Changes:
Fixes:
- Added physics pause detection: The wind engine now freezes when the physics are paused.
- Decoupled wind engine timing from UI: Improved performance and allows wind engine to continue running in the background when menus or settings are hidden.
- Introduced experimental vertical wind option: While not realistic, can be funny.
- Bushes and grass can now be affected by wind: Added an option for environmental foliage to the wind.
- Trees can now be affected by wind: Added an option for trees to sway with the wind. Do note, some trees do get a bit broken by this.
- Fixed wind sticking on speed and angle limits: Wind no longer gets stuck at minimum or maximum values.
- Fixed invalid inputs causing engine crashes: Prevented crashes caused by unexpected input values.
- Reduced Lua performance cost: Approximately 10% performance improvement in Lua execution.
- Tweaked animation: Adjusted speed and radius limits.
- UI improvements: Various minor adjustments.
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta Winds of Change 0.93
Dynamic wind generator