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It's an issue with the PBR textures on the trees, where the light reflection is higher than it should be at an angle. I worked it out at some...
I don't know why I really get involved. I don't really care. I don't buy paid mods and I don't charge for my mods. But I also don't mind if others...
It's spelled labour here actually... I'm from England (you know, the place that invented your language...).;) But also, there is a big difference...
So your argument is that kids should learn that if they want something that has value but can't afford it, they should get it for free? Feels...
Sorry, that was in relation to you wanting to do a timetrial, not the thumbnail. Pretty sure the thumbnail for the mod is set when you upload...
[MEDIA] This might help.
[MEDIA] Some of this may be out of date, but the basics remain the same. Also, use AlexKidd's tool. Saves time and effort with file renaming....
As always, I recommend this tool. Makes a huge difference, and reduces the types of issue you've encountered without getting caught up in the JSONs.
Mixing head tracking, which can be a little smooth, and doesn't respond to the cars movement with this realistic head movement mod. I think it...
The settings weren't so good in that one. Too smooth for sure. The Reddit linked video was when I had them better. --- Post updated --- Presumably...
You can do it free using a webcam, it is surprisingly good. [MEDIA] OR this:...
It worked for me. I think there is a setting somewhere to make it work. I really can't remember though. Just know it can work.
I checked, it doesn't work. It rotates them all as one object, which is no use. I think the decal option might be your only one for now. I'm...
I didn't mean that. I meant place with the forest tool, then use the forest select tool and see if the rotation property is modifiable. I still...
Can you select them and set a rotation in the properties box? No idea if so, but could be a way to do it.
Yeah, it's definitely in the realms of the extremely extremely (ad infinitum) unlikely. But after the last year we've had in computing, I don't...
I think the issue might be in the question. You don't have any micro or detail textures... Ideally, you use the same base texture for all your...
I still disagree you can say never. To take your arguments one-by-one. -Heightmapping: The maximum heighmap resolution to import is 8192x8192,...
It is a little complicated with BeamNG, so it depends which textures you're using, but in general, if you are coping a map and modifying terrain...
Its usually because the resolution of the texture images you are using don't match the materials.json information. Best way to check is to get the...