The engine update is awesome, only two things I wish for:
1. adjustible redline - I want 10K RPM diesel!
2. allow engines to have over 10K rpm redlines and powerbands - basically to benefit #1.
otherwise one of the best mods in the history of BeamNG, don't know how I enjoyed BeamNG without it.
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 8.0
Universal mod for editing physics properties and swapping parts for official cars and most mods!
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IkusaTakumaVersion: 2.0 ENGINE UPDATE- 4/5,
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Cpt.flowersVersion: 2.0 ENGINE UPDATE- 5/5,
Pros: This is one of the most versatile and fun mods made for this game. You can make a floppy dildo bus, give your car a weight reduction, give your car a weight appreciation, reduce the (static) friction on a race car to make it drive like an arcade racing game from the 00s (like Hot Pursuit2 or GTA4).
If you thought the indestructible mod was great this mod does that and more.
Cons: I wish I knew how the dampening worked (I can get it to work for me but I don't get it exactly), The static friction adjustment on the tires is fun to adjust but adjusting it to much can make the tires feel incomplete because you cant change the sliding friction (though it can make for interesting experiments).
With the customizable engine you can do anything you want.-
Author's ResponseThanks for the long review! Yes I have tried with sliding friction but unlike static friction it can't be scaled like this. You would have to overwrite it which would mess up the wheels on any car you used the mod on unless you knew what the default value was. And damping doesn't do much on its own but it's extremely useful combined with other values, it can prevent instabilities or make the car less shaky after you edit something else.
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InsertNameHere²Version: 2.0 ENGINE UPDATE- 5/5,
Works great, does exactly what it says it does! Only thing, I REALLY wish you could make manual clutches indestructible or not, same with brakes.
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Author's ResponseI tried with brakes, but for some reason whatever I do they instantly become immune to fading and it can't be changed back. I can't release a mod that instantly breaks brakes of all cars. And I can't find any values regarding clutches, and I can't test it as I always use arcade gearbox anyway. But the ideas are good.
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Αλατοπίπερο™Version: 2.0 ENGINE UPDATE- 4/5,
The two last updates don't work for me. Otherwise great concept and mod
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Author's ResponseDoesn't work as in does nothing or messes up the car or what? Report the issues in the mod's discussion thread
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pixeaudiVersion: 2.0 ENGINE UPDATE- 5/5,
I think something to adjust the heat resistance of the brakes and stuff would be good, as I love being on fire after hard braking
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Author's ResponseI tried, it's not possible to do it with the way the mod is set up. But you can try the global heat resistance and fire rate, maybe that will work.
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cars.comVersion: 1.4- 5/5,
Fantastic. pls make an update where it can engage or disengage the fuel going to the engine if its possible.
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Author's ResponseI'm not sure why you would need that, but an update I'm working on lets you change the engine efficiency which affects how much fuel it burns
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Author's ResponseIt works for everyone else, you might be using it on mods that don't support it or you might have a conflicting mod
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Coolish339Version: 1.3- 5/5,
Haven’t tried out the mod yet but I feel like Agent_Y should write a story about his new mod just like in CBP’s Videos
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Author's ResponseLol that would be funny, but I'm kinda done with the stories as barely anyone would read them anyway
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Author's ResponseI tried, they are as stable as they can get, they rely on precompression which generates extreme forces, otherwise I would have to make completely new Jbeams for every vehicle and make each one a single 3D model which would also mean they wouldn't even move as wheels wouldn't rotate.
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