.

    As for the 3 star rating : You have at least something going, your prop placement is nice, and it's cool seeing another long rally stage that you can tell work went into.
  3. Sternendrache
    Version: 1.1.0
    Absolutely amazing scenario, something a bit different!
  4. metalmuncher
    Version: 1.0.0
    Great scenario, interesting to have to think about things other than going point-to-point as fast as possible.
  5. Decroxx
    Version: 1.0.0
    Awesome ideas, it's great to see.
  6. Kogzu26
    Version: 1.0.0
    awesome scenario waiting for day two ;D
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