Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 5.3

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. Theodore The Class B20
    Theodore The Class B20
    5/5,
    Version: 5.3
    Great mod, but where's the wheel hub swaps for the bus? I wanna make a bus with square wheels!
    1. Agent_Y
      Author's Response
      The bus doesn't support universal wheels yet (no idea why), I can try but it can be quite a lot of effort to get it to work, will require custom suspension and the rear wheel swaps will only work for 8-lug dually (including square dually), but all the rest would probably instantly collapse anyway due to how heavy the back of the bus is.
  2. engineer gaming
    engineer gaming
    5/5,
    Version: 5.3
    good mod however I was wondering where the electronic stability control went I can't seem to find it, All I know is that the abs was moved to brake swaps
    1. Agent_Y
      Author's Response
      It should still be where it was, maybe I accidentally deleted it, I'll check
  3. galaxynote2
    galaxynote2
    5/5,
    Version: 5.3
    I think this mod is a must for this game. One thing I would add is starter/shutoff sounds tuning (volume) since some samples are really quite if compard to others. I believe it shouldn't be hard to implement! Thank you for your hard work Agent_Y!
    1. Agent_Y
      Author's Response
      I didn't really think people would want such a small setting for starter/shutoff volume so I didn't bother adding it, I could in the next update
  4. ghs129
    ghs129
    5/5,
    Version: 5.3
    Awesome. I made a car where the front falls off if you rev it too hard :D
  5. Amazing Kestero
    Amazing Kestero
    5/5,
    Version: 5.3
    Another update another review. Another 1000/5 star rating :D
  6. fish341
    fish341
    5/5,
    Version: 5.2
    Hey, is it working with .23 beam ng version ? started playing beam ng again bcs of this mod
    1. Agent_Y
      Author's Response
      Most stuff is working, but transmission sounds are broken (have been since the previous update actually but I didn't notice it for months), some content for the Pigeon is broken but most works fine, Pigeon engine swaps and customizable engine configs are outdated, some configs have broken engines and most have too weak oil pans and not that good looking colors now, there are no Wigeon configs yet, 3-lug wheel hub swaps are outdated, walking mode can no longer be affected by some settings when used together with my other mods, and possibly there are more bugs that I haven't found yet. I'll try to finish a bugfix update tomorrow. Generally now you can use anything that isn't Pigeon-related and it will work fine.
  7. Amazing Kestero
    Amazing Kestero
    5/5,
    Version: 5.2
    ‎‎‎‎
  8. fylhtq7779
    fylhtq7779
    5/5,
    Version: 5.2
    Best
    1. Agent_Y
      Author's Response
      But kinda broken, I'll fix it in a few days
  9. CarFanatic86
    CarFanatic86
    5/5,
    Version: 5.2
  10. aircooledboii
    aircooledboii
    5/5,
    Version: 5.2
    B.R.U.H
  11. ¸.•*¨) V I R U S(¸.•´
    ¸.•*¨) V I R U S(¸.•´
    5/5,
    Version: 5.2
    THIS IS THE BEST MOD RIGHT NOW IT MADE IT TEAR UP ITS SO BEAUTIFUL!!!!!
  12. BACON CAP SAYS LS
    BACON CAP SAYS LS
    5/5,
    Version: 5.2
    yes, you took my idea.
    also, I think you forgot to put in the 6 lug wheels, and should you try to make the brakes more stable? every time I stop the car can't stop because I think there's a problem with the brakestrength and mass in the jbeam because the braking doesn't stop very fast, you should try fixing it, also there's this really bad bug where you can do wheel hub swap > wheel hub swap in the wheel hub swap, which crashes ur game lol. i can send you the picture in conversations if you would like me to.

    also, suspension swap? maybe putting airbags are funny in ur car
    1. Agent_Y
      Author's Response
      I didn't forget anything, the "bugs" you get are because you are doing specifically what I stated to NOT do. And suspension swaps are not possible.
  13. RedInBlue
    RedInBlue
    5/5,
    Version: 5.1
    I like the content in the new update, however im not sure where the "customizable engine" slot is.
    1. Agent_Y
      Author's Response
      It's just one of the selectable engines in the engine swaps.
  14. CarFanatic86
    CarFanatic86
    5/5,
    Version: 5.1
    Awesome. I love all the configs. My favorites are "French cars after 1 year" and the one where the engine shoots out the front XD
  15. BACON CAP SAYS LS
    BACON CAP SAYS LS
    5/5,
    Version: 5.1
    brake swap?
    imagine putting air brakes in a roamer lol
    would stop in a beep
    also it would fit the whole point of the "air brakes" in the sound editor
    1. Agent_Y
      Author's Response
      I can try, but no promises
  16. AppleCats
    AppleCats
    2/5,
    Version: 5.0 FOR BEAMNG 0.22
    My mod doesn't work. It says, "Electronics > Fire Values edit > Thrusters". No sliders, or anything. Please help me.
    1. Agent_Y
      Author's Response
      Have you tried reinstalling the mod?
  17. Prof.R
    Prof.R
    5/5,
    Version: 5.0 FOR BEAMNG 0.22
    HOLY WACK A MOLY THIS IS AWESOME!
  18. BACON CAP SAYS LS
    BACON CAP SAYS LS
    5/5,
    Version: 5.0 FOR BEAMNG 0.22
    Great way to make cars pretty strong.

    a Suggestion is to add the "engine values overwrite" thing from the NOS slot to the license plate spot of the AgentY car values scale mod thing as some mods don't have a NOS slot.
    Anyways, this mod is really good!
    1. Agent_Y
      Author's Response
      It won't work in that slot, it has to be a sub-slot of the engine.
  19. PowerstrokeHD
    PowerstrokeHD
    5/5,
    Version: 5.0 FOR BEAMNG 0.22
    another BUG REPORT. Tonight on beam. I use AgentY's Value mod on an automation car and ends up getting and error message about safe mod and corrupt core files. In other words. I tried the engine mod on innocents automation mods and it ends up breaking the automation car
    1. Agent_Y
      Author's Response
      I had no idea it was even usable on Automation cars, it was never intended to work on them, so idk what could be wrong, probably everything. I never tested it on any Automation car. And I probably won't be able to fix it but I'll look into it.
  20. NATH 04
    NATH 04
    5/5,
    Version: 5.0 FOR BEAMNG 0.22
    I love it but can you make it for props?
    (For make giant press with bollard)
    Thanks
    1. Agent_Y
      Author's Response
      There is a mod that adds a giant bollard. Not all props are moddable, I would have to make duplicates for some and that would make the selector look messy. But I can add a slot for the moddable props to edit them.
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