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Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 7.4

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. The Engine Swap Update

    Agent_Y
    This new update lets you swap any in-game engine to any car the same way as you could manually edit engine values previously! Not only that, but you can also put any in-game engine tuning parts in it, and there are A LOT of them! Keep in mind that there won't be any visual change or weight difference, just performance.
    You equip it the same way as the engine value settings, in the Nitrous slot:
    swap_setup.png
    It is recommended to detune your engine to the default factory setup...
  2. Finally, stable vehicle size edit!

    Agent_Y
    I have finally made the vehicle size edit more stable! I did it by making the scaling time adjustable in the Tuning menu:

    resize_time.png

    Increasing this value reduces the time in which the resizing forces are applied, which basically means the car won't explode instantly. Note that you should NOT use it when you are not changing the car's size, because it makes the game lag terribly for the amount of time you set there and generally can break stuff. Also, on most cars the wheels...
  3. Custom intake

    Agent_Y
    Quick and simple update that lets you add a supercharger and/or a turbo to a car that doesn't have it by default.
    You simply select "Custom Intake" in the Intake Override slot, and then you can add a supercharger, a turbo or both:
    custom_intake.png
    Of course they are fully customizable, I literally copied the code from the values overwrite part and added some more lines so they can act as separate intakes.
    I also fixed the issue with the supercharger generating negative power by...
  4. I forgot about the D-Series

    Agent_Y
    Last time I forgot to fix the D-Series config.

    I updated the derby config and now it's a combination of the old one and the new in-game one:
    disappointment_strong.jpg

    I also made the terrible beater version even more terrible, it's 2 times weaker than before, has a broken smoking engine and a lot of missing and replaced parts, making it the worst car ever:
    rusty_beater.jpg
  5. 0.21 compatibility update

    Agent_Y
    • Fixed configs broken by update 0.21

    • Updated derby configs with 0.21 parts and skins

    • Beater Covet got removed so I made my own version:
      rusty_beater.jpg

    • Changed the weird K-Series config into a Racing Academy one:
      trackday_strong.jpg

    • Added more weak rusty beaters with broken engines and missing/mismatched parts, using the 0.21 rusty skins:
      rusty_beater200bx.jpg

      old_beaterpessima.jpg

      Old_beater.jpg

    • Also added a couple of fast rusty...
  6. OP brake pads

    Agent_Y
    Many people wanted more durable brake pads. While it's not possible to define new brake pad types easily, I found out that there is an unused type in the game, which was probably used for brake thermals debug by the devs long ago and wasn't removed. I made it possible to select it.

    brakepads.png

    Here is it in action, withstanding extreme temperatures:
    OPbrakepads.png

    Normal brake pads for comparison:

    normalbrakepads.png
  7. Small improvement of the thrusters system

    Agent_Y
    Nothing big but it will hopefully make the thrusters easier to use.
    They are no longer separated between normal and flying ones. All thrusters behave as flying thrusters and are now selectable as a sub-slot for the license plate:
    thrusters_select.png
    Only one type will work for each car. Honestly there is no formula for it, it's based on how the devs set up the Jbeam of it. Just try both body and frame/chassis and see which one works. (Obviously the Bolide has separate working ones now)
  8. FLYING CAR

    Agent_Y
    So I was testing some random stuff yesterday and I found out that with proper thrusters settings and the Nomi GTRX wing you can make a flying car that is surprisingly easy to control, and even easy to land, unlike some other flying car mods. So I made separate thrusters group dedicated to flying and created a config that uses them for the mod:

    flying_car.jpg

    flying_car.png

    How do you control this flying car?
    • First you have to make sure you have no bindings...
  9. Sound sample selector

    Agent_Y
    In additon to editing the default engine and exhaust sounds, you can now change the sound samples to edit as well! The sound editor has sub-slots now:
    sample_change.png

    Here's the full list of available engine sample sounds:
    • Cannon
    • eSBR electric motor
    • Vivace/Tograc E electric motor
    • Old Autobello F4
    • Current Autobello/SBR4 F4
    • Automation F4/B4
    • Old SBR4 F4
    • Automation F6/B6
    • Pigeon I3
    • Vivace/Tograc I3
    • Common I4 Diesel
    • Old common I4
    • Current...
  10. Hotfix

    Agent_Y
    Quick hotfix of the intake muffling value for sound editor. Also changed some descriptions.
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