loving the fun but im sad that the big truck wheels and the wheel loader wheels are unable to be swapped
Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 8.1
Universal mod for editing physics properties and swapping parts for official cars and most mods!
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Agent egg legVersion: 8.1- 4/5,
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Joethethird53Version: 8.1- 5/5,
I really enjoy this mod more than ever. Though I did come across an issue. In some mod cars or something like the d series when trying to convert to a electric cuz its fun, disable all the drive train parts like the diffs shafts transmission etc but whenever I do get the electric motor no matter what I cant get awd or even 4wd I have to go and select the diffs and front shaft from the truck itself not from the mod. Or sometimes the front is weaker than the rear like you can stop it easily but the rear would be strong if it did manage to work with the mod. Also if you try to convert it to electric using the nitrous slot it wont work at all no matter what. So hopefully it could be fixed soon cuz I really like evs in beam ng.
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hackexxVersion: 8.1- 5/5,
it's a very good mod that I've been using for a long time! but there are a couple of things I'd like to see in the mod: duplicate the license plate slot in the mod slot. it's really not convenient. I've seen this implemented in another mod, so I don't think there will be any issues. also, add support for adding two or more different engines to the car, so they can control separate axles. I tried to achieve 2 engines in the car by leaving the stock one and adding a new one through the license plate slot, dividing the transmission into front and rear drives for each engine, but I didn't get much out of it. I hope these ideas are even feasible.. Thanks!
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GreaGrea123Version: 8.1- 5/5,
this may be the singular best mod for beamNG ever, and thata an understatement, i don't usually send reviews or messages or anything but this mod had to be mentioned.
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brotabrrVersion: 8.1- 5/5,
10/10 mod, just few issues i have gotten and feature ideas
new heavy machins dont have livense plates so i cant use universal value changes
dump truck needs either truck transfercase or fwd transfercase to work
i wish i could customize large roller or use new heavy machinery engines in other cars
also maybe negative downforce because i like to make flying cars alot
customizable cvt gear ratios ig? imagine if we had cvt thats can have up to 0.01:1 gear ratios or very bad one that barely does anything
CVT super charger that can change its gearratio on fly for way better performance (i know it might be hard)
possibly idlerpm and starter settings on non custom engines, makes easier to get notransmission cars moving (especially if very heavy) and would allow making cars that dont have any basic controls (eg forwards and backwards is just switching do you use -1:1 wheelset or 1:1 wheelset, turning could be differential brake or disengaging drivehafts, and idle rpm lets it to actually go fast)
if possibly maybe unrelistic gear ratios, currently its 0.1:1 - 10:1 but universal could be 0.01:1 - 100:1 or even 0.001:1-1000:1
also super op brake discs that stop wheels instantly even if slightly tapped because current op brakediscs dont feel strong atleast to me
op driveshaft... simple
quad stage 3 variable boost turbos... hehe?
if anyhow possible, tho might be hard. i would really really love customizable suspensions, i could make super soft or hard suspensions, would also pair well with flying cars, i could make so in very quick compressions its damping is hard so it can work like normal car in road but when it lands from high up it dont take damage alot
also would allow for simulating cars with no suspension, and peoples might love supension where you can do massive negative chamber or very low or tall suspension-
Author's ResponseDo you have the newest update of the mod? I added the heavy machinery engines
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DemrimVersion: 8.0- 5/5,
Very interesting mod. Can you make it possible to change the properties (breaking/deformation resistence, stiffness, damping) main vehicle parts - frame and cab/body/upfit separately, without engine, axles, steering etc? I know, you implemented some in the last update, but if i understood correctly it still changes the whole car.
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Author's ResponseSorry it doesn't work like this
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Crumple ZoneVersion: 8.0- 5/5,
Hiya Agent, I absolutely love this mod and have made a ton of configs of a variety of cars using it. For some reason all my configs now in 0.37 get over-rev valvetrain damage (even though engine damage is on "empty"). Anyone that would know about a fix for that?
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variousartists_Version: 8.0- 4/5,
yeah no back on this the brake glow problem seems to be on the majority of vehicles where the brakes are just glowing no matter what
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Rat 4Version: 8.0- 5/5,
great mod really expend what you can do with this game.
although i have an issue where on many cars the car seems to raise when using custom transfercase especialy rwd/awd cars it's really weird i tried removing a bunch of things and customizing every diff every ratio nothing seems to make it just seend the power straight and not act on the suspension-
Author's ResponseThat's a limitation I'm not able to fix sadly
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HafyWorldVersion: 8.0- 5/5,
i love this mod, but one thing: so my favorite vehicle is the bastion aka the boat, and when i crank up the size (so as the requirements it shows, also using the offroad config) the front suspension gets lower the bigger the car gets, it might be because i have the 6L V8 engine, but if its a bug, its fine
i also tried making the wigeon huge, but it just made the steering worse, and made it bouncy, i'd like a clear explanation to why this migt be happening, but im guessing its cause i have an old version -
Stargazer_42Version: 7.9.2- 1/5,
Would be an excellent mod if not for the hundreds of completely useless undeletable configs
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Author's ResponseYou can delete all folders except common in the mod and then you won't have the configs
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Pemz09Version: 7.9.2- 5/5,
Can I swap engine mods? For example I have an vanilla car but I want the Engine from the mod xyz in my vanilla car. Is it possible to get the "mod"engine in my vanilla car ?
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Author's ResponseIt's not so easy unfortunately
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Retro_MotorsVersion: 7.9.2- 5/5,
This is one of my must have mods. The thing i love the most is the engine swaps where you can put any engine in any car without changing the model!
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I_breakpoint_IVersion: 7.9.1- 5/5,
Best mod for Beamng imo. So many cool options! 100% recommend. Just as a reminder, to fix exhaust muffler ratio as it doesn't work and allow this awesome mod to work with Automation cars. Then it's flawless! Do you know when the next update will be roughly?
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G-FarceVersion: 7.9.1- 5/5,
Beamng Jesus, do the thing so the thing works with automation cars. 4.99999999995 stars as is
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