For alpha 0.7, deleting "cache.0.5.1.0," which is located under documents/BeamNG.drive, is recommended if you have previously used an earlier version of this map.
Pictures of 0.7
AI- It acts a little funny in some parts of the map. I'm looking into this.
Mix of old and new road textures- It takes a long time to place complicated roads...
Lack of individualized features- This is self explanatory.
Bumpy bridge entrances- also self explanatory.
Very slippery grass- also self explanatory.
-As the tag line said, this is a large map with a variety of roads. Most of these roads feature proper banking.
-It should be noted that this map does not attempt to be fps friendly. While it is not too harsh on fps, it aims for appearances over performance.
-There are roughly ten miles of road. These roads has a higher resolution per meter than most of the vanilla maps, so they might seem a little smoother than usual.
Please check the forum post.
Please come back for updates in the future.
In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
Alpha Yellav Valley .7.1.1
A large map with a variety of roads