This mod is like the experimenting mod #1.
This deserves to get a place in the featured section of the resources.
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In the upcoming days mod approvals could be slower than normal.
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In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 7.4
Universal mod for editing physics properties and swapping parts for official cars and most mods!
Tags:
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DaddelZeit
- 5/5,
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Vantello
- 5/5,
Could u make it so like a car can have a different engine sound. So like the D-series with the Bolide engine sound. So basically swap car engine sounds.
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Author's Response
You are one of 2 people to call me a maniac today. And the other one wasn't even related to this mod or to BeamNG at all. It was about the thing I made that I recorded on my YouTube and they found out I spent 500+ hours on that in total (spread over like 14 months of work). Idk what it has to do with this mod but yes I am a maniac lol
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Est
- 5/5,
very nice mod
is it possible to add friction values to tyres only?-
Author's Response
No, I tried many times to make it possible but it isn't
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Opteryx
- 5/5,
This is by far my favorite mod for BeamNG af all time. No more restarting the game when you change a dataref in your custom part, you just open the Tuning menu. This mod will go down in history like Oddsfullsize and Car Jump Arena. Keep up the amazing work!
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Author's Response
Lol there is no way this mod is as legendary as those, but thanks for nice words
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Richard
- 5/5,
I am wowed by the sheer amount of options this mod gives you. Thank you much!
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mrwallace888
- 5/5,
Love it. Any chance you could make more advanced configuration settings? Like, you can change how easily things break off for example, and this affects this engine too, so while the car can just fall apart with ease, small bumps can cause the engine to "break" and stop the car.
I think it'd be cool to change how sturdy the engine itself is but leave everything else alone, because then if I'm chasing a guy, the car crashes the same, but the engine is easier to destroy from bumping into it.-
Author's Response
I don't think it's possible to do without overwriting some values which I want to avoid.
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E Boi
- 5/5,
On what i have seen of this mod that WhyBeAre has done i am quite happy and hope to try it out today.
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IkusaTakuma
- 4/5,
The engine update is awesome, only two things I wish for:
1. adjustible redline - I want 10K RPM diesel!
2. allow engines to have over 10K rpm redlines and powerbands - basically to benefit #1.
otherwise one of the best mods in the history of BeamNG, don't know how I enjoyed BeamNG without it.-
Author's Response
The redline itself IS adjustable - basically, you take the peak RPM you had set and the RPM limit, and the smaller of these values is the redline, you can see it on the tachometer. It can be confusing but it works. It's just not too good with diesel due to transmission shift points, something I don't know how to edit yet. And over 10k RPM I thought would be too ridiculous, you can already make a 1000+ hp NA engine now and when you add some mod intake and nitrous you can get 4000+ hp easily. I can try making the limit 15000 RPM but it could make precise scaling more difficult.
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Cpt.flowers
- 5/5,
Pros: This is one of the most versatile and fun mods made for this game. You can make a floppy dildo bus, give your car a weight reduction, give your car a weight appreciation, reduce the (static) friction on a race car to make it drive like an arcade racing game from the 00s (like Hot Pursuit2 or GTA4).
If you thought the indestructible mod was great this mod does that and more.
Cons: I wish I knew how the dampening worked (I can get it to work for me but I don't get it exactly), The static friction adjustment on the tires is fun to adjust but adjusting it to much can make the tires feel incomplete because you cant change the sliding friction (though it can make for interesting experiments).
With the customizable engine you can do anything you want.-
Author's Response
Thanks for the long review! Yes I have tried with sliding friction but unlike static friction it can't be scaled like this. You would have to overwrite it which would mess up the wheels on any car you used the mod on unless you knew what the default value was. And damping doesn't do much on its own but it's extremely useful combined with other values, it can prevent instabilities or make the car less shaky after you edit something else.
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InsertNameHere²
- 5/5,
Works great, does exactly what it says it does! Only thing, I REALLY wish you could make manual clutches indestructible or not, same with brakes.
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Author's Response
I tried with brakes, but for some reason whatever I do they instantly become immune to fading and it can't be changed back. I can't release a mod that instantly breaks brakes of all cars. And I can't find any values regarding clutches, and I can't test it as I always use arcade gearbox anyway. But the ideas are good.
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Αλατοπίπερο™
- 4/5,
The two last updates don't work for me. Otherwise great concept and mod
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Author's Response
Doesn't work as in does nothing or messes up the car or what? Report the issues in the mod's discussion thread
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pixeaudi
- 5/5,
I think something to adjust the heat resistance of the brakes and stuff would be good, as I love being on fire after hard braking
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Author's Response
I tried, it's not possible to do it with the way the mod is set up. But you can try the global heat resistance and fire rate, maybe that will work.
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