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Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 7.9.1

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. G-Farce
    G-Farce
    5/5,
    Version: 3.3
    This is really Freaking cool
  2. VehicleEnthusiast
    VehicleEnthusiast
    5/5,
    Version: 3.2
    could you make it so you can make an indestructible engine but still keep the car destructible
    1. Agent_Y
      Author's Response
      It should already be possible if you raise all the engine durability values to max
  3. Mad_Makaron
    Mad_Makaron
    5/5,
    Version: 3.1
    Very interesting mood, keep it up!
    PS: can u pls make softer wheels?)
    1. Agent_Y
      Author's Response
      You just decrease the tire pressure to make them softer, no need to make a mod for that. I was thinking of something else for now but not much time to update it now, maybe during the Christmas break.
  4. Vantello
    Vantello
    5/5,
    Version: 3.1
    you should make scenarios using the beater cars
    1. Agent_Y
      Author's Response
      Maybe when I learn how to make scenarios. A beater derby race would be nice to make, and beater traffic survival
  5. Jakux
    Jakux
    5/5,
    Version: 3.1
    Awesome mod! Very fun to play with. One of the best
    Congrats on being staff picked btw!
    1. Agent_Y
      Author's Response
      The staff pick was from finding a very obvious bug that I thought everyone knew about but apparently I was the first one to find it lol
  6. Kasir
    Kasir
    5/5,
    Version: 3.0
    gogo me fast tiny beater foamer
  7. Heirdrefalt
    Heirdrefalt
    5/5,
    Version: 2.9
    i made a melting bus
  8. Vantello
    Vantello
    5/5,
    Version: 2.8
    could u make it so u can change the ele motor sounds on the sbr and vivace
    1. Agent_Y
      Author's Response
      I would do it if there was a suitable slot. But there's just the motor and differential there, no customization, and I don't want to break stuff which could happen if I replaced the differential.
  9. Porsche lover
    Porsche lover
    5/5,
    Version: 2.7
    Awesome! Will be great to see no-limit radiators, engine revs and engine blocks!
    1. Agent_Y
      Author's Response
      OP engine revs and blocks are already possible (to an extent, you will get overtorque risk on a 500k horsepower car lol), about radiators you can simply increase engine effectiveness above 50% and it won't overheat at all, above 100% it will have negative overheating so it will cool down lol
  10. angelo234
    angelo234
    5/5,
    Version: 2.7
    This mod has endless parameters to play around with, which makes this mod awesome :D I agree with you that this mod would really work well with my mod!
  11. pergipal
    pergipal
    5/5,
    Version: 2.7
    Mate, you got my respect! An amazing mod tbh
  12. CrashDriven
    CrashDriven
    5/5,
    Version: 2.7
    Maniac. Absolutely amazing mod.
  13. Tom Foolery
    Tom Foolery
    5/5,
    Version: 2.7
    This is probably the single most versatile mod I've ever seen in BeamNG. Seriously, how did you create a flying car? It can even be applied to other vehicles without too much hassle! Truly a ridiculous mod and a must-have for anyone who enjoys BeamNG.

    My only gripe is that you can't change the power of the starter motor. The engine friction is just too high to restart it when the power's jacked up to over 1000 hp. Is there anything that could be done about that, or is that built into the settings like the brakes are?
    1. Agent_Y
      Author's Response
      The simplest solution is to increase the engine inertia. But if you don't want to impact the performance too much, you can try swapping to a different transmission, preferably automatic one because manual with ridiculous power can sometimes burn the clutch even in the arcade shifting mode with clutch assist on lol. Some transmissions can handle the engine starter stuff better than others, idk why yet.
  14. KananMuna200
    KananMuna200
    4/5,
    Version: 2.6
    Very good mod for making drag cars for example, but the issue i run into, is not being able to brake almost at all when increasing the weight of cars. So could you make an update to be able to increase effectiveness of brakes? just asking.
    1. Agent_Y
      Author's Response
      I tried but brakes just can't be modified this way. Brake pads have predefined settings somewhere in the core files and I can't change them, when I tried with other values it just made brakes immune to overheating and I couldn't change it back so I deleted that option completely. If I knew how I would add brake edit for sure.
  15. ParadoxShiba
    ParadoxShiba
    5/5,
    Version: 2.6
    This is very fun to play around with.
  16. DaddelZeit
    DaddelZeit
    5/5,
    Version: 2.6
    This mod is like the experimenting mod #1.
    This deserves to get a place in the featured section of the resources.
  17. Vantello
    Vantello
    5/5,
    Version: 2.4
    Could u make it so like a car can have a different engine sound. So like the D-series with the Bolide engine sound. So basically swap car engine sounds.
    1. Agent_Y
  18. DaddelZeit
    DaddelZeit
    5/5,
    Version: 2.4
    You're literally a maniac
    1. Agent_Y
      Author's Response
      You are one of 2 people to call me a maniac today. And the other one wasn't even related to this mod or to BeamNG at all. It was about the thing I made that I recorded on my YouTube and they found out I spent 500+ hours on that in total (spread over like 14 months of work). Idk what it has to do with this mod but yes I am a maniac lol
  19. Est
    Est
    5/5,
    Version: 2.3 intake editor
    very nice mod
    is it possible to add friction values to tyres only?
    1. Agent_Y
      Author's Response
      No, I tried many times to make it possible but it isn't
  20. Opteryx
    Opteryx
    5/5,
    Version: 2.3 intake editor
    This is by far my favorite mod for BeamNG af all time. No more restarting the game when you change a dataref in your custom part, you just open the Tuning menu. This mod will go down in history like Oddsfullsize and Car Jump Arena. Keep up the amazing work!
    1. Agent_Y
      Author's Response
      Lol there is no way this mod is as legendary as those, but thanks for nice words
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