Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 5.3

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. Customizable intakes!

    Agent_Y
    You can now customize your engine intake. Note that you should only do it if you know how to edit the torque curve. There are now 3 more options to choose as sub-slots:
    usage1_intake.png

    Standard intake is for everything that is not a supercharger or a turbo. It works by adding extra torque on set RPM points, so it's basically an extra torque curve:
    torquecurve_intake.png

    If the engine has a supercharger, use the supercharger intake override. It's less complex but can also add a...
  2. UNIVERSAL (-ish) THRUSTERS

    Agent_Y
    So I was digging through the files of the Piccolina and I found an old code for speed stress testing that had thrusters in it. I got it to work and noticed the thrusters were attached to the bottom of the chassis. Then I remembered that the devs said that most of their vehicles are very similar in terms of bottom chassis so I tested if the thrusters would work if used on other vehicles. And they did.
    thrusters.png
    Equip the mod's license plate, then hold T to thrust forward, E to...
  3. Easier engine tuning for official vehicles

    Agent_Y
    • Fixed Dubai Police light bar not working for some people due to a conflict with whatever mod they have
    • Added presets for official vehicles (not proper configurations because that's too much work):
    presets.png
    Now instead of editing the engine values of official vehicles "from scratch", you load one of these and you have a customizable engine ready to mess around with! They have preset stats 99-100% accurate to their in-game equivalents! There are presets for...
  4. FULLY CUSTOMIZABLE ENGINES + new and reworked configs

    Agent_Y
    This update enables you to customize the engine of your car! I call it 2.0 because it's now basically 2 mods in 1! It is a bit tricky and works differently than the rest of the mod, so pay attention:
    • To start using the engine mod, opn the engine slot of your car. Make sure you choose the stock long block prior - all other blocks can and will conflict with some values of the mod, breaking the engine! If the mod you are using it on has no long block options, you don't have to worry...
  5. Quick little update but it has FIRE

    Agent_Y
    In the meantime while working on a bigger update, I discovered some new stuff and decided to make use of it. This update allows you to mess around with fire values:
    fire_edit.png
    There are no new configs with it yet, but at least one is planned for the future. You can make some epic things with these values:
    fire.png
    A thing to note: Self-Ignition behaves weird, it only affects parts that have pre-defined self-ignition as 0 or 1 and all the rest have 0 by default...
  6. Configurations, adjustments, and more madness

    Agent_Y
    Based on the feedback I got, I made an update to the mod. Changelog:
    • Tweaked a few sliders so they don't "snap" as much
    • Changed descriptions of many slders to make them more informative and easier to use
    • Added the ability to set 0 or -1 as a value on a few sliders, just for fun. It's available on the Scale Up part. You can now for example set negative size (only do it with max resistance and weight and min damping and stiffness), the game will attempt to flip the vehicle...
  7. Small fixes + new value edit

    Agent_Y
    Another tiny pre-approval update. It fixes a small bug with damping, corrects a tiny typo, and adds friction modifications.
  8. Small adjustments before approval

    Agent_Y
    Fixed bug with values not appearing precise, separated increasing scale from decreasing scale for more precision, added the ability to make the car small and very big
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