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Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 7.9.1

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. Improvements to friction settings + new Bolide and Basion stuff

    Agent_Y
    Basically the only new big thing in this update is the fact that sliding tire friction setting is now separate from static friction setting, and also both now allow negative values:
    friction.png
    Included updated Bolide "No Grip" config to showcase this change:
    no_grip.jpg
    Also updated "Fasn't" config to look faster and be slower:
    fasnt.jpg
    And added new "Gokart" config:
    gokart.jpg
    For the Bastion added "Police Offroad Beast":...
  2. Update for BeamNG 0.24, experimental engine parts!

    Agent_Y
    This small update adds some stuff that was introduced in BeamNG 0.24.
    First thing is radiator sounds that you can customise in sound editor (not all cars have these sounds by default yet):
    radiatorsound.png
    The second is some more turbo sound tuning options (I forgot which ones are old and which new lol):
    turbosounds1.png
    And also previously I forgot to add flutter samples, they are here now:
    turbosounds2.png
    I also merged my no lug wheel hubs with the vanilla center...
  3. Config fix

    Agent_Y
    Fixed configs that broke in 0.24
  4. Fuel customization update

    Agent_Y
    This update adds another thing to engine swaps: Fuel customization! You have a new slot now with some options:
    fuel_customization.png
    • Extra battery lets you add a battery to your car. A battery in this mod works like a fuel tank, except it slightly recharges itself like on electric cars (maybe less because they might have some extra variables for it, idk), and it works on electric cars (added motors with N2O slots to Vivace and SBR4 for this). You can still put whatever fuel in...
  5. Fix for the sound editor breaking some mods (I hope it works for all mods)

    Agent_Y
    This rare bug only happened on 1 mod I had. I added a separate sound editor to use on mods that get broken by the normal one:
    sdasddaa.png
    Unfortunately not all sound samples work on these mods when using the editor for some reason. When the game bug causing this gets fixed, this will get removed.

    I also fixed a small bug with the intake muffling setting not working properly.
  6. 0.23 compatibility update, many fixes and changes

    Agent_Y
    This update makes a lot of fixes and changes to the mod related to the 0.23 game update. The folder structure has been changed completely to make it easier for me to find stuff in it.

    There have been changes and fixes related to the engine swaps:
    • Added oil pan customization for engine edit and swaps, you can set the maximum safe G before oil starvation occurs
    • New Pigeon and Wigeon engines have been added to the swaps, kept the old ones too
    • New intake has been added:...
  7. Finally, brake swaps and adjustable brake values!

    Agent_Y
    So I finally added a working system of brake swaps and asjustable brake values. It was not easy, and there are reasons why brakes are not universal by default (most race/hillcilmb cars use identical brakes but they are added separately for each car for those reasons), so the system is quite weird. You have to keep in mind that:
    • My brakes behave weird visually, the calipers rotate with the wheels, the offset can be weird, some of the brakes (including all of the drum ones) are...
  8. More sound customization + adjustable engine parts

    Agent_Y
    Finally I had some time to update this mod.

    This update adds a very much requested feature: Combination of the engine values override with the engine swaps! I did it by simply introducing a customizable engine and some adjustable engine parts:
    customizable_engine.png
    They can be edited the same way as the values override, and you can make up to 4 MILLION horsepower with these parts now!

    The other big change is more sound adjustment options, for various parts of the engine and the...
  9. 0.22 compatibility, configuration improvements, wheel hub swaps!

    Agent_Y
    This new update mainly focuses on configurations in the mod, but there's also other stuff. With the 0.22 game update, almost all the LeGran configs got broken, and also I had to make some Wendover configs. I used this opportunity to remake almost all of the mod's configs. Changelog (only big changes, there were many small ones too):
    • Removed Weight Reduction Autobello config due to broken steering and the fact that it made no sense. Added Wheelie Machine Autobello config instead,...
  10. Small update: customizable 4WD transfer case

    Agent_Y
    I didn't like how the only choises you could make for the 4WD transfer case were a normal and Crawler version. So I made another customizable one.
    It adds a few new settings, the first one being the type of the rangebox gear ratios. You can choose:
    • 1:1 high ratio and customizable low ratio
    • Customizable high ratio and 1:1 low ratio
    • Customizable high ratio and customizable low ratio
    • -1:1 high ratio and customizable low ratio
    • -1:1 high ratio and 1:1 low ratio
    Due...
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