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Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 8.0

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. Barcroft
    Barcroft
    5/5,
    Version: 6.5
    hey man great mod but can you please add the new bastion v8 engine sound its called "V8_cross_02_engine" it sounds so amazing thanks looking forward to putting in all my cars haha
    1. Agent_Y
      Author's Response
      It should be there already in the engine sound samples
  2. Jajablocks
    Jajablocks
    5/5,
    Version: 6.4
    can you please put the "population" value for the configs to 0 like some of the goofy car configs from this mod (especially the indestructible pigeon) keep appearing in ai traffic and its unrealistic so i would suggest you tone down the population value of the configs
    1. Agent_Y
      Author's Response
      I thought it was funny when they spawn, but I can lower it a little in next update
  3. Louie's Workshop
    Louie's Workshop
    5/5,
    Version: 6.4
    Thanks for adding some of my suggestions
  4. Alexwithnothing
    Alexwithnothing
    5/5,
    Version: 6.3
    very inresting mod and good one but have a question how do you get the drivers passengers and loads mod to work?
    CrashMandjaro said for me to contact you.
    1. Agent_Y
      Author's Response
      That was years ago and it's irrelevant, there is a fixed version on the forums and you should use that one instead
  5. Louie's Workshop
    Louie's Workshop
    5/5,
    Version: 6.3
    Can you possibly add a slider for idle roughness?
    1. Agent_Y
      Author's Response
      I thought there was one already, I'll check, if not then I'll add it
  6. GogaPlay
    GogaPlay
    5/5,
    Version: 6.3
    Hello, the mod is very good and I figured everything out, except for increasing the car, following your instructions, my car almost does not break, but still it ceases to be usable, please help me.
    1. Agent_Y
      Author's Response
      I should clarify that resizing is extremely broken and I can't fix it
  7. terno
    terno
    5/5,
    Version: 6.3
    Hey, I like this mod very much and i want to ask u, is it possible to add own sounds to the sound editor?
    1. Agent_Y
      Author's Response
      I have no idea, probably no
  8. a28
    a28
    5/5,
    Version: 6.3
    Genuinely the best mod for BeamNG Drive
  9. Theodore The Class B20
    Theodore The Class B20
    5/5,
    Version: 6.3
    Finally, i can V10-swap a pigeon.
  10. Elving
    Elving
    5/5,
    Version: 6.2
    I absolutely love this mod! As it makes engine swaps a breeze.
    the only Issue I have, is when using the engine swap option in the nitrous selection, a node drops from the engine on the D-seres, and drags on the floor. Is this on my end only? Tried to find a fix, to no avail.
  11. G-Farce
    G-Farce
    5/5,
    Version: 6.2
    Mods like these are the reason this game is as fun as it is.
  12. SuperAgentAlex
    SuperAgentAlex
    5/5,
    Version: 6.2
    Can you add in the old V8 sound? (It's possible)
    1. Agent_Y
      Author's Response
      It is an option already for the D-Series
  13. mxrt
    mxrt
    5/5,
    Version: 6.1
    just easily the best mod on beamng
  14. Louie's Workshop
    Louie's Workshop
    5/5,
    Version: 6.1
    Can you add the I2 I8 and V4 sounds from the automation modding tools?
    1. Agent_Y
      Author's Response
      The what? Automation has those??? When they become available for BeamNG (if ever, idk what the license is) then I'll add them
  15. mhegai
    mhegai
    5/5,
    Version: 6.1
    haha extreme demon bloodbath funny gd reference nice one m8
    1. Agent_Y
      Author's Response
      I didn't know you played GD, and also I know that joke is outdated, I made that config like a year and a half ago, and I just realised how old this mod is lol
  16. leminh060908
    leminh060908
    4/5,
    Version: 6.1
    good
  17. Palkia88
    Palkia88
    5/5,
    Version: 6.1
    Without a doubt, one of the best mods ever made. You can do the wackiest and craziest things with it.
  18. Divepunk
    Divepunk
    5/5,
    Version: 6.0
    Been using this mod for possibly a year and a half at this point.
    Ain't found had a problem till now.

    One thing I like using this mod to make realistically weighted vehicles(like similar to Bronco's, F-series', Silverado's Caprice's/Impala's, 880's, Firedome's etc).

    Unfortunately Recently I found a specific issue when using a Beam Axle Front Suspension with Heavy Duty Front Shocks, in say a Standard/Extended Frame H-series, if I lower the 'Weight Scale(Up)' below 0.92 it eventually starts to deform the front suspension(just driving, or even parked, no crashing). It's the shocks from what I can tell(accompanied by sounds from the suspension as it happens). This happens no matter the 'Weight Scale(Down)' setting. This is especially a problem at lower values as it causes damage and misalignment of the the steering.

    Fortunately I've only found this problem using HDFS, with the SBFA suspension.

    Outside of this I have no other issues to report. This is one of the best mods out of the hundreds I've used since 2016 allowing to put together vehicles I simply could not in most of my time in BeamNG. It removes A LOT of restriction(even with as unrestricted as BeamNG already is) just with the being able to change weight and strength alone.

    5/5 at a minimum (Also why no discussion page?).
    1. Agent_Y
      Author's Response
      There seems to be a general issue with the heavy duty shocks even without my mod. Hard to tell what exactly is wrong with them, try using the medium ones instead.
  19. Ryan Lanz
    Ryan Lanz
    5/5,
    Version: 6.0
    This is by far the best mod I have ever used... Keep in mind that I've had over 500 mods installed at once, and maybe a total of 700-ish altogether.

    I have a couple suggestions for things to add:
    -Fully customizable torque converters for automatic transmissions: It would be really nice to customize the transmission so that the converter locks up and the car has a lot more violent of a shift... I've always had a thing for violent and harsh shifts
    -Ability to adjust supercharger sounds similar to turbo sounds: I feel like this is necessary since sometimes the superchargers have way too high-pitched whines to them, so customizing the volume and pitch values would be awesome


    However I'm not sure if it's something on my end, whether it's a conflicting mod or something, but the "old" versions of engine sounds don't work for me. Every other sound works but anything with "old" in the name just has no sound at all. In the meantime I'll do a fresh reinstall to see if it's on my end... Best of luck to you!
    1. Agent_Y
      Author's Response
      The old sounds not working is a game bug. I was pretty sure I added supercharger sound customization but I can double check. And good idea with the torque converter, I can also make a clutch like this, thanks!
  20. TMccanna
    TMccanna
    5/5,
    Version: 6.0
    Pretty cool mod, the damage options for the engines dont seem to really work quite right, mainly with piston rings, also with how you can make idles negative it makes me wonder if somehow you could mess with the torque settings to somehow get an engine to run backwards
    1. Agent_Y
      Author's Response
      I tried to make a reverse engine but I could never figure it out, if someone knows and tells me then I'll definitely add it
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