For alpha 0.7, deleting "cache.0.5.1.0," which is located under documents/BeamNG.drive, is recommended if you have previously used an earlier version of this map.
Pictures of 0.7
AI- It acts a little funny in some parts of the map. I'm looking into this.
Mix of old and new road textures- It takes a long time to place complicated roads...
Lack of individualized features- This is self explanatory.
Bumpy bridge entrances- also self explanatory.
Very slippery grass- also self explanatory.
-As the tag line said, this is a large map with a variety of roads. Most of these roads feature proper banking.
-It should be noted that this map does not attempt to be fps friendly. While it is not too harsh on fps, it aims for appearances over performance.
-There are roughly ten miles of road. These roads has a higher resolution per meter than most of the vanilla maps, so they might seem a little smoother than usual.
Please check the forum post.
Please come back for updates in the future.
Alpha Yellav Valley .7.1.1
A large map with a variety of roads