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Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 7.4

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. FLYING CAR

    Agent_Y
    So I was testing some random stuff yesterday and I found out that with proper thrusters settings and the Nomi GTRX wing you can make a flying car that is surprisingly easy to control, and even easy to land, unlike some other flying car mods. So I made separate thrusters group dedicated to flying and created a config that uses them for the mod:

    flying_car.jpg

    flying_car.png

    How do you control this flying car?
    • First you have to make sure you have no bindings assigned to T, E and Y (most important) and also F and H if you want more control.
    • To take off, you accelerate using T while in neutral or 1st gear (engine won't blow up, the redline is really high). Then after you pick enough speed, accelerate normally while still holding T. The tires will lose traction which will allow the car to be lifted in the air!
    • Before doing any maneuvers, manipulate the T thrusters to level the car out. Otherwise you can lose control easily.
    • Steering in air: hold E to roll left and Y to roll right. Get a good angle and you will be able to use T to turn.
    • You can also use F and H to turn while level but it's really hard to control the car like this.
    • To land you just need to carefully manipulate the T thruster and keep the car level using E and Y thrusters.
    Ok, now... How can you make a flying car like this yourself?
    • Choose a car with a Nomi GTRX wing (not all cars have it available, but you can install the CJD Special Tunes mod to have it for more vehicles):
    nomi_gtrx.png
    • You use the engine values overwrite mod (remember about the long block) and there's an option to put thrusters in there:
    flying_thrusters_setup.png
    • You can also use the Nomi GTRX splitters, they will keep the car more level in air. BUT REMOVE THE FRONT LIP as it creates downforce so the car won't fly at all with it.
    nomi2.png
    • DO NOT USE THE LICENSE PLATE FOR GLOBAL VALUES EDIT. It has its own separate thrusters that add to the ones here, and also editing these values often creates extra forces and beam stress that might negatively impact the way the car flies.
    • Use as light and aerodynamic parts as possible. For example carbon fiber hood (not vented), aero grille, etc.
    • Whether you should put a roll cage or not is up to you. It adds a lot of weight, so the car won't fly as high with it, but it also stiffens the car so it will make tight air turns better with it. So generally it's better for stunt flying but worse for relaxing flights (and landings).
    • If you are unhappy with some of the steering you can always tune the thrusters in the menu (by default they are tuned how I personally like them):
    thrusters_edit2.png
    Have fun with your flying car! I'll try to add a big Nomi GTRX wing on the roof next to see if it will fly better with it.

    (Another thing I changed in the update is that the torque, power, and weight/power values are now accurate for all of the configs but probably nobody noticed they were wrong anyway.)
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