Please note this is a Experimental update.
Overall Note: The new lighting has a impact on the performance.
Overall changes:
- New lighting by @BB93
- Night time ambient lights by @BB93
- Object optimizations
- Lights (Open World Editor, and under the "NightLights" folder you can turn on the folder "NightLightsLamps". Disabled by default for obvious performance reasons.)
- Yellow blinking traffic lights (Open World Editor, and enable the folder "Traffic Lights" to make them visible, disabled by default for performance reasons.)
- Canal water (Open World Editor, and enable the "Canal Water" object to add it. Disabled by default to preserve original feel of the map.)
- Map folder size reduction by removing duplicated textures
- GarageToGarage gamemode reimplemented (The parking spots markers are broken, hard to find them, but they work)
- Buyers Remorse Scenario
Issues:
- Because in the past couple days there has been a lot of experimentation and editing has been done, some objects have been re-imported from SLRR sources, which means some previously manually moved objects (Island lamps for example) have been reset to their previous wrong positions. This will be addressed later in a polishing state.
- Light sources are slightly off from where you'd expect them to be, again, didin't really bother fixing it because the lights aren't really implemented yet.
- Using the Navigation UI element reduces overall framerate. This is due to the AI paths displayed on it, and because there's a LOT of detail to the AI paths, the UI element probably has a hard time drawing it. If you won't use traffic on the map, but want to use the Navigation UI app you can delete the AI folder in the World Editor and then reload the map.
- Because many objects and materials have been altered with you may or may not see some NO MATERIAL surfaces. Please report them, it's been very difficult to track them down because I didn't encounter any on my end, but if I sent the map to someone, they seen 1 or 2.
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Alpha Valo City 0.79
A diverse city map from SLRR