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Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 7.4

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. Fuel customization update

    Agent_Y
    This update adds another thing to engine swaps: Fuel customization! You have a new slot now with some options:
    fuel_customization.png
    • Extra battery lets you add a battery to your car. A battery in this mod works like a fuel tank, except it slightly recharges itself like on electric cars (maybe less because they might have some extra variables for it, idk), and it works on electric cars (added motors with N2O slots to Vivace and SBR4 for this). You can still put whatever fuel in it, and it will work like a fuel tank, which makes no sense but it's cool.
    • Extra fuel tank adds another fuel tank as the fuel source for your engine. It won't have weight, and will be destroyed with the vehicle's original fuel tank (if you haven't removed it). It has adjustable fuel amount with bigger range than a normal fuel tank.
    • Fuel swap just swaps the fuel in the main fuel tank. The engine will run on said fuel without issues if you do this. It might not work on some cars, in this case use the fuel tank swap instead, it will replace the normal one then.
    • Fuel tank swap replaces the vehicle's original fuel tank with the extra one. The difference between the extra fuel tank and this, is that the engine won't use fuel from the original tank.
    • You can also replace the fuel tank with a battery. It works like the extra battery except it replaces the fuel tank, so the old one can't be used. Very useful if you have an electric car with a normal fuel tank for some reason, it will prevent the fuel from destroying the motors.
    There are a lot of fuel types for you to choose from. Some of them are realistic, most are not, and some are really dumb. They affect the fuel tank weight (if you use original fuel tank), the car's power (slightly), fuel economy, etc. Credit to Capkirk for doing research on some of them and posting the proper values on this thread: https://www.beamng.com/threads/more-fuel-types.61221/ Tbh he only looked them up on Wikipedia probably because this info is easy to find, but deserves the credit anyway. Here are all the fuel types in this mod:
    fuel_types.png
    Some things to note about them:
    • Electric energy only works in a battery, and only on electric motors.
    • Explosive fuels won't make the car explode easier.
    • Compressed Antimatter is the most OP of them.
    • Kerosene is the rocket fuel used in JATO, but it won't turn your car into a rocket.
    • Nitromethane is drag racing fuel, drains noticably faster. Compressed Hydrogen too, drains even faster.
    • Water drains super fast and gives next to no power, it's a joke lol. Even with an engine with burn efficiency 1000% it will drain after 2 seconds of driving.
    About the adjustable custom fuel, it has 2 settings:
    custom_fuel.png
    Liquid density is how dense the fuel is, so it affects the weight and the fuel energy. It can make your car do wheelies way easier. Energy density is how much energy is there per weight unit, so it doesn't affect weight, only the energy. Will affect engine power (not by much) and fuel economy.

    Another thing this update adds is custom oxidizer bottles. They work like nitrous oxide but there's a different substance inside, they are also invisible. In real life using a custom oxidizer requires building a dedicated engine for it, and some of them only work on jet engines, but in this mod it's safe to use any bottle on any engine. The substances affect the power added to the engine and how fast it is drained. They are in their own slot:
    custom_bottles.png
    There are options for 10lb and 20lb bottles of hydrogen peroxide, liquid oxygen and liquid TNT, and also nitrous oxide in 1:4 and 1:2 mix ratio with fuel (in real life it would blow up the engine, here it gives more boost).

    The third new added thing is related to the sound editor. You can tune the starter and shutoff sounds now with the new option:
    starter_shutoff_tuning.png
    Here are the options, they are self-explanatory:
    starter_shutoff_tuning2.png
    Note that you can't drive the car after starting until the starter sound time has passed, so be careful with this one.

    I also added a few configurations and updated some existing ones to use crazy fuels, but due to the thumbnail generator being broken they don't have proper thumbnails. Most of them are actually by https://www.beamng.com/members/theodore-the-class-b20.278434/, credits to him. Pictures:
    ghost.jpg
    long_drive_special.jpg
    puttycar.jpg
    arsonic.jpg
    Like always, have fun with the update!
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