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Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 7.4

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. UNIVERSAL (-ish) THRUSTERS

    Agent_Y
    So I was digging through the files of the Piccolina and I found an old code for speed stress testing that had thrusters in it. I got it to work and noticed the thrusters were attached to the bottom of the chassis. Then I remembered that the devs said that most of their vehicles are very similar in terms of bottom chassis so I tested if the thrusters would work if used on other vehicles. And they did.
    thrusters.png
    Equip the mod's license plate, then hold T to thrust forward, E to go backward, G to spin in place like crazy. (Don't question this one, question the devs, they added it lol) It works on all official cars except for the Bolide (it does really weird stuff to it), Wentward (which has rockets anyway) and Bluebuck. Works on a lot of mods too but not on scratch-made or heavily modified ones. Key bindings also overwrite the thruster keys. On some mods only some of the thrusters work. This is purely experimental and unrealistic so don't expect it to work perfectly. It causes console errors but not critical ones, they don't break anything but just disable some of the thrusters which can't be added to the car. Credits to the BeamNG devs for the thrusters code.
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