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Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 7.9.1

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. Small update with some requested addons

    Agent_Y
    This is a small update made in 2 hours that focuses on some of the things people have suggested since the last update.
    • Added mileage and wear option to the Engine Damage slots, affects not only the engine but the whole car. The odometer value should be treated as the distance travelled without any major repairs done to the engine. THIS IS HIGHLY EXPERIMENTAL, MIGHT NOT WORK ON SOME MODS AND MIGHT BREAK IN FUTURE GAME UPDATES!
      mileage.png
    • Added single wheel...
  2. Update for BeamNG 0.25

    Agent_Y
    This rather small update brings the mod up to date with BeamNG 0.25. Changelog:

    • Added wheel hub swaps with adjustable wheel position on any axis (like portal hubs, similar to Automation exports).
    • Tweaked engine sound editor slider ranges.
    • Added new sliders to experimental exhaust tuning which control backfire more precisely than the old ones.
    • Added carbon ceramic brake swaps to all cars. They are available in the brake pads slot, you can choose whether it keeps your...
  3. Small update to weird vehicle controls: teleport button!

    Agent_Y
    You can teleport a car with the press of a key now! It took me like half an hour to make lol. You need to install the Weird Vehicle Controls under a sub-slot of the mod's license plate, then set up a key binding for the teleport button. If you go to Tuning then, you will find sliders that adjust the teleportation distance.
    teleport.png
    Note that they are relative to the map rotation, not the direction you spawn the car in. You can think of it like geographical coordinates, except...
  4. Customizable flywheel and torque converter

    Agent_Y
    I added a customizable flywheel and torque converter. Each of them has normal and experimental settings, the latter are not recommended to equip as they can break the car instantly.

    Normal settings for torque converter:
    • Diameter
    • Stiffness
    • Stall torque ratio
    • Coupling AV ratio
    • Lockup clutch torque
    • Inertia
    • Lockup RPM
    • Lockup gear
    Experimental settings for torque converter:
    • Hard-code torque value
    • K factor smoothing (can be overwritten by 4x4...
  5. Dynamic size and weight controls (sort of)

    Agent_Y
    For this update I tried something different, and I'm not sure if it went really well. I decided to mess with some LUA, and add options to change the car's weight and size in real time. To use them you have to assign some key bindings that you can find at the bottom of the list like with my gun mod.
    controls.png

    In order to use them, you need to equip a new part under the license plate slot:
    controls2.png

    They work by increasing/decreasing the car's size and weight...
  6. Turbocharger swap selection improvements

    Agent_Y
    I've noticed that turbocharger swaps were confusing, you could never tell how much boost you will get with each turbo, and it was especially confusing with modern ones that heavily rely on ECU. So I made everything more clear.

    When selecting a turbocharger, it will now show the wastegate PSI in front of its name:
    turbo_new_selection.png

    Cherrier turbos are now at the bottom of the list, as they are electronically controlled and make a variable amount of boost depending on the chosen boost...
  7. Hotfix 2

    Agent_Y
    Fixed Bolide stage 2 twin turbo swap not adding any turbo, only an intercooler lol. It now adds a powerful 250hp turbo as it should.
  8. A couple of improvements

    Agent_Y
    • Increased upper limit of all wastegate settings for all custom turbos in the mod
    • Added tiny 3-lug fake dually wheels usable on smaller cars without visual clipping
  9. Hotfix

    Agent_Y
    Fixed not being able to use fake dually wheels on trailers
  10. 'Dually' and some other wheels for heavy duty wheel hub swaps!

    Agent_Y
    This small update adds new wheels to heavy duty wheel hubs, both front and rear, both 8-lug and 10-lug. You can find them next to normal ones:
    fdasdfsd.png daasdsd.png
    They are called 'Fake Dually' because they are not really dually, just widened and heavier normal wheels, because adding dually to universal hubs is impossible.
    Full list of new wheel types:
    • Dually 8-lug (both designs included and all tires)
      dsdfsdfsd.png
    • Triple 8-lug (only basic...
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