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Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 7.4

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. Customizable intakes!

    Agent_Y
    You can now customize your engine intake. Note that you should only do it if you know how to edit the torque curve. There are now 3 more options to choose as sub-slots:
    usage1_intake.png

    Standard intake is for everything that is not a supercharger or a turbo. It works by adding extra torque on set RPM points, so it's basically an extra torque curve:
    torquecurve_intake.png

    If the engine has a supercharger, use the supercharger intake override. It's less complex but can also add a lot of power:
    supercharger_edit.png

    Now to explain what each of these values does:
    • Crank Loss - This is how much power per 1000 RPM the engine uses up to operate the supercharger. This power is lost so you may want to keep this value low.
    • Gear Ratio - Works in a similar way as the axle gear ratio, but it's for the supercharger. Basically in this case bigger values mean more acceleration for the car.
    • Pressure Rate - Affects how much PSI the supercharger builds up per second. It does not affect how much PSI it can make in total.
    • Pressure per 1000 RPM - Pretty self-explanatory. More pressure = more power for the engine.

    If your engine has a turbocharger (or a twin turbo) then... you will have a lot of stuff to customize, so get ready. I've split the turbocharger editor into
    6 sections:

    1. Main Values Overwrite - these are the most basic values of the turbocharger:
    turbo_edit1.png
    • Back Pressure Coef - This is the turbocharger equivalent of the crank loss. It affects how much of the pressure is lost.
    • Damage Treshold Temperature - How much temperature the turbocharger can take before overheating damage.
    • Max Exhaust Power - How much power the turbocharger takes from the engine exhaust. Bigger values will make the turbo more powerful.
    • Pressure Rate - Same thing as in the supercharger.
    • Turbocharger Friction - The turbo equivalent of the engine friction. Higher will lower the average power of the turbo.
    • Turbocharger Inertia - The turbo equivalent of the engine inertia. Keep it lowm but note that too low will break the whole engine, not just the turbo.
    • Wastegate start and limit - You should know what these do if you ever tuned stage 3 turbos in the game before. Bigger values = more boost basically.
    2. Turbo RPM points - the turbo has its own RPM, these values affect how fast it can spin. If you want a realistic turbo, leave them like they are, but you can also edit them and see what happens. These values don't affect the power of the turbocharger.
    turbo_edit2.png

    3. PSI values - the turbo generates different pressure on each of the set RPM points. Here you can edit these pressure values. They directly affect the power added to the engine by the turbocharger. It's the turbo equivalent of the torque curve.
    turbo_edit3.png

    4. Engine RPM points for turbo - The turbo will affect the engine differently on each one of these points. If you are using the torque curve editor as well, set them the same as your engine RPM points, it should theoretically make it easier for the game to calculate the power generated by the turbocharger.
    turbo_edit4.png

    5. Turbo efficiency on engine RPM points - These are the most important values. They affect how much of the engine's base torque values at these RPM points is additionally added to them per 1 PSI multiplied by 6%. Formula not included because it's too complex. Basically if you want the turbo to add more torque at a chosen RPM point, increase this value for it.
    turbo_edit5.png

    6. Exhaust power on the turbo - These values are the same as the max exhaust power, but they vary between engine RPM points. The max exhaust power is multiplied by them on each point. So if a value is set to 1 at a certain point (which is common for newer turbos), the turbo will recieve the full max exhaust power on it.
    turbo_edit6.png
    I have also updated a few configurations to make use of the new intake edit system. For example the Crazy Police now has enough power to do wheelies at 0-700 km/h in 1 second IN REVERSE:
    turbo_example.png
    It sounds super weird though. Next update will be a sound editor because we need it now.
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