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In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.

Alpha Yellav Valley .8

A large map with a variety of roads

  1. Fixed Graphics / Fps / forest issue : by @bob.blunderton

    Ouerbacker
  2. moderation : fixed forest issue

    Ouerbacker
    moderation : fixed forest issue
  3. Fix

    Ouerbacker
  4. one step closer to beta

    Ouerbacker
    changes-
    -updated credits list
    -colors
    -grass
    -a few new buildings
    -some textured roads
    -placement of 3rd party objects
    -normals on terrain
    -some streetlamps with working lights during the night
    -further optimization
    -override for default skid-mark(the result is better fps)


    unfinished changes-
    -The roads and buildings are not all in yet, but I feel in the mood to upload something.

    Projected changes for Alpha 0.8-
    -finished road textures
    -finished town
    -better bridges
    -small fixes
    KKG Clan, airman426 and DirtGamer301 like this.
  5. Opimization and ground improvements

    Ouerbacker
    -Normals have been removed from the terrain.

    -Grass has been reduced.

    -All meshes now use imposters.

    -A number of terrain textures now use a different image format.

    -Groundmodel names have been fixed.

    -Snow looks and acts more snow.
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