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Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 7.4

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. Finally, brake swaps and adjustable brake values!

    Agent_Y
    So I finally added a working system of brake swaps and asjustable brake values. It was not easy, and there are reasons why brakes are not universal by default (most race/hillcilmb cars use identical brakes but they are added separately for each car for those reasons), so the system is quite weird. You have to keep in mind that:
    • My brakes behave weird visually, the calipers rotate with the wheels, the offset can be weird, some of the brakes (including all of the drum ones) are invisible, etc. You can use the invisible brakes and keep your normal ones, then they will still be there visually but will behave like the swapped ones, but if you want different looking brakes then you have to accept the weird behavior of them.
    • They can only be used in the wheel hubs swap slot, so you can't have new brakes with your original hubs (swapping for example 5 lug to 4 lug and back to 5 lug won't work). There is no way around it and there is absolutely nothing I can do.
    • Air brakes don't work well on light vehicles, they have too much torque so they break themselves and overheat all the time. I know having air brakes on normal cars was the main reason why most people wanted the brake swaps but they are just too powerful and don't work well at all.
    Now let's talk about the usage of the brake swaps. They are separate for the front and the rear. As I said you equip them in the brake swaps menu, along with the brake pads, and you can either keep or remove your normal brakes:
    brakeswaps_usage.png

    List of available front drum brake swaps (all are invisible):
    • Bus air brakes
    • Semi truck air brakes
    • Autobello
    • Bluebuck standard/race
    • Miramar
    Front disc brake swaps:
    • Customizable brakes
    • No brakes (deletes properties of your current brakes, invisible)
    • Autobello standard/offroad/race (invisible)
    • Pigeon (invisible)
    • ETK Sport/ttSport
    • FCV Sport/R-Sport
    • Gavril Sport
    • Hirochi Sport S/RS/TT-S
    • Ibishu Sport LS/GTz
    • Generic plain with 4pot plain/yellow calipers
    • Generic plain with standard plain calipers
    • Generic slotted with 6pot plain calipers
    • Generic solid with standard plain calipers
    • Heavy duty plain with standard/4pot plain calipers
    • Offroad slotted with 4pot yellow Rotopad calipers
    • Race (deep) drilled with 4pot yellow Rotopad calipers
    • Race drilled with 6pot red Rotopad calipers
    • Race/rally slotted with 4pot red Rotopad calipers
    Rear drum brake swaps (all invisible):
    • Bus air brakes
    • Semi air brakes standad / high pressure
    • Generic standard / heavy duty / alluminum race
    • Autobello
    • Miramar
    • LeGran standard/sport
    • Barstow standard/race/drag
    • Bluebuck standard/race
    • Burnside standard/race/drag
    • Moonhawk standard/race/drag
    Rear disc brake swaps:
    • Customizable brakes
    • No brakes (deletes properties of your current brakes, invisible)
    • Autobello standard/offroad/race (invisible)
    • Pigeon (invisible)
    • ETK Sport/ttSport
    • FCV Sport/R-Sport
    • Gavril Sport
    • Hirochi Sport S/RS/TT-S
    • Ibishu Sport LS/GTz
    • Generic plain/solid with standard plain calipers
    • Generic plain with 4pot yellow calipers
    • Generic slotted with 4pot plain calipers
    • Offroad slotted with standard yellow calipers
    • Race/rally drilled with 4pot yellow/red Rotopad calipers
    Customizable brakes give you the same options on the front and the rear:
    customizable_brakes1.png
    Rotors can be alluminum, ceramic or steel. Type is drum, disc or vented disc. Discs can be plain, solid, slotted or drilled, this is only visual.
    List of all available calipers:
    calipers.png

    Customizable brakes give you some tuning options:
    customizable_brakes2.png

    Note that the diameter affects them both visually and physically. Also setting the torque too high isn't good for light vehicles.

    This update also adds visual models for the wheel hub swaps. There will be visible hub swaps for 4-lug, 5-lug, 6-lug, 8-lug, heavy duty 8-lug and heavy duty 10-lug swaps. Additionally some of the hub swaps have a "deep" version, it just looks better with some vehicle-wheel combination and doesn't change anything physically. Honestly I only added it so this looks better:
    bigwheels.png

    That's all for the update, as always enjoy and report any bugs you find!
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