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Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 7.4

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. Fix for the sound editor breaking some mods (I hope it works for all mods)

    Agent_Y
    This rare bug only happened on 1 mod I had. I added a separate sound editor to use on mods that get broken by the normal one:
    sdasddaa.png
    Unfortunately not all sound samples work on these mods when using the editor for some reason. When the game bug causing this gets fixed, this will get removed.

    I also fixed a small bug with the intake muffling setting not working properly.
  2. 0.23 compatibility update, many fixes and changes

    Agent_Y
    This update makes a lot of fixes and changes to the mod related to the 0.23 game update. The folder structure has been changed completely to make it easier for me to find stuff in it.

    There have been changes and fixes related to the engine swaps:
    • Added oil pan customization for engine edit and swaps, you can set the maximum safe G before oil starvation occurs
    • New Pigeon and Wigeon engines have been added to the swaps, kept the old ones too
    • New intake has been added:...
  3. Finally, brake swaps and adjustable brake values!

    Agent_Y
    So I finally added a working system of brake swaps and asjustable brake values. It was not easy, and there are reasons why brakes are not universal by default (most race/hillcilmb cars use identical brakes but they are added separately for each car for those reasons), so the system is quite weird. You have to keep in mind that:
    • My brakes behave weird visually, the calipers rotate with the wheels, the offset can be weird, some of the brakes (including all of the drum ones) are...
  4. More sound customization + adjustable engine parts

    Agent_Y
    Finally I had some time to update this mod.

    This update adds a very much requested feature: Combination of the engine values override with the engine swaps! I did it by simply introducing a customizable engine and some adjustable engine parts:
    customizable_engine.png
    They can be edited the same way as the values override, and you can make up to 4 MILLION horsepower with these parts now!

    The other big change is more sound adjustment options, for various parts of the engine and the...
  5. 0.22 compatibility, configuration improvements, wheel hub swaps!

    Agent_Y
    This new update mainly focuses on configurations in the mod, but there's also other stuff. With the 0.22 game update, almost all the LeGran configs got broken, and also I had to make some Wendover configs. I used this opportunity to remake almost all of the mod's configs. Changelog (only big changes, there were many small ones too):
    • Removed Weight Reduction Autobello config due to broken steering and the fact that it made no sense. Added Wheelie Machine Autobello config instead,...
  6. Small update: customizable 4WD transfer case

    Agent_Y
    I didn't like how the only choises you could make for the 4WD transfer case were a normal and Crawler version. So I made another customizable one.
    It adds a few new settings, the first one being the type of the rangebox gear ratios. You can choose:
    • 1:1 high ratio and customizable low ratio
    • Customizable high ratio and 1:1 low ratio
    • Customizable high ratio and customizable low ratio
    • -1:1 high ratio and customizable low ratio
    • -1:1 high ratio and 1:1 low ratio
    Due...
  7. Negative gear ratios - more madness!

    Agent_Y
    This little update adds new gear ratio options for all powertrain cars: -1:1 Ratio and Negative Adjustable Ratio. If you use one of them, your car will drive in reverse! As an example, I added a Reverse Racing Miramar config, try to race with it!
    Reverse_racing.jpg
    For the new H-Drive transfercase, negative gear ratios can be used individually for each driveshaft, it means that you can set each wheel to spin in reverse independently from the others! This is demonstrated in another new...
  8. Fixes and improvements of the powertrain system

    Agent_Y
    • Fixed wrong default gears amount for some transmissions
    • Fixed Indian Pigeon transmission swaps not working, but you still need to use the 1:1 rear final drive for the Pigeon
    • Tried to fix many bugs people reported but they don't happen for me (no idea why) so idk if I fixed them
    • Fixed heavy mixer tires exploding on spawn
    • Added adjustable drive ratios available for every single powertrain part in the mod, because why not? You can now create ridiculous wheelspin machines...
  9. Cooling system update

    Agent_Y
    This small update focuses on the cooling system of the vehicle. Changes:
    • Added intercoolers as separate parts from the turbos. There are quite a lot for you to choose from. You can swap for a better one to prevent overheating (leaving as empty means you just have the default one for this turbo). The bigger size the better, also note that modern cars generally have smaller intercoolers so in this case the older the better, except twin turbo intercoolers have double the power so...
  10. HUGE UPDATE: Transmission swaps, custom powertrains, new parts and configs!

    Agent_Y
    This is probably the biggest update in the history of this mod. In fact, combined with the previous one it could be a whole separate mod! Just look how many files it has now (these are not even all but just the folders with the most files), and remember that the original first version of the mod was just 1 4KB file (it might have been one of the smallest working mods in the game's history actually):

    files.png

    The 2 biggest additions in the mod are connected to each other...
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